RimWorld

RimWorld

Real Ruins
Feature suggestion: Pristine ruins found balance
I really want to enjoy "Pristine ruins found" event, but I constantly game it too hard for own enjoyment. There's enough friendlies to reduce enemy presence to minimum with time, and it's hard to balance, because poor raider AI can not fight technologically advanced factions (Combat Extended Power Armor). It's possible to enter with 2-3 pawns, and hop map edges-entrances with "Enter at specific position", staying away from the engagements having almost no threat, baiting poor AI while gathering the valuables.
And then there's looting dead friendlies and enemies, and even extracting surviving prisoners.

I want to suggest any or all of following options to balance it out.
1. Select factions present at the "Pristine Ruins Found" event. Can disable friendlies, can disable tribes. I will select mechanoids or bugs.. they are hard to kill and yield more danger than profit than killed. It would be good to be able to have mono faction that you actually have to fight through instead
2. Minimal and Maximal distance sliders for created "Pristine Ruins Found" event location. Mine will be far away, so I'm often late/need special tactics to reach it, and then suffer long returns