XCOM 2
Mitzruti's Perk Pack
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Mitzruti  [developer] 10 Nov, 2018 @ 11:34am
Perk List
/////PsiShard Skills/////
Designed for Psionic Melee, some work templar gauntlets or other melee weapons. Note that skills built on templar abilities have glitchy animations if your primary isn't something that causes the soldier to use templar animations (like primary pistols)

MZArcCleave: uses soulfire for cleave damage. PZMelee only.
MZArcCleaveTemplar: as arcwave, but fixed for PZMelee.
MZCatsMeow: Passive. +20hit and +10crit for melee attacks.
MZLashOut: Built on Ionic Storm. does not use focus.
MZSledgehammer: melee attack that knocks back. does a 2nd hit after knockback.

/////Psi Amp Skills/////
Set up to use PsiAmp or PZ's Psionic Melee

MZBetrayal: Mind control that allows the victim to act immediatly, but ends at end of turn.
MZDisable: AOE disarm and chance to stun. stealthy.
MZFuse: As fuse, but stealthy.
MZKineticPush: push foe a short distance. stealthy. free action.
MZMalaise: poison and disorient a large area. stealthy.
MZMindControl: temporary mind control; similiar to what commandatar uses in leviathan.
MZMindSoothe: remove mental effects from a distant squadmate. stealthy.
MZPanacea: heals pretty much everything. stealthy.
MZPsiPanic: causes the victim to panic. can trigger schism. stealthy.

/////Trick Shots//////
Require Guns

MZDisablingSting: As sting, but stuns. requires shadow.
MZStingingGale: Ever wanted to sting everything in sight? here it is. requires shadow, 2 actions and buckets of ammo.

/////Unspecific/////
Doesn't need to be assigned to anything

MZBlink: short range teleport as a free action. stealthy.
MZTeleport: teleport anywhere in squadsight. stealthy.
MZTransposition: Exhange+Invert with no focus cost. stealthy.
Last edited by Mitzruti; 1 Oct, 2019 @ 12:11pm
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Showing 1-15 of 15 comments
Mitzruti  [developer] 17 Mar, 2019 @ 1:31pm 
added today:
MZRendFleche: rend skills do bonus damage based on distance traveled, like lw2 fleche.
MZVoidShock: single target volt, no focuss cost.
MZKineticLance: damage and knockback targets in a line.
MZProtection: stasis shield, but unlinked from stasis.
MZAccurateReaction: Bonus to aim with reaction shots.
MZBlindingSuppression: Blind enemies when you suppress them.
MZBurningSuppression: Set enemies on fire when you suppress them.
MZConfusingSuppression: May Confuse enemies when you suppress them.
MZDisablingSuppression: Disable weapons when you suppress enemies.
MZPanicSuppression: Enemies might panic wheen you suppress them.
MZPoisoningSuppression: Poison enemies when you suppress them.

/////Grimy' Anarchist///// Class uses primary GL and a gremlin.
GrimyAirBurst: launched grenades have larger radius
GrimyCauterize: gremlin does light damage, and then heal
GrimyDeadlyHaze: grenades debuff enemy damage
GrimyFireWall: grants a flamethrower that ignites every floor tile
GrimyGrenadeShredder: grenades shred more armour
GrimyHostageProtocol: gremlin stuns enemy andd turns them into cover
GrimyLightOrdnance: carry more grenades, but they do 50% less damage.
GrimySabotage: combat protocol disarms target
GrimySadist: increases uses of skullmine
GrimyShellShock: grenades may stun
GrimyShredderGun : grants a shredder gun
GrimyVileConcoctions: DoT effects of grenades do more damage

/////Grimy's Bruiser///// shotgun+pistol
GrimyDrawFire: sacrifice def to buff armour and ally def.
GrimyGunPoint: hold a flankable enemy at gunpoint, stunning them and using them as cover.
GrimySurvival: return fire and grant armour buff. 1/enemy/turn
GrimySpotter: return fire that marks enemies. 1/enemy/turn
GrimyBolsterPassive: gunpoint grants armour buff
GrimyNeedlePointPassive: pistol abilites poison enemies
GrimyFlashpoint: increase ammo of flashbangs by 1 and they do +2 damage
GrimyIntimidationPassive: survival/spotter reduce enemy aim
GrimyEnrage: when injured, start turn with run and gun.
GrimyTaserShot: pistol shot stuns organics, triple damage robots
GrimyCausticSlug: double damage shotgun shot shreds armour
GrimyGrapeShot: shotgun blast does fire damage in a short cone

/////Grimy's Fury///// cannon+psiamp
GrimyStrafe: gain strafe AP on move. strafing fire doe 50% damage, uses strafe AP.
GrimySustainedFire: Allows you to reload and overwatch using strafing action points.
GrimyPyrokinesis: sacrifice health, damage and burn enemy. use strafe AP.
GrimySoulTap: sacrifice health, gain AP.
GrimyReinvigorate: gain AP when healed
GrimyReave: sacrifice health: weaker nullance that poisons. us strafe AP.
GrimyBulletRoulette: equips random ammo at mission start
GrimyMadness: sacrifice health to mind control and enemy for 1 turn. use strafe AP.
GrimySprayAndPray: fire at up to three random enemies. use strafe AP.
GrimyAnomaly: once per mission, do massive damage in an aoe, then summons a new pod.
GrimySpeedster: passive: +1 AP, -4mobility
GrimyWillToSurvive: increase max HP based on will

/////Grimy's Headhunter///// sniper+sword
GrimyPiercingShot: Fires a shot that penetrates multiple targets
GrimyRushedShot: Fire a sniper rifle shot at a random target.
GrimyThunderclap: Fire an electrified sniper rifle round at a random target
GrimyPointBlank: Fire your sniper rifle point blank at an enemy
GrimyIncediaryShot: Deals fire damage and applies burning to targets in a small radius
GrimyTwinFangs: Fire two poisonous rounds at up to two random enemies
GrimyBuckshot: Fire at all enemies inside a narrow cone
GrimyDoubleTap: take a shot, then take another action.
GrimyHexHunter: special shot deals bonus damage to psionic enemies, proportional to their psi offense.
GrimyBladeOil: Slash an enemy with a poisoned blade, dealing an additional 100% weapon damage as poison
GrimyRapidslashHH: A basic sword slash that does not end your turn
GrimyExecuteBonus: Melee attacks against marked or holotargeted enemies deal triple damage
GrimyMultiHook: A free aiming grappling hook that costs 1 action point
GrimyPreparation: free action grants AP on next turn.
Mitzruti  [developer] 5 Apr, 2019 @ 12:41pm 
MZCriticalX: increases crit, but reduces aim.

/////Bullet Arts///// set of elemental shots with a pile of passives that boost them.
MZBulletArtCharges: bullet arts have extra charges
MZBleedingBulletArts: bullet arts inflict bleeding
MZMoreDakka: bullet arts hit twice, but do reduced damage per hit.
MZExplosiveBulletArts: bullet arts become aoe
MZHighCalibreBulletArts: bullet arts do bonus damage
MZHighAgonyBulletArts: DOTs inflicted by bullet arts do bonus damage
MZChronoTrigger: hitting with bullet arts reduce all cooldowns

MZAcidBullet: acid damage + acid burning + improved shred
MZBlazeBullet : fire daamage + burning
MZToxicBullet : poison damage + poison + lure lost
MZMeleeBullet: melee damage + 0turn diorient + ignore sustain + ignore teleaway
MZShockBullet: electric damage + AP + disable shield + reduce hack
MZPsiBullet: psi damage + deadeye + AP + bypass shield
MZRuptureBullet: explosive damage +rupture
MZHailBullet: can be used relentless. requires 2 ammo per use.

MZAcidBulletX: acid bullet debuffs enemy damage
MZBlazeBulletX: blaze bullet burn is stronger
MZToxicBulletX: toxic bullet disorients
MZMeleeBulletX: melee bullet does bonus damage scaling with target's psi
MZShockBulletX: shock bullet does double damage to robotics
MZPsiBulletX: psi bullet stuns
MZRuptureBulletX: rupture bullet levels cover on hit targets
Last edited by Mitzruti; 5 Apr, 2019 @ 12:42pm
Mitzruti  [developer] 6 May, 2019 @ 12:39pm 
//Unspecific//
MZBloodyMadness: abilitiees with HP costs do more damage the lower HP gets.
MZPocketBlaster: grants a mini blaster launcher
MZPocketFlamer: grants a 2 use flamethrower
MZPocketPlasma: grants a powerful but narrow beam weapon.
MZPocketRocket: grants a rocket launcher
MZPocketShredder: shredder gun with low damage, but crazy shred.

//TrickShot//
MZExplosiveShot: shot deals explosive damage in an area around target.
MZStormLanceShot: armour-piercing electric round damages enemies in a line.
MZShotgunWedding: cone attack that's stonger with more targets.

//PsiShard//
MZForkedLightning: volt attack on two random targets. Gauntlets only.
MZVoidLightning: void chains between enemies in an area around target. always does strong volt damage.
MZStormForce: psionic lightning does more damage.
MZStormSurge: volt chains between enemies in a cone. strong vs robotics.

//Melee//
MZAbyssalBlade: slash consumes health to inflict severe damage
MZBladeArtist: do more damage when using special sword attacks
MZBladeDance: slash attacks on every foe in an area
MZBlastarPunch: slash inflicts blind+disorient
MZBlitzAttack: arcwave-style targeting, slash every target.
MZDarkSword: slash attack generates focus.
MZHellcryPunch: slash disables weapon and reduces targets attack power
MZHolyExplosion: powerful melee attack that releases explosive wave. costs 2 focus.
MZMacabreWaltz: attack multiple enemies. costs HP per target.
MZNightSword: acid+lifesteal slash
MZShellbustStab: armor-piercing and massive shred slash

//PsiAmp//
MZPsiBlind: blind+disorient single enemy.
Last edited by Mitzruti; 6 May, 2019 @ 12:39pm
Mitzruti  [developer] 26 Jun, 2019 @ 2:23pm 
//PsiAmp//
MZAmorFati: reduce all damage an ally takes, but make them easier to hit.
MZAuroraWave: Mass MindSoothe (and ManuForti if you have it too)
MZClearTranquil: MindSoothe and TransmitPrana reduces target's cooldowns
MZCongregation: apply 2 MindMerge at once
MZHealersMind: PsiHeal and RayOfLife get more charges
MZMagnusExorcismus: aoe turn undead
MZManuForti: boost an ally's damage temporarily
MZMindMerge: buff ally's mob, aim, crit, will.
MZPsiHeal: psionically delivered heal.
MZRayOfLife: heal all targets in a line
MZRayzeelSong: heal squad when you use a psi healing ability
MZRestoreLife: revive and heal a bleeding out ally
MZTransmitPrana: spend 2ap to give an ally 1ap
MZTurnUndead: high damage to lost, spectrals, shadowbound and cocoons.

//Unspecific//
MZAntiCritSmoke: smokes prevent critical hits
MZDodgeSmoke: smokes boost dodge
MZFogWall: +1 charges per smoke, slight smoke def boost
MZFortressSmoke: smoke protects like fortress
MZMindShieldSmoke: smokes cleanse and potect against mental effects
MZWildTalent: random bonus to psi
Last edited by Mitzruti; 1 Oct, 2019 @ 12:06pm
Mitzruti  [developer] 1 Oct, 2019 @ 11:33am 
(Melee)
MZAhrimansDemense - Shadow Thorn becomes aoe, and creates a curse cloud.
MZBowlingBash - Sledgehammer impact deals aoe damage.
MZCrimsonTide - consume HP to for a cleave attack that curses.
MZFrostwolfBite - ranged slash + fuse
MZHarvestScythe - upgrade Night Sword to a cleave attack.
MZKillingStroke - consume all HP for a single devastating attack
MZShadeScratch - consume HP for slash with momentum. regain concealment on kill.
MZShadowThorn - consume HP for ranged slash does not break concealment. blind+curse.

(Blood Magic)
MZAbyssalHunger - increase effectiveness of lifestealing
MZCurseBall - consume HP. explosive psi aoe, creates curse cloud.
MZDarkPotency - increases HP costs, boosts blood damage based on cost.
MZDropByDrop - reduces HP costs

(Unspecific)
MZBloodiedShroud - increased HP, faster wound recovery.
MZBloodPillar - consume HP to create full cover
MZBloodTeleport - use HP to teleport anywhere in suadsight. need to be concealed.
MZCloakOfShadows - consume hp to reenter concealment
MZObtenebration - as phantom. also reduces sight and detection radius somewhat.
MZPillar - create full cover. useable by regular soldiers.
MZTenebrousForm - deflect attacks by chance based on missing health
MZTenebrousreflect - chance to reflect attacks deflected by Tenebrous Form
MZTerribleThought - cosume HP to become undetectable and walk through walls. need to be concealed.
MZZombieGrenades - gas and flashbangs make enemies vulnerable to Turn Undead/etc.

(Trickshots)
MZBloodShot - consume half HP to fire a powerful and accurate shot.
MZBloodKillZone - consume HP to fire on anything that moves or attacks in a large cone
MZDetonationShot - shot+fuse
MZFightInTheShade - blood shot, hungering shot and bloodkillzone blind enemies they hit.
MZFranticFire - free action. fire pistol at 2 random enemies.
MZHungeringShot - weak attack steals HP
MZHungeringShotConceal - kills with Hungering Shot grant concealment
MZShootOut - fire your pistol at up to 6 ranom enemies. can hit the same target twice.
MZTheBusiness - fire your pistol at 2 random enemies

(PsiShard)
MZSplitArrow - needs psi bow. fire at multiple random foes, costs 1 focus per shot.

(PsiAmp)
MZControlUndead - MindControl undead. low duration and cooldown
MZCurseLure - BloodCurse + LostLure (technically does not need amp, but hit is based on psi)
MZDeadExplosion - aoe fire damage+more fire around undead target
MZFireball - explosive fire aoe spell
MZHaltUndead - massive aoe stun to undead foes
MZMachinaPuppeteer - temporary mind control a robot
MZZombify - poison+make vulnerable to TU/etc.

(GeneMods)
Musashi_BioelectricSkin -skin: sense nearby enemies, even if they are concealed
MZAdaptiveBoneMarrow -Legs: reduce wounds postcombat, regen health in combat.
MZAdrenalNeurosympathy -Skin: kills buff allies with aim, crit, mob, cure panic
MZDepthPerception -eyes: bonus aim and crit when you have height advantage
MZHyperreactivePupils -eyes: bonus aim after a miss
MZNeuralDamping -Brain: mental immune, resist psi damagee
MZNeuralFeedback -Brain: counter psi attacks by damaging attacker and putting psi abilitis on cooldown.
MZNictatingMembranes -Eyes: negate aim penalties from poison, disorient, smoke. cure blind every turn.
MZPsyberInterface -Eyes: Bonus hack, aim vs robots
MZregenPheremones -Skin: kills buff allies with regen, cure DoTs
MZViperBlood -Chest: poison immune, bleed poison, gain aim/crit/dodge in poison clouds.
RM_GeneWallClimb -legs: allows climbing walls (but not windows)
RM_GeneMimeticSkin -skin: enter concealment when moving to full cover if no foe sees you
Last edited by Mitzruti; 20 Nov, 2019 @ 7:57pm
Mitzruti  [developer] 11 Dec, 2019 @ 9:51pm 
///Knife /////touch melee attacks/etc. intended for combat knives.
MZAcidKnife - acid attack + acid burn
MZAmbulance - gain temp shadowstep and +1AP for use with medical abilities
MZDancingDeath - attack target and nearby foes, then do an additional crit on target.
MZDriftingContact - attack with bonus crit chance and momentum
MZFlameKnife - fire attack + burn
MZFloatLikeAButterfly - activate to gain a momentum AP, and an additional one per knife/ripjack kill this turn.
MZFinishingStroke - turn ending critical attack bypasses most defenses and does bonus damage based on target's missing health.
MZHealKnife - heal target based on knife's crit damage. +subskill that stabilizes.
MZHealthHeist - attack that steals hp
MZInfectedKnife - poison attack. poisons, disorients and zombifies.
MZKnifeFlurry - 3-hit combo with lower base damage. final hit crits
MZLightningKnife - free stab at adjacent foe.
MZLikeAScalpel - combat knives have increased crit chance and damage, but do less on non-crits.
MZListonStyle - damage enemies and heal allies in a target area. similiar mechanics as Blade Dance.
MZSacrificialKnife - consume hp for critical attack + curse
MZSerratedKnife - attack ruptures and bleeds
MZShockKnife - electrical attack, strong against robotics
MZSilverKnife - vs undead; always hits. always crits. can use strafe AP.
MZSonicScrewdriver - touch heal for robotic allies
MZStitchUp - cleanse enviro ailments, restore armour.
MZStingLikeABee - crit attack does bonus damage based on strafe AP earned. only useable during Float Like A Butterfly.
MZStrafeKnife - half-damage attack, uses strafe AP

///Trickshot
MZHammerShot - shot knocks back on hit
MZIMeantToDoThat - on pistol kill, shoot a random foe.
MZMedishot - shot heals single ally. charges based on carried medkits.
MZWildPistolStrafe - fire pistol at random foe. uses strafe AP.

///Unspecific
MZLuckyDay - random bonus to aim and crit
MZLuckyNight - random bonus to dodge and mobility

//GeneMods
MZWiredreflexes - changes hit rolls on reflex actions to be 1 stage more favourable
Last edited by Mitzruti; 1 Feb, 2020 @ 9:19pm
Mitzruti  [developer] 19 Apr, 2020 @ 10:35am 
Melee:
MZDoubleGrip - do more damage and pierce armour when using a primary melee and empty secondary
MZFullAssault - powerful multihit melee attack that stuns the user.
MZBonecrusher - retaliate any time damage is taken with a vicious blow.
MZSweepingSpin - radial aoe attack
MZBlastWave - wide line attack, bonus damage based on lowest hp reached in battle.

Psishard:
MZStormShock - single target volt, effective against robots
MZThunderstorm - call down lightning in an area, effective against robots.

Shield: (intended for use with shields, so any attacks also have disorient built in, learning shield trauma also makes them stun for 1 action.)
MZPowerCrush - melee attack ruptures and disorients target.
MZMindCrush - melee attack shatters will and hack def, also disorients.
MZShieldCharge - knockback and disorient target. Automatically activate shieldwall afterword.
MZEn Garde - bladestorm that also disorients. only triggers during shieldwall.
(note: remove space above. steam censors it otherwise, because reasons?)
MZRaptorWhirlwind - ranged shield attack, only useable after shieldwall.
MZRaptorCyclone - ranged aoe shield attack, only useable after shieldwall. (requires RaptorWhirlwind)

Trickshot:
MZSidewinder - critical shot, only usable against aliens. Jet Shot: hits twice.
MZVitalsShot - shot inflicts status effect depending on target type.
MZSonicBoom - accurate shot against a small area. JetShot: also disorients.

unspecific:
MZUnscarred - do more and take less damage when at full hp. (based on armour tech level)
MZAdvice - grant ally a temp crit bonus
MZAdviceSelfToo - Advice also buffs the user.
MZBattleCry - self buff pretty much gaurentees crits - both outgoing and incoming.
MZRegenerate - on taking damage, heal a percent of missing health.
Last edited by Mitzruti; 19 Apr, 2020 @ 10:37am
Mitzruti  [developer] 22 May, 2020 @ 2:49pm 
Arcthrower:
MZArcBlueActions - arcthrower abilities no longer end turn
MZArcBoostMove - grant an ally a move AP and temporary shadowstep
MZArcElectrocute - electrical attack.
MZArcJoltAwake - as revivial protocol, but on a cooldown (also grants a ranged stabilize)
MZArcHaywire - briefly control an enemy robot
MZArcRepair - repair a robotic ally
MZArcFuse - fuse with an arcthrower
MZArcPhaseLance - deal electrical damage to targets in a line.
MZArcCascadeLance - phase lances does increasing damage as it passes through more targets.

Gremlin:
MZAidProtocolHeal - aid protocol heals (depending on hack) and removes enviro effects.
MZArmourSystem - aid protocol grants temporary armour and repairs shredded armour
MZChainingJolt - gremlin attack that chains to multiple foes
MZChainDischarge - chain attack against everything in an area.
MZCombatScanner - reveal a location and holotarget enemies in it.
MZGremlinInsanity - stun or control a robotic foe
MZGremlinStasis - stasis! with a gremlin.
MZGremlinSustain - a more techy-looking sustain. (technically it might not need a gremlin)
MZHighVoltage - gremlin chain attacks do more damage the more targets they chain to.
MZImprovedScanner - combat scanner and mass aid have increased radius. combat scanner also applies a bonus to crit enemies.
MZMassAidProtocol - applies aid protocol to multiple allies in a large aoe.
MZShockTherapy - gremlin chain attacks can disorient or stun.
MZStormGenerator - gremlin change attacks have increased range
MZVoltaicArc - automatic gremlin chain attack on enemies that come near.

Holotargeter:
MZHoloBlind - holotargeting foes also blinds them
MZHoloBurn - holotargeting has a chance to burn foes.
MZHoloConceal - put an ally into concealment
MZHoloFloodlight - increases radius of HoloReveal
MZHoloDecoy - create a mimic beacon
MZHoloReveal - reveal hidden enemies in an area
MZHoloWillDebuff - holotargeting foes debuffs will

Pistol:
MZFaceoff - like faceoff, except it's ammo cost scales with targets.

PsiShard:
MZCloudCover - activating a storm ability generates smoke
MZStaticShock - random fire free action variant of storm shock

Unspecific:
MZTransposeDefense - Transposition buffs defense when swapping with an ally.
MZTransposeTimeShift - Transposition stuns when swapping with an enemy.
Last edited by Mitzruti; 22 May, 2020 @ 2:50pm
Mitzruti  [developer] 18 Jan, 2021 @ 11:03am 
IsmsRogue:
IsmsBlazeOfGlory - fire at every visible enemy, then play dead 2 turns.
IsmsBlindside - Bullpup/SMG to bonus damage to flanked targets.
IsmsConcussiveShot - electric pistol shot may stun based on will contest. can expend 2 charges to retain stealth by using Sap.
IsmsFlush - accurate shot with reduced damage. forces target to move.
IsmsGhostPack - Phantom+Conceal. take 15% more damage.
IsmsInfiltrator - +40 hack and grants lightning reflexes
IsmsLastWish - sustain variant: heals to 5hp and attempt to restealth after playing dead.
IsmsLoneWolf - +2 vision. +20 defense when alone.
IsmsKeepYourHeadDown - half cover counts as full. -5aim from half cover.
IsmsNaturalBornKiller - Focus: gain per turn. Boosts mobility. consume all for a shot with boosted damage.
IsmsOnTheMove - +1AP -6 Mobility
IsmsRecon - cone debuffs enemies, -5 Def, take more damage.
IsmsRelocate - squad is temporarily invisible, but remaining AP are converted to move action.
IsmsRiposte - activate to deflect and counter the next attack. pistol countershot reduces target's defense.
IsmsRogueAndGun - shot grants a move action if it hits.
IsmsRushOfBattle - Focus: gain on enemy deaths. Boosts dodge. consume all to heal a percent of missing health.
IsmsScoutingReport - Focus: gain per turn. Boosts squad aim and defense. Consume all to replenish allies' actions.
IsmsScoutPack - +6 vision. free battlescanner. bonus damage from height advantage.
IsmsScoutsOverwatch - replaces overwatch with a cone watch that fires a non-reaction shot.
IsmsShadowborn - -33% detection radius, +15 aim/crit on shots from concealment.

Melee:
MZLifethreadBlade - double acid slash. zombify and lure.
MZReblossom - make a bladestorm attack against enemies that survive your melee attacks.
MZRollingCutter - slash doesn't end turn. cannot crit. shares target/turn
MZShimmeringBlade - double fire slash. each strike may confuse.
MZSkyfuryBlade - double electric slash. each strike may panic.

Pistol:
MZKillerFlow - autopistol attacks shoot an additional time at the primary target. (1/target/turn)

Shield:
MZShieldStability - immunity to knockback. bonus aim and crit while shield is equipped.

Trickshot:
MZRunningOnEmpty - if mag is empty when moving, reload 1 ammo. once per turn.
MZSecretHunt - shot that bypasses shields and sustain. kills retain concealment. during jetshot, conceal on kill.

Unspecific:
MZAchingBlood - when using weapons with long nicknames, increase crit chance and damage.
MZBarrierCharger - recharges 1 shield per turn.
MZBladeGrasp - chance to deflect based on current will
MZFierceMien - reduce nearby enemies aim against other targets.
MZFierceMienDefDown - fierce mien also makes it easier for others to hit the affected target.
MZUnwavering - repairs 1 shreded armour per turn.

Focus:
MZEarthFocus - Focus. generated by hunkering down.
MZFlameFocus - Focus. generated by kills with abilities that don't cost focus.
MZFocusGainBoost - increases focus gain. some focus types with low gain will be unaffected.
MZFocusMaxBoost - increases max focus. effect may vary by focus type.
MZFocusStartBoost - inreases initial focus. effect may vary by focus type.
MZNecroFocus - Focus. small amount generated by any deaths.
MZVoidFoucs - Focus. starts at max value, no inate recovery.
MZWaterFocus - Focus. generated at start of turn.
MZWindFocus - Focus. generated by dashing.

FocusMelee:
MZFocusBladestorm - variant of bladestorm that costs mana per attack.
Last edited by Mitzruti; 26 Jan, 2021 @ 3:41pm
Mitzruti  [developer] 7 Feb, 2021 @ 6:42pm 
Arcthrower:
MZArcRobotInsanity - hack contest, may stun or gain control of a robot.

Grenade:
MZFreeAcidGrenade - grants a free acid grenade
MZFreeGasGrenade - grants a free gas grenade
MZFreeEMPGrenade - grants a free EMP grenade

Pistol
MZAbyssalPistolShot - sacrifice health to deal bonus psi damage and inflict bloodcurse.
MZBigFortyFive - strong pistol attack, but need to have two actions to fire.
MZQuickFortyFire - BigFortyFive no longer ends the turn.

PsiAmp:
MZBoulderCrush - blunt damage and stun (mental hitcalc)
MZEarthHeal - heal, regen, stabilize if bleeding out. Shares charges with WhiteFlame
MZEvilGaze - acid damage and panic (mental hitcalc)
MZFireWhip - fire damage and disable weapon. (mental hitcalc)
MZShiningAir - psi damage and blind (mental hitcalc)
MZThunderousRoar - Electric damage and put psi skills on cooldown (mental hitcalc)
MZWhiteFlame - heal, regen area. cures mental effects including unconcious. no effect on fire immune.

Trickshot:
MZAbyssalShot - sacrifice health to deal bonus psi damage and inflict bloodcurse.
MZBloodSpear - sacrifice health to deal bonus psi damage and inflict bloodcurse in a line.

Unspecific:
MZLongRangeDefense - bonus def and dodge based on distance from attacker.

Focus:
MZManaTeleport - spend mana/focus to teleport anywhere in squadsight.

FocusMelee:
MZAcidSabre - acid damage and acid burning
MZFlameSabre - fire damage and burning
MZStormSabre - electric damage, ignore armour
MZVenomSabre - parth poison damage and poison

FocusPistol:
MZAcidFusil - acid damage and acid burning
MZCurseFusil - psi damage and bloodcurse
MZFlameFusil - fire damage and burning
MZFusilier - Passive. Fusils don't end the turn when used as the first action.
MZLightningFusil - basically lightning hands. 1/turn limit
MZStormFusil - electric damage, bypass armour
MZTripleFusil - basically fanfire
MZVenomFusil - parth poison damage and poison

FocusShot:
MZAcidRuneshot - acid damage and acid burning
MZBlastRuneshot - splash damage (explosive)
MZBlindRuneshot - blind and disorient
MZCurseRuneshot - psi damage and bloodcurse
MZDrainRuneshot - lifesteal (stronger drain at low hp)
MZFlameRuneshot - fire damage and burning
MZManaDrainShot - (no mana cost) gain mana if it hits
MZSnapRuneshot - 1ap turn ending. (snapshot where you spend mana instead of taking a hit penalty)
MZStormRuneshot - electric damage, bypass armour
MZSupernalRay - bonus BlazingPinions damage to targets in a line.
MZTwinRuneshot - basically rapid fire
MZQuickRuneshot - 1ap, but needs 2ap to activate. (essentialy a more limited marauder)
MZVenomRuneshot - parth poison damage and poison, bypass shield and sustain.
Mitzruti  [developer] 3 Mar, 2021 @ 8:50pm 
Grenade:
(all the free grenade skills here also benefit from light ordnance)
MZFreeEricparHealBomb - grants a free heal grenade (requires Ericpar's Healbomb mod)
MZFreeFireGrenade - grants a free fire grenade
MZFreeFlashGrenade - grants a free flashbang
MZFreeFragGrenade - grants a free frag grenade
MZFreeIRIMolotov - grants a free molotov (requires Iridar's Molotov mod)
MZFreeIRIPipeBomb - grants a free pipe bomb (requires Iridar's Pipe Bomb mod)
MZFreeProxyMine - grants a free proxy mine
MZFreeSmokeGrenade - grants a free smoke grenade

Melee:
MZBladeRave - 3-swing flurry of attacks. woefully inaccurate.
MZBurialBlade - slash attack. refunds AP cost if lethal.
MZDashingMomentum - when spending two or more AP on a turn ending melee attack, gain a momentum AP.
MZDaySword - slash attack leeches shield.
MZDeadCutter - slash attack. refunds AP cost if lethal. Undead only, 1/turn.

Pistol:
MZPistolRave - 3-shot burst. woefully inaccurate.

TrickShot:
MZBulletRave - 3-shot burst. woefully inaccurate.
MZBurialShot - shot refunds AP cost if lethal.

Unspecific:
MZAimShift - reduces aim, raises rest of squad's aim by the same amount. (boosted for bondmate)
MZDefenseShift - reduces defense, raises rest of squad's defense by the same amount. (boosted for bondmate)
MZDuel - mark a target. soldier and target gain massive aim vs each other.
MZHardedShield - damage to shields is reduced.
MZLifeShift - reduces HP, raises rest of squad's stats by the same amount. (boosted for bondmate)
MZPsiShift - reduces psi, raises rest of squad's stats by the same amount. (boosted for bondmate)
MZSightShift - reduces vision radius, raises rest of squad's stats by the same amount. (boosted for bondmate)
MZSpeedShift - reduces mobility, raises rest of squad's stats by the same amount. (boosted for bondmate)
MZTechShift - reduces hack and hack def, raises rest of squad's stats by the same amount. (boosted for bondmate)

Focus:
MZManaConceal - spend mana to enter concealment.
MZManaGrapple - spend mana to grapple to a higher elevation.
MZPhantomFocus - Focus: gained at the start of each turn while concealed

FocusMelee
MZAirSabre - "melee" attack a foe at moderate range.
MZCleaveSabre - slash target, also damage foes in a cone behind them.
MZDrainSabre - slash drains life. stronger drain when user is wounded.
MZLeechSabre - slash leeches shield.
MZSabreMobility - passive. gained mobility based on number of sabre abilities learned.
MZSabreShielding - passive. gained shield based on number of sabre abilities learned.
MZSabreVitality - passive. gained HP based on number of sabre abilities learned.

FocusPistol:
MZFuseFusil - shot sets off explosives the target is carrying
MZSilentFusil - doesn't break concealment on a killshot
MZShadowfallFusil - attempt to gain concealment on a killshot.

FocusShot:
MZLeechRuneshot - shot leeches shield.
Mitzruti  [developer] 21 Sep, 2021 @ 1:07pm 
Grenade:
MZImproviseExplosive - activate to add a grenade to the soldier's inventory. (may not work if getting Launch Grenade from gear instead of class skills)

Shield:
MZCastling - swap locations with an ally and immediately shieldwall.
MZFortifiedWall - shield wall cleanses and protects against enviromental damage (fire, acid, etc)
MZMentalBulwark - shield wall cleanses and protects against mental ailments
MZRaptorHurricane - activate to make ranged shield attacks on any foe that moves or attacks nearby. (requires RaptorWhirlwind)
MZRaptorSandblast - raptor shield attacks inflict blind.
MZShakeTheEarth - activating sheildwall reduces the mobility of nearby foes.
MZShroudedBulwark - activating sheildwall creates a smoke cloud.
MZSoulCrush - shield attack recharges shield based on damage dealt, depletes target's focus.
MZTargeSmash - high damage sheild attack
MZViperCrush - poison shield attack also poisons (combined with disorient, is fairly large aim and mob penalty)

Trickshot:
MZBlazingSpear - deals fire damage and burning in a line
MZBlisterShot - fire version of Rupture. also burns.
MZPlagueSpear - deals poison damage and poisons in a line

~~~~

Blood: 4
MZCurseBreath - costs hp. cone psi attack + curse
MZCurseLance - costs hp. nulllance + curse
MZDevouringShadow - costs hp. void conduit.
MZFromBelowItDevours - costs hp. mass void conduit. 1/mission

Melee: 4
MZAcidDragonBreath - cone acid attack + acid burn. cooldown shared with other dragon breaths.
MZFireDragonBreath - cone fire attack + burn. cooldown shared with other dragon breaths.
MZPoisonDragonBreath - cone poison attack + poison. cooldown shared with other dragon breaths.
MZThunderDragonBreath - cone electric attack, ignore armour. cooldown shared with other dragon breaths.

PsiAmp: 15
MZAcidBall - aoe acid damage, shred + strong acid burn
MZAcidSpray - cone acid attack, shreds armour
MZBurningHands - cone fire attack + burning
MZCausticLance - line acid attack, shred + strong acid burn
MZFetidBreath - cone poison attack + poison/zombify
MZHellishRebuke - counterattack with strong blast. 1/turn
MZMassPanic - aoe panic
MZMassSleep - put all civilians in an area to sleep. stealthy.
MZPhantasmalKiller - phantasmal tentacles bind and damage a humanoid target
MZPhantasmalPrison - phantasmal tentacles bind a humanoid target
MZPhantasmalWeird - as phantasmalkiller, but aoe. 1/mission
MZPoisonball - aoe poison damage + poisoned
MZPsiSleep - put a civilian to sleep. stealthy.
MZSearingLance - fire damage + burn everything in a line
MZStormBreath - cone electric attack, ignores armour

PsiShard: 1
MZVoidConduit - void conduit, but does not use focus.

Trickshot: 4
MZSuperShot - spend all ammo, do more damage per ammo spent.
MZSuperShredShot - spend all ammo, shred armour per ammo spent.
MZSurefireShot - fire attack that always hits
MZVentilate - gaurenteed hit and destroys cover, but cannot crit.

Focus: 1
MZLiquidMagic - transfer mana/focus to an ally.
Last edited by Mitzruti; 10 Oct, 2021 @ 9:35pm
Mitzruti  [developer] 27 May, 2022 @ 9:22pm 
BLOODMAGIC:
MZFleshOfMyFlesh - consume HP to revive a bleeding out target.
MZLifeBalancer - balance your HP with the target. can be used to steal hp or heal allies.

GREMLIN:
MZAcidProtocol - acid damage and acid burning to single target
MZFlameProtocol - fire damage and burning to single target
MZHostageProtocol - stuns and turns an enemy into temporary high cover.
MZNapalmProtocol - area fire damage and burning
MZToxicProtocol - poison damage and poisoned to single target
MZSabotageProtocol - as combat protocol, but also disables weapon.

GRENADE:
MZFreeRandomGrenade - exactly what it says on the tin.
MZGrenadeTrap - set a trap using an offensive grenade
MZGrenadeTrapStayConcealed - grenade trap won't break concealment when it detonates
MZImproviseRandomExplosive - activate to gain a random grenade.

MELEE:
MZRipjackBleed - ripjack attacks inflict bleeding

PSIAMP:
MZKineticPull - pull an enemy to you.
MZKineticRescue - pull an ally to you. (always hits)

UNSPECIFIC:
MZShieldGate - when struck by shield-bypassing damage, redirect shield to HP.

-------------

TRICKSHOT:
MZFondFarewell - last shot of primary weapon's clip does bonus damage equal to clip size. does not apply to burstfire skills like FanFire.

UNSPECIFIC:
MZLastStand - if would be killed by a foe, survive with 1HP and take an interrupt action.
MZVulnAcid - increase acid damage taken
MZVulnFire - increase fire damage taken
MZVulnMelee - increase melee/bleed damage taken
MZVulnPoison - increase poison damage taken
MZVulnPsi - increase psi/mental damage taken
MZVulnVolt - increase electrical damage taken

--------------

BLOODMAGIC:
MZBloodGrapple - consume HP for grapple
MZBloodline - consume HP for guarenteed hit attack. bleeding damage, or lower psi damage to immune targets. may chain once with splatter.
MZBloodSplatter - increased aoe or target count of bloodmagic
MZClotting - using abilities with HP costs grants a small barrier.
MZCirculation - using abilities with HP costs grants health regen
MZCoagulation - blood barriers heal for a portion of the remaining sheild when they expire.
MZHematicRites - consume HP to grant multiple allies blood barriers. scales with psi.
MZImpendingDoom - consume HP to curse target. explodes next time they're attacked.
MZOpenVein - consume HP for chaining attack. bleeding damage, or lower psi damage to immune targets.
MZRubyCurtain - consume HP to grant an ally a blood barrier. scales with psi.

GREMLIN:
MZBarrierProtocol - place a barrier on an ally
MZMassBarrierProtocol - place a barrier on multiple allies in an aoe
MZStickyBombProtocol - homing mine, delivered by gremlin.

MELEE:
MZBladeShredder - attacks with bladed weapons shred armour. (doesn't apply to melee attacks with other weapons)
MZHungeringRightHand - consume HP. grapple to foe, then do lifestealing slash.
MZLeftHandOfDarkness - consume HP for justice. curse.
MZMeleeShredder - melee attacks shred armour. (doesn't apply to ranged attacks with melee weapons)
MZMinusStrike - slash that does more damage the lower your HP is
MZRightHandOfDarkness - consume HP. grapple to foe, then do slash that does more damage the lower your HP is.
MZSanguineLash - consume HP to make a ranged attack. curse.
MZTenaciousStrike - slash deals bonus damage for each debuff on the user.

PISTOL:
MZMinusPistol - shot does more damage the lower your HP is

PSIAMP:
MZDelayedBlastFireball - burn target. explodes next time they're attacked.
MZPsiBomb - zone disable weapons, then explodes the next turn.
MZPsiShield - grant ally a temp shield. scales with psi.

TRICKSHOT:
MZMinusShot - does more damage the lower your HP is

UNSPECIFIC:
MZFalseLife - consume HP to gain blood barrier
MZSocialDynamo - on crit attack: buff nearby allies +critchance


/////////

Trick Shot:
MZChasingFire - followup attack by allies with reaction shot.
MZFieldOfZero - activate to followup all allies attacks with reaction shots. once per mission.
MZPincerMovement - followup attack from bondmate with reaction shot. can trigger on reaction fire.

Melee:
MZAngerStrike - moving next to an enemy triggers an immediate bladestorm attack.
MZDogpileMelee - followup allies attacks on adjacent foes with reaction slash.

Pistol:
MZDogpilePistol - followup allies attacks on nearby targets with reaction shot.

/////////
BloodMagic:
MZHeartbond - balance HP with bondmate at start of every turn.
MZPetrifyBlood - reserve half HP. reserve can be used to survive critical wounds or heal wounds after battle.

BulletArts
MZBruiseBulletArts - bullet arts inflict Bruise

Gremlin:
MZRootProtocol - root a single target

Grenade:
MZFreeBleedGrenade - grants a free shrapnel grenade.
MZFreeRootGrenade - grants a free adhesion grenade. (no damage, inflicts Rooted)

Melee:
MZRootSlash - slash that roots.

Shield:
MZShieldBruise - shield attacks inflict Bruise

TrickShot:
MZCoincidentalHit - missed attacks with automatic weapons inflict bleeding

Unspecific:
MZExpectedRisk - will always dodge reaction shots.
MZFinalBlow - direct attacks on low hp enemys automatically crit
MZFinalResistance - dodge all attacks when at low HP (unless attacker has FinalBlow)
MZGambler - attacks do more damage the lower the chance to hit they have.
MZHunterUndead - bonus damage to undead targets. (as hunter trait effects)
MZShadowCloud - take less damage in smoke or while concealed.

FocusShot:
MZRootRuneshot - rooted

SpecialSlot:
Unlocks a slot, that can equip cetain items depending on the ability.
MZ_Slot_Canister - canister. still limited to one.
MZ_Slot_Focus - manacondenser
MZ_Slot_Grenade - grenade (but not rocket)
MZ_Slot_Heavy - non-duplicate heavy weapon
MZ_Slot_Medikit - heal items
MZ_Slot_Psiamp - psiamp. cannot double up on amps tho.

///////////////////////////////////

Gremlin:
MZBurialProtocol - low damage, refunds ap on kill. stronger vs robotics.
MZExpungeProtocol - detonate DoTs on target for immediate damage

Melee:
MZGoringBlade - slash inflicts bleed and agony
MZStickAndTwist - slash detonates DoTs on target for immediate damage
MZTenderize - slash inflicts bruise

Trickshot:
MZBesoToxico - shot inflicts poison and agony
MZKneecapper - shotgun blast immobilizes targets in a cone
MZRootShot - shot immobilizes target
MZSealFate - shot detonates DoTs on target for immediate damage

/////////

Trickshot:
MZSafetyOff - three shot burst, but reduced damage per hit

Melee:
MZCarversArt - triple slash that also inficts bleeding, but reduced damage per hit

Unspecific
MZScarTissue - on being hit, gain a Minor Barrier
MZTakedownShield - on kill, gain a Minor Barrier
Last edited by Mitzruti; 9 Dec, 2023 @ 7:21pm
Mitzruti  [developer] 8 Mar, 2024 @ 7:39pm 
Gremlin:
MZMightyAid - aid protocol grants Might
MZNurseGremlin - heal self or ally half missing health, and status like medikit. shares 1/target restriction with regular nurse.

Holotargeter:
MZHoloConcealTemp - put an ally into temporary concealment

Melee:
MZDoubleEdge - slash with bonus damage, but also does that bonus damage to the user.
MZHeavyStrike - slash with bonus damage but less to hit (basically melee deadeye shot)

Shield:
MZAegisDesire - on shieldwall, grant minor barrier to nearby allies.

Trickshot:
MZDrifterReload - on using melee ability, reload 1 ammo. reactions and free actions don't count.
MZLuckyBullet - on crit, reload 1 ammo.
MZPsychicReload - on using psi ability, reload 1 ammo. reactions and free actions don't count.

Unspecific:
MZCritCooldown - on landing a crit, reduce ability cooldowns.
MZCritMight - on landing a crit, gain Might.
MZCritShield - on landing a crit, gain a minor barrier
MZCritVanish - on crit, gain temporary concealment.
MZExploitBruise - bonus damage to Bruised or Ruptured, scaling with the effect's strength.
MZImprovedEvasion - reduce the hit result of aoe against the soldier by one step. (crit>hit>graze>miss)
MZMartyrPurpose - when struck, reduce ability cooldowns.
MZMightHercules - increased damage bonus from Might
MZMightWhenStruck - when struck, gain Might.
MZNurse - heal self or adjacent ally half missing health, and status like medikit. once per target per fight.
MZPartnerAim - bondmate gains Aim, scaling with bond level.
MZPartnerCrit - bondmate gains Crit Chance, scaling with bond level.
MZPartnerDefense - bondmate gains Defense, scaling with bond level.
MZPartnerDetectMod - bondmate gains reduced detection radius, scaling with bond level.
MZPartnerDodge - bondmate gains Dodge, scaling with bond level.
MZPartnerFlank - bondmate gains Flanking Aim and Crit, scaling with bond level.
MZPartnerHack - bondmate gains Hack, scaling with bond level.
MZPartnerLife - bondmate gains HP, scaling with bond level.
MZPartnerMobility - bondmate gains Mobility, scaling with bond level.
MZPartnerPsi - bondmate gains Psi Offense, scaling with bond level.
MZPartnerShield - bondmate gains Shield HP, scaling with bond level.
MZPartnerSight - bondmate gains Sight Radius, scaling with bond level.
MZPartnerWillDefense - bondmate gains bonus defense vs statchecks, scaling with bond level.
MZPsionicAwakening - raises Psi Offense to be equivlent to a typical Psi Operative.
MZTakedownMight - on kill, gain Might.
MZTakedownVanish - on kill, gain temporary concealment
MZUnshakableWill - use max will for defense, even when shaken. always succeed on panic checks.
MZVanishWhenStruck - when struck, gain temporary concealment.

(note: might causes you next attack to do bonus damage. it stacks, and each attack that does damage will use one stack regardless of the number of targets)

//////////////////////////////////////////////////////////////////////

BloodMagic:
MZBloodDrain - Kinesis. steal HP from target.
MZTasteOfPain - Psychic. steal HP based on DoTs on target
MZVessalWalls - blood barriers granted have increased shield amount.

Gremlin:
MZShockProtocol - electric damage + electroshock

Grenade:
MZFreeElectroshockGrenade - grants a free Electroshock grenade

Pistol:
MZBuckleYourSwash - followup melee attacks with a reactive pistol shot. primary target only.
MZDoubleUp - shot chains to a second nearby target. does more damage to the second target.
MZFragmentationShot - pistol shot that bleeds units near the target.
MZPoisonDartVolley - triple shot inflicts poison and agony. only first shot does direct damage.

PsiAmp:
MZBallLightning - lightning aoe. armour piercing, electroshock. stronger vs cybernetic/robotic foes.
MZElectricLance - lightning line. armour piercing, electroshock. stronger vs cybernetic/robotic foes.
MZMassRoot - psychic. aoe immobilize
MZOceanBalm - heal target. once per target.

PsiShard:
MZElectricLoop - low damage, chains multiple times and electroshocks. unusually high reshock stun chance.

Trickshot:
MZScattershot - short range cone attack. (intended for shotguns)
MZElectroShot - shots deals electric damage, ignores armour, inflicts electroshock. stronger vs robotics and techweak.

Unspecific:
MZAcidWard - Acid Immune. takes less damage from acid burning foes by burn damage.
MZBigStompyBoots - increased detection radius. squad gets reduced detection radius.
MZCritHeal - heal a % of missing health on crit
MZExtraSneaky - reduced detection radius
MZFlameWard - Fire Immune. take less damage from burning foes by burn damage.
MZMirageCloak - activate to gain temp concealment
MZMoveSilently - free action. activite to sharply reduce detection radius for the turn.
MZShockCircuits - when struck in close range, damage/shock attacker.
MZShockWard - Electric immune. take less (non-dot) damage from shocked enemies. (stonger vs robo/cyber units)
MZTakedownHeal - heal a % of missing health on kill

/////////////////////////////////////////////////////

Melee:
MZBackdraftBlade - fire slash, sets self on fire too. can't be used if immune to fire.
MZFinishTheMovement - on melee attack, gain minor barrier. (free/react don't count)
MZSwallowReverse - slash that shows it's true strength on a miss.

Trickshot:
MZ12Gouge - primary weapon or sawnoff gains shred the closer the target is.
MZImpetus - shot does more damage the greater the distance to target.
MZOutForAKill - shots uses all remaining ammo. on kill, fully reload.
MZRagingShot - shot does more damage the lower the distance to target.
MZSquadsight - squadsight, but is disabled for the turn on move.
MZSquadsightMove - splits one standard action into a runandgun and a move action, and MZSquadsight will not be disabled on move for the turn.

Unspecific:
MZArmourOfSuffering - take -1 damage per debuff on self
MZHardHat - recieved barriers give +1 shield.
MZImpulseField - incoming damage limited to 40% of max HP.
MZSickSociety - attacks do +1 damage per debuff on target
MZZealotFlame - while burning, gain fire immunity and regenerate health.

//////////////////////////////////////////////////////////////

Grenade:
MZMightySmoke - deploying smoke grants might

Melee:
MZIaiBlow - low damage slash, but kills target if their HP is low enough.

PsiAmp:
MZBoltAcid - bolt kinesis. acid attack, shreds. disable weapon on crit. (Bolts share a short cooldown)
MZBoltCinder - bolt kinesis. fire attack. blind on crit.
MZBoltKinetic - bolt kinesis. AP psi attack. knockback on crit.
MZBoltShock - bolt kinesis. weak electric attack, disorients. stun on crit.
MZBoltVenom - bolt kinesis. venom damage, bypass shields. kill on crit if target's hp is low enough (based on % of caster's psi)
MZCinderBlast - kinesis. fire damge in area around target. blind on crit.
MZHellIvy - kinesis. venom damage in area around target. root on crit.
MZPsiRoot - psychic. immobilize, duration varies by number of successes.

Trickshot:
MZGoldenDemise - shot deals bonus damage based on weapon upgrades. (kind of silly, tbh)

FocusPsi:
MZRuneblastAcid - kinesis. acid damge, shred, acid burning in area around target.
MZRuneblastFire - kinesis. fire damage and burning in area around target.
MZRuneblastPoison - kinesis. poison damage (bypass shields) and poisoned in area around target.
MZRuneblastShock - kinesis. electric damage and electroshock in area around target
Last edited by Mitzruti; 10 Oct, 2024 @ 7:00pm
Mitzruti  [developer] 20 Feb @ 9:51am 
Grenade:
MZFreeRandomFlare - random flare (requires Aquilo's Flares and Glowsticks)
MZFreeRandomGlowstick - 2 charges of a random glowstick (requires Aquilo's Flares and Glowsticks)
MZRaveCommander - all friendlies get a random glowstick (requires Aquilo's Flares and Glowsticks)

Melee:
MZArmourSlayerSlash - slash deals more damage based on target's armour
MZInvertCounter - melee attacks that would be countered or reflected instead crit
MZMailedFist - slash deals more damage based on user's armour
MZMockingBlow - slash inflicts provoke & disorient
MZOccultImpaction - slash deals more damage based on target's armour

Trickshot:
MZArmourSlayerShot - shot deals more damage based on target's armour
MZFortressCannon - shot deals more damage based on user's armour
MZHeavyShot - shot has increased damage, reduced accuracy.
MZSupercritical - assigned weapon has reduced crit chance, increase crit damage by weapon's crit damage

Unspecific:
MZAbsoluteSteel - reduce incoming damage by one third of armour
MZArmourBreaker - free action. gain Shred for all damaging attacks until start of next turn
MZArmourPerfection - free action. repair armour, reduce incoming damage based on armour until start of next turn.
MZAvail - free action. target ally takes damage for the user.
MZCodeBlue - free action. healing done increased by 100% until start of next turn
MZCritPierce - critical hits pierce armour
MZCritShred - critical hits shred armour
MZDoubleShred - shred twice as much armour
MZEasilyFixed - healing recieved increased by 50%
MZEnhanceHeal - healing done increased by 50%
MZFlexibleSteel - reduce incoming damage by half of shreded armour
MZPenetrator - free action. gain Pierce for all damaging attacks until start of next turn
MZProvoke - 1 action. provoke target.
MZSelflessHealer - healing done increased by 100%, but reduces selfhealing by 50%

///////////////////////////////////

Gremlin:
MZEmbrittleProtocol - multiple embrittle stacks on target, stack count scales with hack thresholds.

Melee:
MZEmbrittlingBlade - slash Embrittles target.

Psi:
MZCuttingThoughts - psychic. multiple stacks of bleed. more initial damage if target already bleeding.
MZDragonForce - multiple Might stacks on target, stack count scales with psi thresholds.
MZEmbrittle - multiple embrittle stacks on target, stack count scales with psi thresholds.
MZMassEmbrittle - Embrittles targets in an area. size increases with psi offense.
MZMassFuse - multitarget fuse. area increases with psi offense
MZSoulLance - guarenteed damage that scales with psi offense in a line
MZSoulShock - guarenteed damage that scales with psi offense

SpecialSlot:
MZ_Slot_Jetpack - Jetpack. won't allow equiping multiple jetpacks.

Trickshot:
MZEmbrittleShot - shot Embrittles target

Unspecific:
MZAccelerator - activate to gain +1 standard action for the following two turns.
MZBodygaurd - one action. take damage for ally for 1 turn.
MZDevotion - take damage for ally for rest of battle. one charge.
MZDevotionTwo - +1 charge of devotion.
MZEvenHanded - increase damage on even turns
MZHeadwind - take less damage based on distance from attacker.
MZMartyrdom - free action. take damage for all squadmates for 1 turn.
MZMockMonsters - free action. provoke all visible enemies
MZOddShaped - increase damage on odd turns

Focus:
MZBrassFocus - Focus. generated by spending ammo with abilities that don't cost focus.
MZIndulge - one action. pay life, gain mana.
MZVoidMeditation - one action. pay will, gain mana.
MZVoltFocus - Focus. generated by crits with abilities that don't cost focus.

FocusPsi
MZOsmose - (no mana cost) psychic. low psi damage. gain mana if it hits

//////////////////////////////////////////

Melee:
MZBusterBlade - slash does increased explosion damage. exhausts user.
MZFullBloom - three actions. one charge. exhausts user. single devastating critical slash.
MZPetalScatter - slash damages target and nearby foes. bonus hit if 3 or less targets.

Trickshot:
MZBusterShot - shot deals increased explosion damage. exhausts user.
MZChargedShot - costs +1AP. shot does increased damage.
MZHeatseekerVolley - fire a squadsight shot at each burning enemy. (consumes burning)
MZSeekingVolley - fire a squadsight shot at each marked enemy. (consumes marks)
MZSplitShot - fire shots at multiple enemies. costs 2 ammo per additional shot.
MZWarmWelcome - first shot in each clip disorients.
MZXRayShot - two actions. shoot at an enemy you can't see (ex. through walls). (must be spotted by a squadmate)

Unspecific:
MZConsecutiveAttack - free action. standard shots to not end the turn this turn.
MZFluffyTail - periodically take less damage from the next attack
MZHypervelocity - free action. gain nonmovement AP, and standard shots don't end turn. exhausts user.
MZOneWithNothing - as mindshield, but will drops to 0 at start of mission.
MZTranscendentFlesh - regenerates lowest HP on turns that current HP is higher than lowest.

Weapon:
MZBurstAim - burst fire attacks with this weapon get bonus aim
MZBurstCrit - burst fire attacks with this weapon get bonus crit per shot in the burst
MZCrowningBlow - increased crit chance and damage vs incapacitated targets.
MZOneByOne - increased aim and crit if there's only one valid target.


////////////////////////////////////////////////

Gremlin:
MZGremlinBetrayal - Hack an enemy robot to act immediatly, but ends at end of turn.

Pistol:
MZTranqPistol - no damage, inflicts sleep.

Ronin:
(please note this set has limited use outside of making it a whole class)
MZRoninProficency - core passive that makes other stuff work. grants Musou at silver prof, and Issen at gold.
MZRoninMusou - Any Stance. Free Action. extends current stance, won't lose stance duration this turn.
MZRoninIssen - Musou Finisher. attempt to instantly kill all enemies in a large radius.

MZRoninAirBlade - Any Stance. midrange attack with sword. crits in Draw Stance.
MZRoninArmourPierce - Any Stance (-1). slash pierces armour, shreds by prof rank. crits in Upper Stance.
MZRoninArmStrike - Any Stance (-1). slash disables weapon. crits in Clear Stance.
MZRoninChargeThrust - basic slash. assume Clear Stance. crits in Clear Stance.
MZRoninClearStanceConcealBreak - assume Clear Stance on breaking concealment.
MZRoninDeftThrust - Any Stance. provokes. crits in Clear Stance.
MZRoninDemonSlayer - Any Stance (-1). bypass sheild and sustain. crits in Upper Stance.
MZRoninDrawStanceConcealBreak - assume Draw Stance on breaking concealment.
MZRoninFireSlash - Any Stance (-1). increased damage. converts damage to fire. crits in Upper Stance.
MZRoninFootSweep - Any Stance (-1). immobilizes. crits in Draw Stance.
MZRoninFullProficency - passive bonus to stance effect.
MZRoninHazeSlash - Any Stance (-2). reduced damage, sleep. crits in Clear Stance.
MZRoninHelmSplitter - Any Stance (-2). high damage, penalty to hit vs mobile targets. crits in Upper Stance.
MZRoninHorizontalSlice - Any Stance (-2). cleave enemies in a cone behind target. crits in Draw Stance.
MZRoninIbuki - Musou heals a portion of missing health on activation.
MZRoninKaiten - sword skills crit during Musou regardless of stance.
MZRoninLightningStab - Any Stance (-1). converts damage to electric. disorients, or stuns if already disoriented. crits in Clear Stance.
MZRoninMikiri - on using Musou or any finisher: parry next incoming attack.
MZRoninMirrorMoon - Any Stance. prepare to attack any enemy that moves or attacks nearby. (-1) per attack. crits in Clear Stance.
MZRoninPetalScatter - Any Stance (Finisher). area attack around target. bonus hit if < 3 targets. crits in Draw Stance. exhausts user.
MZRoninSensei - Any Stance (-1). grants action to target ally. additional effect depending on stance.
MZRoninSereneMind - immunity to mental ailments while in stance.
MZRoninSheathStrike - basic slash. assume Draw Stance. crits in Draw Stance.
MZRoninSnowWind - Any Stance (-1). holotargets. converts damage to cold. crits in Draw Stance.
MZRoninStoneThrust - Any Stance (Finisher). 2-turn stasis. crits in Clear Stance. exhausts user.
MZRoninSwallowSoar - Any Stance (Finisher). triple attack. crits in Upper Stance. exhausts user.
MZRoninUpperSlash - basic slash. assume Upper Stance. crits in Upper Stance.
MZRoninUpperStanceConcealBreak - assume Upper Stance on breaking concealment.
MZRoninWhirlwind - Any Stance (-2). area attack, hit count limited by stance turns. crits in Draw Stance.

FocusShot:
MZSleepRuneshot - inflicts sleep

Last edited by Mitzruti; 31 Jul @ 11:59am
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