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using the potion causes duplicate smithy blueprints in the argentavis inventory, they still function normally (and cannot be removed), it just adds another set of engram blueprints for smithy stuff everytime you use the potion
(example)
1st time Vanilla Argentavis -> Legacy_Argentavis = 2 sets of metal pick blueprints inside the Argentavis inventory, converting Back into Vanilla Argentaivs = 3 sets of metal pick blueprints (does not fix it by feeding multiple potions, it makes it worse)
--while it is an annoying bug, its not gamebreaking because it only happens when a potion is used, regardless i will be working on a fix asap
EDIT
ive fixed the smithy blueprints issue for the next update, it now auto removes them and keeps one set (it hates duplicates of smithy items with a passion now)
Feeding a potion to a vanilla argent Corrupts the DinoData (level 1 with no XP bar Bug) during the conversion for the Legacy_Argentavis in Dedicated server (feeding another potion does revert to vanilla dinodata with no corruption) - SinglePlayer works how its supposed to though
--THIS is a breaking bug so i will be working on this fix asap, but it only happens when a potion is used so if you don't use a potion everything Legacy should work as intended
EDIT
ive fixed the lvl 1 bug and no xp bar, it should now work on dedicated server as well, and you can feed it a potion as many times as you want
By catch do you mean it cant pick up dinos?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=655581765
doesnt sound like it alters the vanilla creature from the base game, looks like it just adds saddles and such?
but..
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=895711211
DOES sound like it changes the vanilla creature to a CF creature, straight from the description on the workshop page:
"This mod gives core-game/vanilla rideable flyers back their original stats by altering their files, therefore it is incompatible with any other mod which also alters vanilla flyers or their eggs, as one will overwrite the other. This mod cannot affect flyers from other mods, only their mod authors can affect them. Other than mods which alter these files, Classic Flyers is fully stackable.
"
so unfortunately.. since my mod requires the vanilla argent, if your argent is changed to a modded version like a cf argent then my mod wont be able to convert it..