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MZRendFleche: rend skills do bonus damage based on distance traveled, like lw2 fleche.
MZVoidShock: single target volt, no focuss cost.
MZKineticLance: damage and knockback targets in a line.
MZProtection: stasis shield, but unlinked from stasis.
MZAccurateReaction: Bonus to aim with reaction shots.
MZBlindingSuppression: Blind enemies when you suppress them.
MZBurningSuppression: Set enemies on fire when you suppress them.
MZConfusingSuppression: May Confuse enemies when you suppress them.
MZDisablingSuppression: Disable weapons when you suppress enemies.
MZPanicSuppression: Enemies might panic wheen you suppress them.
MZPoisoningSuppression: Poison enemies when you suppress them.
/////Grimy' Anarchist///// Class uses primary GL and a gremlin.
GrimyAirBurst: launched grenades have larger radius
GrimyCauterize: gremlin does light damage, and then heal
GrimyDeadlyHaze: grenades debuff enemy damage
GrimyFireWall: grants a flamethrower that ignites every floor tile
GrimyGrenadeShredder: grenades shred more armour
GrimyHostageProtocol: gremlin stuns enemy andd turns them into cover
GrimyLightOrdnance: carry more grenades, but they do 50% less damage.
GrimySabotage: combat protocol disarms target
GrimySadist: increases uses of skullmine
GrimyShellShock: grenades may stun
GrimyShredderGun : grants a shredder gun
GrimyVileConcoctions: DoT effects of grenades do more damage
/////Grimy's Bruiser///// shotgun+pistol
GrimyDrawFire: sacrifice def to buff armour and ally def.
GrimyGunPoint: hold a flankable enemy at gunpoint, stunning them and using them as cover.
GrimySurvival: return fire and grant armour buff. 1/enemy/turn
GrimySpotter: return fire that marks enemies. 1/enemy/turn
GrimyBolsterPassive: gunpoint grants armour buff
GrimyNeedlePointPassive: pistol abilites poison enemies
GrimyFlashpoint: increase ammo of flashbangs by 1 and they do +2 damage
GrimyIntimidationPassive: survival/spotter reduce enemy aim
GrimyEnrage: when injured, start turn with run and gun.
GrimyTaserShot: pistol shot stuns organics, triple damage robots
GrimyCausticSlug: double damage shotgun shot shreds armour
GrimyGrapeShot: shotgun blast does fire damage in a short cone
/////Grimy's Fury///// cannon+psiamp
GrimyStrafe: gain strafe AP on move. strafing fire doe 50% damage, uses strafe AP.
GrimySustainedFire: Allows you to reload and overwatch using strafing action points.
GrimyPyrokinesis: sacrifice health, damage and burn enemy. use strafe AP.
GrimySoulTap: sacrifice health, gain AP.
GrimyReinvigorate: gain AP when healed
GrimyReave: sacrifice health: weaker nullance that poisons. us strafe AP.
GrimyBulletRoulette: equips random ammo at mission start
GrimyMadness: sacrifice health to mind control and enemy for 1 turn. use strafe AP.
GrimySprayAndPray: fire at up to three random enemies. use strafe AP.
GrimyAnomaly: once per mission, do massive damage in an aoe, then summons a new pod.
GrimySpeedster: passive: +1 AP, -4mobility
GrimyWillToSurvive: increase max HP based on will
/////Grimy's Headhunter///// sniper+sword
GrimyPiercingShot: Fires a shot that penetrates multiple targets
GrimyRushedShot: Fire a sniper rifle shot at a random target.
GrimyThunderclap: Fire an electrified sniper rifle round at a random target
GrimyPointBlank: Fire your sniper rifle point blank at an enemy
GrimyIncediaryShot: Deals fire damage and applies burning to targets in a small radius
GrimyTwinFangs: Fire two poisonous rounds at up to two random enemies
GrimyBuckshot: Fire at all enemies inside a narrow cone
GrimyDoubleTap: take a shot, then take another action.
GrimyHexHunter: special shot deals bonus damage to psionic enemies, proportional to their psi offense.
GrimyBladeOil: Slash an enemy with a poisoned blade, dealing an additional 100% weapon damage as poison
GrimyRapidslashHH: A basic sword slash that does not end your turn
GrimyExecuteBonus: Melee attacks against marked or holotargeted enemies deal triple damage
GrimyMultiHook: A free aiming grappling hook that costs 1 action point
GrimyPreparation: free action grants AP on next turn.
/////Bullet Arts///// set of elemental shots with a pile of passives that boost them.
MZBulletArtCharges: bullet arts have extra charges
MZBleedingBulletArts: bullet arts inflict bleeding
MZMoreDakka: bullet arts hit twice, but do reduced damage per hit.
MZExplosiveBulletArts: bullet arts become aoe
MZHighCalibreBulletArts: bullet arts do bonus damage
MZHighAgonyBulletArts: DOTs inflicted by bullet arts do bonus damage
MZChronoTrigger: hitting with bullet arts reduce all cooldowns
MZAcidBullet: acid damage + acid burning + improved shred
MZBlazeBullet : fire daamage + burning
MZToxicBullet : poison damage + poison + lure lost
MZMeleeBullet: melee damage + 0turn diorient + ignore sustain + ignore teleaway
MZShockBullet: electric damage + AP + disable shield + reduce hack
MZPsiBullet: psi damage + deadeye + AP + bypass shield
MZRuptureBullet: explosive damage +rupture
MZHailBullet: can be used relentless. requires 2 ammo per use.
MZAcidBulletX: acid bullet debuffs enemy damage
MZBlazeBulletX: blaze bullet burn is stronger
MZToxicBulletX: toxic bullet disorients
MZMeleeBulletX: melee bullet does bonus damage scaling with target's psi
MZShockBulletX: shock bullet does double damage to robotics
MZPsiBulletX: psi bullet stuns
MZRuptureBulletX: rupture bullet levels cover on hit targets
MZBloodyMadness: abilitiees with HP costs do more damage the lower HP gets.
MZPocketBlaster: grants a mini blaster launcher
MZPocketFlamer: grants a 2 use flamethrower
MZPocketPlasma: grants a powerful but narrow beam weapon.
MZPocketRocket: grants a rocket launcher
MZPocketShredder: shredder gun with low damage, but crazy shred.
//TrickShot//
MZExplosiveShot: shot deals explosive damage in an area around target.
MZStormLanceShot: armour-piercing electric round damages enemies in a line.
MZShotgunWedding: cone attack that's stonger with more targets.
//PsiShard//
MZForkedLightning: volt attack on two random targets. Gauntlets only.
MZVoidLightning: void chains between enemies in an area around target. always does strong volt damage.
MZStormForce: psionic lightning does more damage.
MZStormSurge: volt chains between enemies in a cone. strong vs robotics.
//Melee//
MZAbyssalBlade: slash consumes health to inflict severe damage
MZBladeArtist: do more damage when using special sword attacks
MZBladeDance: slash attacks on every foe in an area
MZBlastarPunch: slash inflicts blind+disorient
MZBlitzAttack: arcwave-style targeting, slash every target.
MZDarkSword: slash attack generates focus.
MZHellcryPunch: slash disables weapon and reduces targets attack power
MZHolyExplosion: powerful melee attack that releases explosive wave. costs 2 focus.
MZMacabreWaltz: attack multiple enemies. costs HP per target.
MZNightSword: acid+lifesteal slash
MZShellbustStab: armor-piercing and massive shred slash
//PsiAmp//
MZPsiBlind: blind+disorient single enemy.
MZAmorFati: reduce all damage an ally takes, but make them easier to hit.
MZAuroraWave: Mass MindSoothe (and ManuForti if you have it too)
MZClearTranquil: MindSoothe and TransmitPrana reduces target's cooldowns
MZCongregation: apply 2 MindMerge at once
MZHealersMind: PsiHeal and RayOfLife get more charges
MZMagnusExorcismus: aoe turn undead
MZManuForti: boost an ally's damage temporarily
MZMindMerge: buff ally's mob, aim, crit, will.
MZPsiHeal: psionically delivered heal.
MZRayOfLife: heal all targets in a line
MZRayzeelSong: heal squad when you use a psi healing ability
MZRestoreLife: revive and heal a bleeding out ally
MZTransmitPrana: spend 2ap to give an ally 1ap
MZTurnUndead: high damage to lost, spectrals, shadowbound and cocoons.
//Unspecific//
MZAntiCritSmoke: smokes prevent critical hits
MZDodgeSmoke: smokes boost dodge
MZFogWall: +1 charges per smoke, slight smoke def boost
MZFortressSmoke: smoke protects like fortress
MZMindShieldSmoke: smokes cleanse and potect against mental effects
MZWildTalent: random bonus to psi
MZAhrimansDemense - Shadow Thorn becomes aoe, and creates a curse cloud.
MZBowlingBash - Sledgehammer impact deals aoe damage.
MZCrimsonTide - consume HP to for a cleave attack that curses.
MZFrostwolfBite - ranged slash + fuse
MZHarvestScythe - upgrade Night Sword to a cleave attack.
MZKillingStroke - consume all HP for a single devastating attack
MZShadeScratch - consume HP for slash with momentum. regain concealment on kill.
MZShadowThorn - consume HP for ranged slash does not break concealment. blind+curse.
(Blood Magic)
MZAbyssalHunger - increase effectiveness of lifestealing
MZCurseBall - consume HP. explosive psi aoe, creates curse cloud.
MZDarkPotency - increases HP costs, boosts blood damage based on cost.
MZDropByDrop - reduces HP costs
(Unspecific)
MZBloodiedShroud - increased HP, faster wound recovery.
MZBloodPillar - consume HP to create full cover
MZBloodTeleport - use HP to teleport anywhere in suadsight. need to be concealed.
MZCloakOfShadows - consume hp to reenter concealment
MZObtenebration - as phantom. also reduces sight and detection radius somewhat.
MZPillar - create full cover. useable by regular soldiers.
MZTenebrousForm - deflect attacks by chance based on missing health
MZTenebrousreflect - chance to reflect attacks deflected by Tenebrous Form
MZTerribleThought - cosume HP to become undetectable and walk through walls. need to be concealed.
MZZombieGrenades - gas and flashbangs make enemies vulnerable to Turn Undead/etc.
(Trickshots)
MZBloodShot - consume half HP to fire a powerful and accurate shot.
MZBloodKillZone - consume HP to fire on anything that moves or attacks in a large cone
MZDetonationShot - shot+fuse
MZFightInTheShade - blood shot, hungering shot and bloodkillzone blind enemies they hit.
MZFranticFire - free action. fire pistol at 2 random enemies.
MZHungeringShot - weak attack steals HP
MZHungeringShotConceal - kills with Hungering Shot grant concealment
MZShootOut - fire your pistol at up to 6 ranom enemies. can hit the same target twice.
MZTheBusiness - fire your pistol at 2 random enemies
(PsiShard)
MZSplitArrow - needs psi bow. fire at multiple random foes, costs 1 focus per shot.
(PsiAmp)
MZControlUndead - MindControl undead. low duration and cooldown
MZCurseLure - BloodCurse + LostLure (technically does not need amp, but hit is based on psi)
MZDeadExplosion - aoe fire damage+more fire around undead target
MZFireball - explosive fire aoe spell
MZHaltUndead - massive aoe stun to undead foes
MZMachinaPuppeteer - temporary mind control a robot
MZZombify - poison+make vulnerable to TU/etc.
(GeneMods)
Musashi_BioelectricSkin -skin: sense nearby enemies, even if they are concealed
MZAdaptiveBoneMarrow -Legs: reduce wounds postcombat, regen health in combat.
MZAdrenalNeurosympathy -Skin: kills buff allies with aim, crit, mob, cure panic
MZDepthPerception -eyes: bonus aim and crit when you have height advantage
MZHyperreactivePupils -eyes: bonus aim after a miss
MZNeuralDamping -Brain: mental immune, resist psi damagee
MZNeuralFeedback -Brain: counter psi attacks by damaging attacker and putting psi abilitis on cooldown.
MZNictatingMembranes -Eyes: negate aim penalties from poison, disorient, smoke. cure blind every turn.
MZPsyberInterface -Eyes: Bonus hack, aim vs robots
MZregenPheremones -Skin: kills buff allies with regen, cure DoTs
MZViperBlood -Chest: poison immune, bleed poison, gain aim/crit/dodge in poison clouds.
RM_GeneWallClimb -legs: allows climbing walls (but not windows)
RM_GeneMimeticSkin -skin: enter concealment when moving to full cover if no foe sees you
MZAcidKnife - acid attack + acid burn
MZAmbulance - gain temp shadowstep and +1AP for use with medical abilities
MZDancingDeath - attack target and nearby foes, then do an additional crit on target.
MZDriftingContact - attack with bonus crit chance and momentum
MZFlameKnife - fire attack + burn
MZFloatLikeAButterfly - activate to gain a momentum AP, and an additional one per knife/ripjack kill this turn.
MZFinishingStroke - turn ending critical attack bypasses most defenses and does bonus damage based on target's missing health.
MZHealKnife - heal target based on knife's crit damage. +subskill that stabilizes.
MZHealthHeist - attack that steals hp
MZInfectedKnife - poison attack. poisons, disorients and zombifies.
MZKnifeFlurry - 3-hit combo with lower base damage. final hit crits
MZLightningKnife - free stab at adjacent foe.
MZLikeAScalpel - combat knives have increased crit chance and damage, but do less on non-crits.
MZListonStyle - damage enemies and heal allies in a target area. similiar mechanics as Blade Dance.
MZSacrificialKnife - consume hp for critical attack + curse
MZSerratedKnife - attack ruptures and bleeds
MZShockKnife - electrical attack, strong against robotics
MZSilverKnife - vs undead; always hits. always crits. can use strafe AP.
MZSonicScrewdriver - touch heal for robotic allies
MZStitchUp - cleanse enviro ailments, restore armour.
MZStingLikeABee - crit attack does bonus damage based on strafe AP earned. only useable during Float Like A Butterfly.
MZStrafeKnife - half-damage attack, uses strafe AP
///Trickshot
MZHammerShot - shot knocks back on hit
MZIMeantToDoThat - on pistol kill, shoot a random foe.
MZMedishot - shot heals single ally. charges based on carried medkits.
MZWildPistolStrafe - fire pistol at random foe. uses strafe AP.
///Unspecific
MZLuckyDay - random bonus to aim and crit
MZLuckyNight - random bonus to dodge and mobility
//GeneMods
MZWiredreflexes - changes hit rolls on reflex actions to be 1 stage more favourable
MZDoubleGrip - do more damage and pierce armour when using a primary melee and empty secondary
MZFullAssault - powerful multihit melee attack that stuns the user.
MZBonecrusher - retaliate any time damage is taken with a vicious blow.
MZSweepingSpin - radial aoe attack
MZBlastWave - wide line attack, bonus damage based on lowest hp reached in battle.
Psishard:
MZStormShock - single target volt, effective against robots
MZThunderstorm - call down lightning in an area, effective against robots.
Shield: (intended for use with shields, so any attacks also have disorient built in, learning shield trauma also makes them stun for 1 action.)
MZPowerCrush - melee attack ruptures and disorients target.
MZMindCrush - melee attack shatters will and hack def, also disorients.
MZShieldCharge - knockback and disorient target. Automatically activate shieldwall afterword.
MZEn Garde - bladestorm that also disorients. only triggers during shieldwall.
(note: remove space above. steam censors it otherwise, because reasons?)
MZRaptorWhirlwind - ranged shield attack, only useable after shieldwall.
MZRaptorCyclone - ranged aoe shield attack, only useable after shieldwall. (requires RaptorWhirlwind)
Trickshot:
MZSidewinder - critical shot, only usable against aliens. Jet Shot: hits twice.
MZVitalsShot - shot inflicts status effect depending on target type.
MZSonicBoom - accurate shot against a small area. JetShot: also disorients.
unspecific:
MZUnscarred - do more and take less damage when at full hp. (based on armour tech level)
MZAdvice - grant ally a temp crit bonus
MZAdviceSelfToo - Advice also buffs the user.
MZBattleCry - self buff pretty much gaurentees crits - both outgoing and incoming.
MZRegenerate - on taking damage, heal a percent of missing health.
MZArcBlueActions - arcthrower abilities no longer end turn
MZArcBoostMove - grant an ally a move AP and temporary shadowstep
MZArcElectrocute - electrical attack.
MZArcJoltAwake - as revivial protocol, but on a cooldown (also grants a ranged stabilize)
MZArcHaywire - briefly control an enemy robot
MZArcRepair - repair a robotic ally
MZArcFuse - fuse with an arcthrower
MZArcPhaseLance - deal electrical damage to targets in a line.
MZArcCascadeLance - phase lances does increasing damage as it passes through more targets.
Gremlin:
MZAidProtocolHeal - aid protocol heals (depending on hack) and removes enviro effects.
MZArmourSystem - aid protocol grants temporary armour and repairs shredded armour
MZChainingJolt - gremlin attack that chains to multiple foes
MZChainDischarge - chain attack against everything in an area.
MZCombatScanner - reveal a location and holotarget enemies in it.
MZGremlinInsanity - stun or control a robotic foe
MZGremlinStasis - stasis! with a gremlin.
MZGremlinSustain - a more techy-looking sustain. (technically it might not need a gremlin)
MZHighVoltage - gremlin chain attacks do more damage the more targets they chain to.
MZImprovedScanner - combat scanner and mass aid have increased radius. combat scanner also applies a bonus to crit enemies.
MZMassAidProtocol - applies aid protocol to multiple allies in a large aoe.
MZShockTherapy - gremlin chain attacks can disorient or stun.
MZStormGenerator - gremlin change attacks have increased range
MZVoltaicArc - automatic gremlin chain attack on enemies that come near.
Holotargeter:
MZHoloBlind - holotargeting foes also blinds them
MZHoloBurn - holotargeting has a chance to burn foes.
MZHoloConceal - put an ally into concealment
MZHoloFloodlight - increases radius of HoloReveal
MZHoloDecoy - create a mimic beacon
MZHoloReveal - reveal hidden enemies in an area
MZHoloWillDebuff - holotargeting foes debuffs will
Pistol:
MZFaceoff - like faceoff, except it's ammo cost scales with targets.
PsiShard:
MZCloudCover - activating a storm ability generates smoke
MZStaticShock - random fire free action variant of storm shock
Unspecific:
MZTransposeDefense - Transposition buffs defense when swapping with an ally.
MZTransposeTimeShift - Transposition stuns when swapping with an enemy.
IsmsBlazeOfGlory - fire at every visible enemy, then play dead 2 turns.
IsmsBlindside - Bullpup/SMG to bonus damage to flanked targets.
IsmsConcussiveShot - electric pistol shot may stun based on will contest. can expend 2 charges to retain stealth by using Sap.
IsmsFlush - accurate shot with reduced damage. forces target to move.
IsmsGhostPack - Phantom+Conceal. take 15% more damage.
IsmsInfiltrator - +40 hack and grants lightning reflexes
IsmsLastWish - sustain variant: heals to 5hp and attempt to restealth after playing dead.
IsmsLoneWolf - +2 vision. +20 defense when alone.
IsmsKeepYourHeadDown - half cover counts as full. -5aim from half cover.
IsmsNaturalBornKiller - Focus: gain per turn. Boosts mobility. consume all for a shot with boosted damage.
IsmsOnTheMove - +1AP -6 Mobility
IsmsRecon - cone debuffs enemies, -5 Def, take more damage.
IsmsRelocate - squad is temporarily invisible, but remaining AP are converted to move action.
IsmsRiposte - activate to deflect and counter the next attack. pistol countershot reduces target's defense.
IsmsRogueAndGun - shot grants a move action if it hits.
IsmsRushOfBattle - Focus: gain on enemy deaths. Boosts dodge. consume all to heal a percent of missing health.
IsmsScoutingReport - Focus: gain per turn. Boosts squad aim and defense. Consume all to replenish allies' actions.
IsmsScoutPack - +6 vision. free battlescanner. bonus damage from height advantage.
IsmsScoutsOverwatch - replaces overwatch with a cone watch that fires a non-reaction shot.
IsmsShadowborn - -33% detection radius, +15 aim/crit on shots from concealment.
Melee:
MZLifethreadBlade - double acid slash. zombify and lure.
MZReblossom - make a bladestorm attack against enemies that survive your melee attacks.
MZRollingCutter - slash doesn't end turn. cannot crit. shares target/turn
MZShimmeringBlade - double fire slash. each strike may confuse.
MZSkyfuryBlade - double electric slash. each strike may panic.
Pistol:
MZKillerFlow - autopistol attacks shoot an additional time at the primary target. (1/target/turn)
Shield:
MZShieldStability - immunity to knockback. bonus aim and crit while shield is equipped.
Trickshot:
MZRunningOnEmpty - if mag is empty when moving, reload 1 ammo. once per turn.
MZSecretHunt - shot that bypasses shields and sustain. kills retain concealment. during jetshot, conceal on kill.
Unspecific:
MZAchingBlood - when using weapons with long nicknames, increase crit chance and damage.
MZBarrierCharger - recharges 1 shield per turn.
MZBladeGrasp - chance to deflect based on current will
MZFierceMien - reduce nearby enemies aim against other targets.
MZFierceMienDefDown - fierce mien also makes it easier for others to hit the affected target.
MZUnwavering - repairs 1 shreded armour per turn.
Focus:
MZEarthFocus - Focus. generated by hunkering down.
MZFlameFocus - Focus. generated by kills with abilities that don't cost focus.
MZFocusGainBoost - increases focus gain. some focus types with low gain will be unaffected.
MZFocusMaxBoost - increases max focus. effect may vary by focus type.
MZFocusStartBoost - inreases initial focus. effect may vary by focus type.
MZNecroFocus - Focus. small amount generated by any deaths.
MZVoidFoucs - Focus. starts at max value, no inate recovery.
MZWaterFocus - Focus. generated at start of turn.
MZWindFocus - Focus. generated by dashing.
FocusMelee:
MZFocusBladestorm - variant of bladestorm that costs mana per attack.
MZArcRobotInsanity - hack contest, may stun or gain control of a robot.
Grenade:
MZFreeAcidGrenade - grants a free acid grenade
MZFreeGasGrenade - grants a free gas grenade
MZFreeEMPGrenade - grants a free EMP grenade
Pistol
MZAbyssalPistolShot - sacrifice health to deal bonus psi damage and inflict bloodcurse.
MZBigFortyFive - strong pistol attack, but need to have two actions to fire.
MZQuickFortyFire - BigFortyFive no longer ends the turn.
PsiAmp:
MZBoulderCrush - blunt damage and stun (mental hitcalc)
MZEarthHeal - heal, regen, stabilize if bleeding out. Shares charges with WhiteFlame
MZEvilGaze - acid damage and panic (mental hitcalc)
MZFireWhip - fire damage and disable weapon. (mental hitcalc)
MZShiningAir - psi damage and blind (mental hitcalc)
MZThunderousRoar - Electric damage and put psi skills on cooldown (mental hitcalc)
MZWhiteFlame - heal, regen area. cures mental effects including unconcious. no effect on fire immune.
Trickshot:
MZAbyssalShot - sacrifice health to deal bonus psi damage and inflict bloodcurse.
MZBloodSpear - sacrifice health to deal bonus psi damage and inflict bloodcurse in a line.
Unspecific:
MZLongRangeDefense - bonus def and dodge based on distance from attacker.
Focus:
MZManaTeleport - spend mana/focus to teleport anywhere in squadsight.
FocusMelee:
MZAcidSabre - acid damage and acid burning
MZFlameSabre - fire damage and burning
MZStormSabre - electric damage, ignore armour
MZVenomSabre - parth poison damage and poison
FocusPistol:
MZAcidFusil - acid damage and acid burning
MZCurseFusil - psi damage and bloodcurse
MZFlameFusil - fire damage and burning
MZFusilier - Passive. Fusils don't end the turn when used as the first action.
MZLightningFusil - basically lightning hands. 1/turn limit
MZStormFusil - electric damage, bypass armour
MZTripleFusil - basically fanfire
MZVenomFusil - parth poison damage and poison
FocusShot:
MZAcidRuneshot - acid damage and acid burning
MZBlastRuneshot - splash damage (explosive)
MZBlindRuneshot - blind and disorient
MZCurseRuneshot - psi damage and bloodcurse
MZDrainRuneshot - lifesteal (stronger drain at low hp)
MZFlameRuneshot - fire damage and burning
MZManaDrainShot - (no mana cost) gain mana if it hits
MZSnapRuneshot - 1ap turn ending. (snapshot where you spend mana instead of taking a hit penalty)
MZStormRuneshot - electric damage, bypass armour
MZSupernalRay - bonus BlazingPinions damage to targets in a line.
MZTwinRuneshot - basically rapid fire
MZQuickRuneshot - 1ap, but needs 2ap to activate. (essentialy a more limited marauder)
MZVenomRuneshot - parth poison damage and poison, bypass shield and sustain.
(all the free grenade skills here also benefit from light ordnance)
MZFreeEricparHealBomb - grants a free heal grenade (requires Ericpar's Healbomb mod)
MZFreeFireGrenade - grants a free fire grenade
MZFreeFlashGrenade - grants a free flashbang
MZFreeFragGrenade - grants a free frag grenade
MZFreeIRIMolotov - grants a free molotov (requires Iridar's Molotov mod)
MZFreeIRIPipeBomb - grants a free pipe bomb (requires Iridar's Pipe Bomb mod)
MZFreeProxyMine - grants a free proxy mine
MZFreeSmokeGrenade - grants a free smoke grenade
Melee:
MZBladeRave - 3-swing flurry of attacks. woefully inaccurate.
MZBurialBlade - slash attack. refunds AP cost if lethal.
MZDashingMomentum - when spending two or more AP on a turn ending melee attack, gain a momentum AP.
MZDaySword - slash attack leeches shield.
MZDeadCutter - slash attack. refunds AP cost if lethal. Undead only, 1/turn.
Pistol:
MZPistolRave - 3-shot burst. woefully inaccurate.
TrickShot:
MZBulletRave - 3-shot burst. woefully inaccurate.
MZBurialShot - shot refunds AP cost if lethal.
Unspecific:
MZAimShift - reduces aim, raises rest of squad's aim by the same amount. (boosted for bondmate)
MZDefenseShift - reduces defense, raises rest of squad's defense by the same amount. (boosted for bondmate)
MZDuel - mark a target. soldier and target gain massive aim vs each other.
MZHardedShield - damage to shields is reduced.
MZLifeShift - reduces HP, raises rest of squad's stats by the same amount. (boosted for bondmate)
MZPsiShift - reduces psi, raises rest of squad's stats by the same amount. (boosted for bondmate)
MZSightShift - reduces vision radius, raises rest of squad's stats by the same amount. (boosted for bondmate)
MZSpeedShift - reduces mobility, raises rest of squad's stats by the same amount. (boosted for bondmate)
MZTechShift - reduces hack and hack def, raises rest of squad's stats by the same amount. (boosted for bondmate)
Focus:
MZManaConceal - spend mana to enter concealment.
MZManaGrapple - spend mana to grapple to a higher elevation.
MZPhantomFocus - Focus: gained at the start of each turn while concealed
FocusMelee
MZAirSabre - "melee" attack a foe at moderate range.
MZCleaveSabre - slash target, also damage foes in a cone behind them.
MZDrainSabre - slash drains life. stronger drain when user is wounded.
MZLeechSabre - slash leeches shield.
MZSabreMobility - passive. gained mobility based on number of sabre abilities learned.
MZSabreShielding - passive. gained shield based on number of sabre abilities learned.
MZSabreVitality - passive. gained HP based on number of sabre abilities learned.
FocusPistol:
MZFuseFusil - shot sets off explosives the target is carrying
MZSilentFusil - doesn't break concealment on a killshot
MZShadowfallFusil - attempt to gain concealment on a killshot.
FocusShot:
MZLeechRuneshot - shot leeches shield.
MZImproviseExplosive - activate to add a grenade to the soldier's inventory. (may not work if getting Launch Grenade from gear instead of class skills)
Shield:
MZCastling - swap locations with an ally and immediately shieldwall.
MZFortifiedWall - shield wall cleanses and protects against enviromental damage (fire, acid, etc)
MZMentalBulwark - shield wall cleanses and protects against mental ailments
MZRaptorHurricane - activate to make ranged shield attacks on any foe that moves or attacks nearby. (requires RaptorWhirlwind)
MZRaptorSandblast - raptor shield attacks inflict blind.
MZShakeTheEarth - activating sheildwall reduces the mobility of nearby foes.
MZShroudedBulwark - activating sheildwall creates a smoke cloud.
MZSoulCrush - shield attack recharges shield based on damage dealt, depletes target's focus.
MZTargeSmash - high damage sheild attack
MZViperCrush - poison shield attack also poisons (combined with disorient, is fairly large aim and mob penalty)
Trickshot:
MZBlazingSpear - deals fire damage and burning in a line
MZBlisterShot - fire version of Rupture. also burns.
MZPlagueSpear - deals poison damage and poisons in a line
~~~~
Blood: 4
MZCurseBreath - costs hp. cone psi attack + curse
MZCurseLance - costs hp. nulllance + curse
MZDevouringShadow - costs hp. void conduit.
MZFromBelowItDevours - costs hp. mass void conduit. 1/mission
Melee: 4
MZAcidDragonBreath - cone acid attack + acid burn. cooldown shared with other dragon breaths.
MZFireDragonBreath - cone fire attack + burn. cooldown shared with other dragon breaths.
MZPoisonDragonBreath - cone poison attack + poison. cooldown shared with other dragon breaths.
MZThunderDragonBreath - cone electric attack, ignore armour. cooldown shared with other dragon breaths.
PsiAmp: 15
MZAcidBall - aoe acid damage, shred + strong acid burn
MZAcidSpray - cone acid attack, shreds armour
MZBurningHands - cone fire attack + burning
MZCausticLance - line acid attack, shred + strong acid burn
MZFetidBreath - cone poison attack + poison/zombify
MZHellishRebuke - counterattack with strong blast. 1/turn
MZMassPanic - aoe panic
MZMassSleep - put all civilians in an area to sleep. stealthy.
MZPhantasmalKiller - phantasmal tentacles bind and damage a humanoid target
MZPhantasmalPrison - phantasmal tentacles bind a humanoid target
MZPhantasmalWeird - as phantasmalkiller, but aoe. 1/mission
MZPoisonball - aoe poison damage + poisoned
MZPsiSleep - put a civilian to sleep. stealthy.
MZSearingLance - fire damage + burn everything in a line
MZStormBreath - cone electric attack, ignores armour
PsiShard: 1
MZVoidConduit - void conduit, but does not use focus.
Trickshot: 4
MZSuperShot - spend all ammo, do more damage per ammo spent.
MZSuperShredShot - spend all ammo, shred armour per ammo spent.
MZSurefireShot - fire attack that always hits
MZVentilate - gaurenteed hit and destroys cover, but cannot crit.
Focus: 1
MZLiquidMagic - transfer mana/focus to an ally.
MZFleshOfMyFlesh - consume HP to revive a bleeding out target.
MZLifeBalancer - balance your HP with the target. can be used to steal hp or heal allies.
GREMLIN:
MZAcidProtocol - acid damage and acid burning to single target
MZFlameProtocol - fire damage and burning to single target
MZHostageProtocol - stuns and turns an enemy into temporary high cover.
MZNapalmProtocol - area fire damage and burning
MZToxicProtocol - poison damage and poisoned to single target
MZSabotageProtocol - as combat protocol, but also disables weapon.
GRENADE:
MZFreeRandomGrenade - exactly what it says on the tin.
MZGrenadeTrap - set a trap using an offensive grenade
MZGrenadeTrapStayConcealed - grenade trap won't break concealment when it detonates
MZImproviseRandomExplosive - activate to gain a random grenade.
MELEE:
MZRipjackBleed - ripjack attacks inflict bleeding
PSIAMP:
MZKineticPull - pull an enemy to you.
MZKineticRescue - pull an ally to you. (always hits)
UNSPECIFIC:
MZShieldGate - when struck by shield-bypassing damage, redirect shield to HP.
-------------
TRICKSHOT:
MZFondFarewell - last shot of primary weapon's clip does bonus damage equal to clip size. does not apply to burstfire skills like FanFire.
UNSPECIFIC:
MZLastStand - if would be killed by a foe, survive with 1HP and take an interrupt action.
MZVulnAcid - increase acid damage taken
MZVulnFire - increase fire damage taken
MZVulnMelee - increase melee/bleed damage taken
MZVulnPoison - increase poison damage taken
MZVulnPsi - increase psi/mental damage taken
MZVulnVolt - increase electrical damage taken
--------------
BLOODMAGIC:
MZBloodGrapple - consume HP for grapple
MZBloodline - consume HP for guarenteed hit attack. bleeding damage, or lower psi damage to immune targets. may chain once with splatter.
MZBloodSplatter - increased aoe or target count of bloodmagic
MZClotting - using abilities with HP costs grants a small barrier.
MZCirculation - using abilities with HP costs grants health regen
MZCoagulation - blood barriers heal for a portion of the remaining sheild when they expire.
MZHematicRites - consume HP to grant multiple allies blood barriers. scales with psi.
MZImpendingDoom - consume HP to curse target. explodes next time they're attacked.
MZOpenVein - consume HP for chaining attack. bleeding damage, or lower psi damage to immune targets.
MZRubyCurtain - consume HP to grant an ally a blood barrier. scales with psi.
GREMLIN:
MZBarrierProtocol - place a barrier on an ally
MZMassBarrierProtocol - place a barrier on multiple allies in an aoe
MZStickyBombProtocol - homing mine, delivered by gremlin.
MELEE:
MZBladeShredder - attacks with bladed weapons shred armour. (doesn't apply to melee attacks with other weapons)
MZHungeringRightHand - consume HP. grapple to foe, then do lifestealing slash.
MZLeftHandOfDarkness - consume HP for justice. curse.
MZMeleeShredder - melee attacks shred armour. (doesn't apply to ranged attacks with melee weapons)
MZMinusStrike - slash that does more damage the lower your HP is
MZRightHandOfDarkness - consume HP. grapple to foe, then do slash that does more damage the lower your HP is.
MZSanguineLash - consume HP to make a ranged attack. curse.
MZTenaciousStrike - slash deals bonus damage for each debuff on the user.
PISTOL:
MZMinusPistol - shot does more damage the lower your HP is
PSIAMP:
MZDelayedBlastFireball - burn target. explodes next time they're attacked.
MZPsiBomb - zone disable weapons, then explodes the next turn.
MZPsiShield - grant ally a temp shield. scales with psi.
TRICKSHOT:
MZMinusShot - does more damage the lower your HP is
UNSPECIFIC:
MZFalseLife - consume HP to gain blood barrier
MZSocialDynamo - on crit attack: buff nearby allies +critchance
/////////
Trick Shot:
MZChasingFire - followup attack by allies with reaction shot.
MZFieldOfZero - activate to followup all allies attacks with reaction shots. once per mission.
MZPincerMovement - followup attack from bondmate with reaction shot. can trigger on reaction fire.
Melee:
MZAngerStrike - moving next to an enemy triggers an immediate bladestorm attack.
MZDogpileMelee - followup allies attacks on adjacent foes with reaction slash.
Pistol:
MZDogpilePistol - followup allies attacks on nearby targets with reaction shot.
/////////
BloodMagic:
MZHeartbond - balance HP with bondmate at start of every turn.
MZPetrifyBlood - reserve half HP. reserve can be used to survive critical wounds or heal wounds after battle.
BulletArts
MZBruiseBulletArts - bullet arts inflict Bruise
Gremlin:
MZRootProtocol - root a single target
Grenade:
MZFreeBleedGrenade - grants a free shrapnel grenade.
MZFreeRootGrenade - grants a free adhesion grenade. (no damage, inflicts Rooted)
Melee:
MZRootSlash - slash that roots.
Shield:
MZShieldBruise - shield attacks inflict Bruise
TrickShot:
MZCoincidentalHit - missed attacks with automatic weapons inflict bleeding
Unspecific:
MZExpectedRisk - will always dodge reaction shots.
MZFinalBlow - direct attacks on low hp enemys automatically crit
MZFinalResistance - dodge all attacks when at low HP (unless attacker has FinalBlow)
MZGambler - attacks do more damage the lower the chance to hit they have.
MZHunterUndead - bonus damage to undead targets. (as hunter trait effects)
MZShadowCloud - take less damage in smoke or while concealed.
FocusShot:
MZRootRuneshot - rooted
SpecialSlot:
Unlocks a slot, that can equip cetain items depending on the ability.
MZ_Slot_Canister - canister. still limited to one.
MZ_Slot_Focus - manacondenser
MZ_Slot_Grenade - grenade (but not rocket)
MZ_Slot_Heavy - non-duplicate heavy weapon
MZ_Slot_Medikit - heal items
MZ_Slot_Psiamp - psiamp. cannot double up on amps tho.
///////////////////////////////////
Gremlin:
MZBurialProtocol - low damage, refunds ap on kill. stronger vs robotics.
MZExpungeProtocol - detonate DoTs on target for immediate damage
Melee:
MZGoringBlade - slash inflicts bleed and agony
MZStickAndTwist - slash detonates DoTs on target for immediate damage
MZTenderize - slash inflicts bruise
Trickshot:
MZBesoToxico - shot inflicts poison and agony
MZKneecapper - shotgun blast immobilizes targets in a cone
MZRootShot - shot immobilizes target
MZSealFate - shot detonates DoTs on target for immediate damage
/////////
Trickshot:
MZSafetyOff - three shot burst, but reduced damage per hit
Melee:
MZCarversArt - triple slash that also inficts bleeding, but reduced damage per hit
Unspecific
MZScarTissue - on being hit, gain a Minor Barrier
MZTakedownShield - on kill, gain a Minor Barrier
MZMightyAid - aid protocol grants Might
MZNurseGremlin - heal self or ally half missing health, and status like medikit. shares 1/target restriction with regular nurse.
Holotargeter:
MZHoloConcealTemp - put an ally into temporary concealment
Melee:
MZDoubleEdge - slash with bonus damage, but also does that bonus damage to the user.
MZHeavyStrike - slash with bonus damage but less to hit (basically melee deadeye shot)
Shield:
MZAegisDesire - on shieldwall, grant minor barrier to nearby allies.
Trickshot:
MZDrifterReload - on using melee ability, reload 1 ammo. reactions and free actions don't count.
MZLuckyBullet - on crit, reload 1 ammo.
MZPsychicReload - on using psi ability, reload 1 ammo. reactions and free actions don't count.
Unspecific:
MZCritCooldown - on landing a crit, reduce ability cooldowns.
MZCritMight - on landing a crit, gain Might.
MZCritShield - on landing a crit, gain a minor barrier
MZCritVanish - on crit, gain temporary concealment.
MZExploitBruise - bonus damage to Bruised or Ruptured, scaling with the effect's strength.
MZImprovedEvasion - reduce the hit result of aoe against the soldier by one step. (crit>hit>graze>miss)
MZMartyrPurpose - when struck, reduce ability cooldowns.
MZMightHercules - increased damage bonus from Might
MZMightWhenStruck - when struck, gain Might.
MZNurse - heal self or adjacent ally half missing health, and status like medikit. once per target per fight.
MZPartnerAim - bondmate gains Aim, scaling with bond level.
MZPartnerCrit - bondmate gains Crit Chance, scaling with bond level.
MZPartnerDefense - bondmate gains Defense, scaling with bond level.
MZPartnerDetectMod - bondmate gains reduced detection radius, scaling with bond level.
MZPartnerDodge - bondmate gains Dodge, scaling with bond level.
MZPartnerFlank - bondmate gains Flanking Aim and Crit, scaling with bond level.
MZPartnerHack - bondmate gains Hack, scaling with bond level.
MZPartnerLife - bondmate gains HP, scaling with bond level.
MZPartnerMobility - bondmate gains Mobility, scaling with bond level.
MZPartnerPsi - bondmate gains Psi Offense, scaling with bond level.
MZPartnerShield - bondmate gains Shield HP, scaling with bond level.
MZPartnerSight - bondmate gains Sight Radius, scaling with bond level.
MZPartnerWillDefense - bondmate gains bonus defense vs statchecks, scaling with bond level.
MZPsionicAwakening - raises Psi Offense to be equivlent to a typical Psi Operative.
MZTakedownMight - on kill, gain Might.
MZTakedownVanish - on kill, gain temporary concealment
MZUnshakableWill - use max will for defense, even when shaken. always succeed on panic checks.
MZVanishWhenStruck - when struck, gain temporary concealment.
(note: might causes you next attack to do bonus damage. it stacks, and each attack that does damage will use one stack regardless of the number of targets)
//////////////////////////////////////////////////////////////////////
BloodMagic:
MZBloodDrain - Kinesis. steal HP from target.
MZTasteOfPain - Psychic. steal HP based on DoTs on target
MZVessalWalls - blood barriers granted have increased shield amount.
Gremlin:
MZShockProtocol - electric damage + electroshock
Grenade:
MZFreeElectroshockGrenade - grants a free Electroshock grenade
Pistol:
MZBuckleYourSwash - followup melee attacks with a reactive pistol shot. primary target only.
MZDoubleUp - shot chains to a second nearby target. does more damage to the second target.
MZFragmentationShot - pistol shot that bleeds units near the target.
MZPoisonDartVolley - triple shot inflicts poison and agony. only first shot does direct damage.
PsiAmp:
MZBallLightning - lightning aoe. armour piercing, electroshock. stronger vs cybernetic/robotic foes.
MZElectricLance - lightning line. armour piercing, electroshock. stronger vs cybernetic/robotic foes.
MZMassRoot - psychic. aoe immobilize
MZOceanBalm - heal target. once per target.
PsiShard:
MZElectricLoop - low damage, chains multiple times and electroshocks. unusually high reshock stun chance.
Trickshot:
MZScattershot - short range cone attack. (intended for shotguns)
MZElectroShot - shots deals electric damage, ignores armour, inflicts electroshock. stronger vs robotics and techweak.
Unspecific:
MZAcidWard - Acid Immune. takes less damage from acid burning foes by burn damage.
MZBigStompyBoots - increased detection radius. squad gets reduced detection radius.
MZCritHeal - heal a % of missing health on crit
MZExtraSneaky - reduced detection radius
MZFlameWard - Fire Immune. take less damage from burning foes by burn damage.
MZMirageCloak - activate to gain temp concealment
MZMoveSilently - free action. activite to sharply reduce detection radius for the turn.
MZShockCircuits - when struck in close range, damage/shock attacker.
MZShockWard - Electric immune. take less (non-dot) damage from shocked enemies. (stonger vs robo/cyber units)
MZTakedownHeal - heal a % of missing health on kill
/////////////////////////////////////////////////////
Melee:
MZBackdraftBlade - fire slash, sets self on fire too. can't be used if immune to fire.
MZFinishTheMovement - on melee attack, gain minor barrier. (free/react don't count)
MZSwallowReverse - slash that shows it's true strength on a miss.
Trickshot:
MZ12Gouge - primary weapon or sawnoff gains shred the closer the target is.
MZImpetus - shot does more damage the greater the distance to target.
MZOutForAKill - shots uses all remaining ammo. on kill, fully reload.
MZRagingShot - shot does more damage the lower the distance to target.
MZSquadsight - squadsight, but is disabled for the turn on move.
MZSquadsightMove - splits one standard action into a runandgun and a move action, and MZSquadsight will not be disabled on move for the turn.
Unspecific:
MZArmourOfSuffering - take -1 damage per debuff on self
MZHardHat - recieved barriers give +1 shield.
MZImpulseField - incoming damage limited to 40% of max HP.
MZSickSociety - attacks do +1 damage per debuff on target
MZZealotFlame - while burning, gain fire immunity and regenerate health.
//////////////////////////////////////////////////////////////
Grenade:
MZMightySmoke - deploying smoke grants might
Melee:
MZIaiBlow - low damage slash, but kills target if their HP is low enough.
PsiAmp:
MZBoltAcid - bolt kinesis. acid attack, shreds. disable weapon on crit. (Bolts share a short cooldown)
MZBoltCinder - bolt kinesis. fire attack. blind on crit.
MZBoltKinetic - bolt kinesis. AP psi attack. knockback on crit.
MZBoltShock - bolt kinesis. weak electric attack, disorients. stun on crit.
MZBoltVenom - bolt kinesis. venom damage, bypass shields. kill on crit if target's hp is low enough (based on % of caster's psi)
MZCinderBlast - kinesis. fire damge in area around target. blind on crit.
MZHellIvy - kinesis. venom damage in area around target. root on crit.
MZPsiRoot - psychic. immobilize, duration varies by number of successes.
Trickshot:
MZGoldenDemise - shot deals bonus damage based on weapon upgrades. (kind of silly, tbh)
FocusPsi:
MZRuneblastAcid - kinesis. acid damge, shred, acid burning in area around target.
MZRuneblastFire - kinesis. fire damage and burning in area around target.
MZRuneblastPoison - kinesis. poison damage (bypass shields) and poisoned in area around target.
MZRuneblastShock - kinesis. electric damage and electroshock in area around target
MZFreeRandomFlare - random flare (requires Aquilo's Flares and Glowsticks)
MZFreeRandomGlowstick - 2 charges of a random glowstick (requires Aquilo's Flares and Glowsticks)
MZRaveCommander - all friendlies get a random glowstick (requires Aquilo's Flares and Glowsticks)
Melee:
MZArmourSlayerSlash - slash deals more damage based on target's armour
MZInvertCounter - melee attacks that would be countered or reflected instead crit
MZMailedFist - slash deals more damage based on user's armour
MZMockingBlow - slash inflicts provoke & disorient
MZOccultImpaction - slash deals more damage based on target's armour
Trickshot:
MZArmourSlayerShot - shot deals more damage based on target's armour
MZFortressCannon - shot deals more damage based on user's armour
MZHeavyShot - shot has increased damage, reduced accuracy.
MZSupercritical - assigned weapon has reduced crit chance, increase crit damage by weapon's crit damage
Unspecific:
MZAbsoluteSteel - reduce incoming damage by one third of armour
MZArmourBreaker - free action. gain Shred for all damaging attacks until start of next turn
MZArmourPerfection - free action. repair armour, reduce incoming damage based on armour until start of next turn.
MZAvail - free action. target ally takes damage for the user.
MZCodeBlue - free action. healing done increased by 100% until start of next turn
MZCritPierce - critical hits pierce armour
MZCritShred - critical hits shred armour
MZDoubleShred - shred twice as much armour
MZEasilyFixed - healing recieved increased by 50%
MZEnhanceHeal - healing done increased by 50%
MZFlexibleSteel - reduce incoming damage by half of shreded armour
MZPenetrator - free action. gain Pierce for all damaging attacks until start of next turn
MZProvoke - 1 action. provoke target.
MZSelflessHealer - healing done increased by 100%, but reduces selfhealing by 50%
///////////////////////////////////
Gremlin:
MZEmbrittleProtocol - multiple embrittle stacks on target, stack count scales with hack thresholds.
Melee:
MZEmbrittlingBlade - slash Embrittles target.
Psi:
MZCuttingThoughts - psychic. multiple stacks of bleed. more initial damage if target already bleeding.
MZDragonForce - multiple Might stacks on target, stack count scales with psi thresholds.
MZEmbrittle - multiple embrittle stacks on target, stack count scales with psi thresholds.
MZMassEmbrittle - Embrittles targets in an area. size increases with psi offense.
MZMassFuse - multitarget fuse. area increases with psi offense
MZSoulLance - guarenteed damage that scales with psi offense in a line
MZSoulShock - guarenteed damage that scales with psi offense
SpecialSlot:
MZ_Slot_Jetpack - Jetpack. won't allow equiping multiple jetpacks.
Trickshot:
MZEmbrittleShot - shot Embrittles target
Unspecific:
MZAccelerator - activate to gain +1 standard action for the following two turns.
MZBodygaurd - one action. take damage for ally for 1 turn.
MZDevotion - take damage for ally for rest of battle. one charge.
MZDevotionTwo - +1 charge of devotion.
MZEvenHanded - increase damage on even turns
MZHeadwind - take less damage based on distance from attacker.
MZMartyrdom - free action. take damage for all squadmates for 1 turn.
MZMockMonsters - free action. provoke all visible enemies
MZOddShaped - increase damage on odd turns
Focus:
MZBrassFocus - Focus. generated by spending ammo with abilities that don't cost focus.
MZIndulge - one action. pay life, gain mana.
MZVoidMeditation - one action. pay will, gain mana.
MZVoltFocus - Focus. generated by crits with abilities that don't cost focus.
FocusPsi
MZOsmose - (no mana cost) psychic. low psi damage. gain mana if it hits
//////////////////////////////////////////
Melee:
MZBusterBlade - slash does increased explosion damage. exhausts user.
MZFullBloom - three actions. one charge. exhausts user. single devastating critical slash.
MZPetalScatter - slash damages target and nearby foes. bonus hit if 3 or less targets.
Trickshot:
MZBusterShot - shot deals increased explosion damage. exhausts user.
MZChargedShot - costs +1AP. shot does increased damage.
MZHeatseekerVolley - fire a squadsight shot at each burning enemy. (consumes burning)
MZSeekingVolley - fire a squadsight shot at each marked enemy. (consumes marks)
MZSplitShot - fire shots at multiple enemies. costs 2 ammo per additional shot.
MZWarmWelcome - first shot in each clip disorients.
MZXRayShot - two actions. shoot at an enemy you can't see (ex. through walls). (must be spotted by a squadmate)
Unspecific:
MZConsecutiveAttack - free action. standard shots to not end the turn this turn.
MZFluffyTail - periodically take less damage from the next attack
MZHypervelocity - free action. gain nonmovement AP, and standard shots don't end turn. exhausts user.
MZOneWithNothing - as mindshield, but will drops to 0 at start of mission.
MZTranscendentFlesh - regenerates lowest HP on turns that current HP is higher than lowest.
Weapon:
MZBurstAim - burst fire attacks with this weapon get bonus aim
MZBurstCrit - burst fire attacks with this weapon get bonus crit per shot in the burst
MZCrowningBlow - increased crit chance and damage vs incapacitated targets.
MZOneByOne - increased aim and crit if there's only one valid target.
////////////////////////////////////////////////
Gremlin:
MZGremlinBetrayal - Hack an enemy robot to act immediatly, but ends at end of turn.
Pistol:
MZTranqPistol - no damage, inflicts sleep.
Ronin:
(please note this set has limited use outside of making it a whole class)
MZRoninProficency - core passive that makes other stuff work. grants Musou at silver prof, and Issen at gold.
MZRoninMusou - Any Stance. Free Action. extends current stance, won't lose stance duration this turn.
MZRoninIssen - Musou Finisher. attempt to instantly kill all enemies in a large radius.
MZRoninAirBlade - Any Stance. midrange attack with sword. crits in Draw Stance.
MZRoninArmourPierce - Any Stance (-1). slash pierces armour, shreds by prof rank. crits in Upper Stance.
MZRoninArmStrike - Any Stance (-1). slash disables weapon. crits in Clear Stance.
MZRoninChargeThrust - basic slash. assume Clear Stance. crits in Clear Stance.
MZRoninClearStanceConcealBreak - assume Clear Stance on breaking concealment.
MZRoninDeftThrust - Any Stance. provokes. crits in Clear Stance.
MZRoninDemonSlayer - Any Stance (-1). bypass sheild and sustain. crits in Upper Stance.
MZRoninDrawStanceConcealBreak - assume Draw Stance on breaking concealment.
MZRoninFireSlash - Any Stance (-1). increased damage. converts damage to fire. crits in Upper Stance.
MZRoninFootSweep - Any Stance (-1). immobilizes. crits in Draw Stance.
MZRoninFullProficency - passive bonus to stance effect.
MZRoninHazeSlash - Any Stance (-2). reduced damage, sleep. crits in Clear Stance.
MZRoninHelmSplitter - Any Stance (-2). high damage, penalty to hit vs mobile targets. crits in Upper Stance.
MZRoninHorizontalSlice - Any Stance (-2). cleave enemies in a cone behind target. crits in Draw Stance.
MZRoninIbuki - Musou heals a portion of missing health on activation.
MZRoninKaiten - sword skills crit during Musou regardless of stance.
MZRoninLightningStab - Any Stance (-1). converts damage to electric. disorients, or stuns if already disoriented. crits in Clear Stance.
MZRoninMikiri - on using Musou or any finisher: parry next incoming attack.
MZRoninMirrorMoon - Any Stance. prepare to attack any enemy that moves or attacks nearby. (-1) per attack. crits in Clear Stance.
MZRoninPetalScatter - Any Stance (Finisher). area attack around target. bonus hit if < 3 targets. crits in Draw Stance. exhausts user.
MZRoninSensei - Any Stance (-1). grants action to target ally. additional effect depending on stance.
MZRoninSereneMind - immunity to mental ailments while in stance.
MZRoninSheathStrike - basic slash. assume Draw Stance. crits in Draw Stance.
MZRoninSnowWind - Any Stance (-1). holotargets. converts damage to cold. crits in Draw Stance.
MZRoninStoneThrust - Any Stance (Finisher). 2-turn stasis. crits in Clear Stance. exhausts user.
MZRoninSwallowSoar - Any Stance (Finisher). triple attack. crits in Upper Stance. exhausts user.
MZRoninUpperSlash - basic slash. assume Upper Stance. crits in Upper Stance.
MZRoninUpperStanceConcealBreak - assume Upper Stance on breaking concealment.
MZRoninWhirlwind - Any Stance (-2). area attack, hit count limited by stance turns. crits in Draw Stance.
FocusShot:
MZSleepRuneshot - inflicts sleep