ARK: Survival Evolved

ARK: Survival Evolved

Legacy_Argentavis
 This topic has been pinned, so it's probably important
PHYRIST  [developer] 7 Nov, 2018 @ 7:46am
Bugs and Issues
Anyone having issues with or have found bugs in this mod let me know here, detailing the problem and how to replicate it..preferably with a video or screenshot for context.. And i will look into fixing it asap
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Showing 1-9 of 9 comments
PHYRIST  [developer] 7 Nov, 2018 @ 10:29am 
BUG:

using the potion causes duplicate smithy blueprints in the argentavis inventory, they still function normally (and cannot be removed), it just adds another set of engram blueprints for smithy stuff everytime you use the potion

(example)
1st time Vanilla Argentavis -> Legacy_Argentavis = 2 sets of metal pick blueprints inside the Argentavis inventory, converting Back into Vanilla Argentaivs = 3 sets of metal pick blueprints (does not fix it by feeding multiple potions, it makes it worse)

--while it is an annoying bug, its not gamebreaking because it only happens when a potion is used, regardless i will be working on a fix asap

EDIT

ive fixed the smithy blueprints issue for the next update, it now auto removes them and keeps one set (it hates duplicates of smithy items with a passion now)
Last edited by PHYRIST; 12 Nov, 2018 @ 8:48pm
PHYRIST  [developer] 7 Nov, 2018 @ 11:05am 
BUG:

Feeding a potion to a vanilla argent Corrupts the DinoData (level 1 with no XP bar Bug) during the conversion for the Legacy_Argentavis in Dedicated server (feeding another potion does revert to vanilla dinodata with no corruption) - SinglePlayer works how its supposed to though

--THIS is a breaking bug so i will be working on this fix asap, but it only happens when a potion is used so if you don't use a potion everything Legacy should work as intended

EDIT

ive fixed the lvl 1 bug and no xp bar, it should now work on dedicated server as well, and you can feed it a potion as many times as you want
Last edited by PHYRIST; 12 Nov, 2018 @ 8:41pm
Gonza 7 Dec, 2018 @ 6:12pm 
Argentavis can not catch wild creatures in PVE mode with air transport activated in SinglePlayer
PHYRIST  [developer] 7 Dec, 2018 @ 7:31pm 
@Cathal
By catch do you mean it cant pick up dinos?
Gonza 7 Dec, 2018 @ 8:33pm 
Sorry somehow the air transport was deactivated and that is why the argentavis did not grab the wild creatures. The mods work very well! thanks!
Last edited by Gonza; 7 Dec, 2018 @ 8:34pm
PHYRIST  [developer] 7 Dec, 2018 @ 8:38pm 
Glad to hear its working for ya!
Kirby 28 Sep, 2019 @ 7:33pm 
the server im on it does not work the only things i can think of that would cause it to not work is PimpmyDino or classic flyers but im not sure how to find out
PHYRIST  [developer] 28 Sep, 2019 @ 8:22pm 
@Kirby

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=655581765

doesnt sound like it alters the vanilla creature from the base game, looks like it just adds saddles and such?

but..

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=895711211

DOES sound like it changes the vanilla creature to a CF creature, straight from the description on the workshop page:

"This mod gives core-game/vanilla rideable flyers back their original stats by altering their files, therefore it is incompatible with any other mod which also alters vanilla flyers or their eggs, as one will overwrite the other. This mod cannot affect flyers from other mods, only their mod authors can affect them. Other than mods which alter these files, Classic Flyers is fully stackable.
"

so unfortunately.. since my mod requires the vanilla argent, if your argent is changed to a modded version like a cf argent then my mod wont be able to convert it..
togink 8 Feb, 2022 @ 1:12am 
can you do old model rex next?
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