Garry's Mod

Garry's Mod

TARDIS (Legacy)
This topic has been locked
Cj 15 Jan, 2014 @ 3:39pm
Feature Request : Damage upgrades
Damage upgrades



I would like the TARDIS to have a more of an effect on the world when the TARDIS gets damaged suggestions, pro and cons will helpful in the fine tuning of ideas

When a TARDIS reachs 10% or lower heath the TARDIS starts causing time anomalies which would have the effect of:

1.Causing any TARDIS try to land with in a set radius would attempt to land with the noise from the Lodger and then emergency land at a set destion(set by the user or the admin could set an area that would be used)

2.If the TARDIS that is damged demats and if is left in the vortex for a set time the TARDIS will just fall out of the vortex and land where it demated and will automaticly be put on self repair as the damge to the TARDIS is to great from falling out from the votex


Please post suggestions, pro and cons down below (make sure your post is relevant information)
Last edited by Cj; 15 Jan, 2014 @ 3:42pm
< >
Showing 1-5 of 5 comments
Lt Marks 15 Jan, 2014 @ 3:58pm 
Textures around it would be slightly distorted, from the use of Post Proccesing effects, and maybe random amounts of enemies would spawn in areas. (Using the same system for displacement that HADS uses for the tardis, except for activating the dematerilizing fuction, it would just spawn the creature at the X, Y, Z coords of the area randomly selected.
Zable 20 Jul, 2014 @ 4:34pm 
if it randomly selecs cordenets wouldent it sometims spawn in the ground?
Biased_Trapezoid 25 Jul, 2014 @ 3:55pm 
maybe instead it lands you at one of your saved locations and it randomly chooses which on it will land at
Radioactive Grass 25 Jul, 2014 @ 11:19pm 
and if you have no saved locations
Divided  [developer] 17 Aug, 2014 @ 6:32am 
Duplicate of another thread.
< >
Showing 1-5 of 5 comments
Per page: 1530 50