Dead Cells

Dead Cells

(2.3) The Void
 This topic has been pinned, so it's probably important
nairobi  [developer] 1 Jan, 2019 @ 5:48pm
2019-01-02 update
All Voids
  • More variety to dead end rooms (no more three buyable cell boosts next to each other).
  • Celldoors.
  • Added biome name to the level title, like in Path of Pain.
  • Added mobs: Golem, Orb Caster.
  • Two shops (Active & Weapons) replaced with one shop of either of the two, or very rarely a food shop.
  • Biome and music randomizer is now smarter. 50% ofthe time, the biome will match the music.
  • If you roll Sanct biome and music, ATSwitch will spawn... like in Path of Pain.

Eternal Void & Vacuum
  • Now titled accordingly in-game (not The Void).
  • All % perks scaled to lv20 and colorless (both Voids), all damage perks x3 and colorless (Vacuum only).
  • They sometimes spawn a 2cell door leading to Challenge World from Path of Pain.
  • Cursed chests are now rare.
  • Yolo is now pickable.

Vacuum
  • Now significantly shorter.
  • No longer spawns Shielders and Foggers.
  • Because of the above, framerate doesn't drop to single digit values on an average desktop of mine.
  • Rebalanced. You take a ton of damage, but you also deal a ton of damage. With Necromancy you heal like crazy.

I forgot to add elites. Next time.
Last edited by nairobi; 1 Jan, 2019 @ 6:14pm
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nairobi  [developer] 22 Apr, 2021 @ 8:58am 
2021-04-22:
It should work on 2.3
Now requires the Swamp expansion because I have it
Doesn't use the other expansion because I don't have it
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