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Rapportera problem med översättningen
- You can immediately declare war on a civ that just "sued for peace" – am looking at adding a 6 turn peace treaty in the next version
- Suing for peace causes huge problems for the civ that didn't sue - they sometimes have units "frozen" in formerly enemy territory (i.e. can't move them). This causes a need for an "open borders" treaty with their former enemies. Or perhaps a resumption of hostilities. Either way, this needs a bit of work.
- Make all the African towns have Islam as their religion
- Am considering pick Ideologies for AI civs (semi-randomly)
- Coastal defenses: it seems that all cities can build it; able to build it with out the harbor. NEED MORE INFO ON THIS ERROR - the Coastal Defenses 'building' isn't in this mod, but rather the WW2 scenario. Looked at all the "coastal" buildings in this mod and didn't find this error. If anyone has more info on this, please let me know. Thanks!
I literally have no idea how to address a problem like this one. Did you have better luck after Steam restarted?
Also, just FYI - the scope of this mod is pretty massive (huge map, tons of units), there are some noticeable wait-times between turns, etc. - especially if the combat animations are enabled. The mod is temperamental and takes some patience to get working. Once it's all loaded, though, it's usually pretty stable.
One of the reasons I think Quick Turns is such a good idea - if you like watching the animations, that is.
Ideologies - 7 autocracy and 4 Order - I took freedom just to be different - would suggest manually assigning
Religons? noticed somebody took Islam on first turn in but clicking on religion top screen inactive?
I've noticed the Ideology mix in testing. Some games it's 2/3 Auto vs 1/3 Order, other games it's the reverse. Never seems to be anyone taking Liberty. I've looked into this, and how a civ chooses an Ideology is buried deep in the code. I suspect with so many severe "love/hate" relationships established using the GetScenarioDiploModifier, perhaps that's driving the Civs to Autocracy?
In your most-recent game that you started a generated map on - was the start Era Industrial or later? When a game starts that late, it disables religions, IIRC.
The religions are set up by the scenario, to make it at least look a little more like it did on the ground. This could allow religions to show up in some ways, but from the game engine's perspective, they would be off.
There's really no point to having religions in, except for "flavor." Well, I have used Faith to buy a few Scientists and Universities, though.
I thought I read all the description must have missed it.
Yes my last game started in a later era so the dates and start were all mixed up - took me a couple of turns to realize Why is it 1975 Why si it 750 turns in? did a quick reset to ancient age then tried again - Much better
Locking the Ideologies would probably be a good idea
I experimented with some Lua commands to "force" the game to start in the Ancient Era, but it never seemed to work. Didn't put enough time into it obviously, so that's back on the list for the next version.
I didn't create the map originally, but I did heavily edit it. I'll make so to move the city in the next version.
It often is buggy at saved game start. That's why it needs a full turn to properly display the correct amount. From what I've seen experimenting with this in the past, the actual Civ Happiness amount isn't in question, but what the Top Panel UI displays is what's the problem.
There are probably a few things I could look at, but it be a while before I can get to this.
It was just hopeless, TBH. I've seen other WW2 scenario maps that simply "mountain over" the entire country and ignore them completely. I tried to strike a balance and leave them in, but take them out of contention for the most part. (p.s. this won't work for the WW2 scenario, due to paratroopers)
Historically, it would have been unthinkable to attack/invade Swiss. Even Hitler at his worst, never seriously contemplated attacking.
During testing, I honestly haven't been paying any attention to Swiss. Do you think it's a serious distraction to the performance of the mod? How would you feel if the Swiss civ is replaced by a lot of mountains?