RimWorld

RimWorld

Plant Human
Im the Wulf 16 Dec, 2018 @ 4:26am
Planting orks like in warhammer 40k
i was just thinking can this mod be turn into a way that ypu can plants orks from warhammer 40k like in the lore. Rather then recruting them you can plant ork fungus to raise them or is there a mod like that?
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Showing 1-5 of 5 comments
LingLuo  [developer] 11 Jan, 2019 @ 9:58am 
can do this, but you need to reconstruct the code:steamhappy:
Im the Wulf 11 Jan, 2019 @ 3:21pm 
Originally posted by LingLuo:
can do this, but you need to reconstruct the code:steamhappy:
i know nothing about coding i wish :D there are warhammer mods maybe only some texture changes would be fine ? like the plants looking a little bit more like fungus and instead of humans they pop up as orks ? (
on the other mods they have races as orks aswell) :D :P
Im the Wulf 11 Jan, 2019 @ 3:22pm 
i wish i could get into modding i see lots of crazy mods i have lots of respect for thoso people mods are hell of a drugs :P
mana_charger 8 Feb, 2020 @ 7:10pm 
I just had the same thought about adding more races to the pool or new plants for each race. I cant code either sadly... but if the maker gives us the option or someone figures out how to enable it in the files id love to know.
asft118 14 Feb, 2020 @ 7:47pm 
It's pretty easy to reconstruct the code, I am just trying to alter it right now so it spawns a different race, already faction friendly i.e. colonists when harvested. If anyone has any ideas let met know, I am trying to alter

<ThingDef ParentName="MoteBase">
<defName>Mote_MakeHuman</defName>
<thingClass>PlantHuman.GetPawnThing</thingClass>
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Showing 1-5 of 5 comments
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