Garry's Mod

Garry's Mod

TARDIS (Legacy)
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SimBoi 2014 年 6 月 20 日 上午 5:16
Materialization Loop
On the episode The Lodger the TARDIS try to land but it cant, get in a materialization loop, so it is good to have this on the game, sometimes (randomly) materialization loops happens
this "randomly" can be changed on menu (frequency, loop remaining time) and can be disabled
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ZingiestSnail 2014 年 6 月 20 日 上午 9:27 
Or it could be a machine that can stop the tardis landing in a certain area
SimBoi 2014 年 6 月 20 日 上午 10:51 
引用自 Georgeikan
Or it could be a machine that can stop the tardis landing in a certain area
so i got a new idea
If matt is going to implement, just do it randomly (frequency on menu, can be disabled on menu)
and the machine
this is bloody genious
the sound for the materialization can be something like this: https://www.youtube.com/watch?v=pFT7tofPxY0&feature=kp
Flaps 2014 年 6 月 20 日 下午 2:23 
Actually, how about instead of a machine, an invisible entity that the TARDIS just can't teleport into, there would be no real way to detect it (other than being able to pick it up with the physics gun) and it would have the TARDIS loop if you try to teleport there.
Biased_Trapezoid 2014 年 6 月 20 日 下午 2:34 
this sound sounds like it should be emergency landing
Biased_Trapezoid 2014 年 6 月 20 日 下午 2:37 
https://www.youtube.com/watch?v=prC71YTVjTg go to 2:50 for cant land sound
SimBoi 2014 年 6 月 20 日 下午 3:16 
引用自 John waffle
https://www.youtube.com/watch?v=prC71YTVjTg go to 2:50 for cant land sound
I dont like this sound
but anyway matt can mix the Turbulence Sound with the Can't Land
and add an extra option on menu to the sound be the emergency landing
because is a nice f#cking sound
OCTΛNΞ™ -BvM- 2014 年 6 月 21 日 上午 4:55 
Everyone here is a genius
Jawsh 2014 年 6 月 21 日 下午 2:13 
i like eleventh doctors i dea
techno156 2014 年 6 月 21 日 下午 8:48 
Maybe, it should be possible to have the TARDIS scan for the area, though it might cause some lag in determining whether it is possible to land in the specified area, though having it exclude the interior itself might not be such a bad idea.
SimBoi 2014 年 6 月 21 日 下午 9:37 
引用自 techno156
Maybe, it should be possible to have the TARDIS scan for the area, though it might cause some lag in determining whether it is possible to land in the specified area, though having it exclude the interior itself might not be such a bad idea.
i think the main idea still better
techno156 2014 年 6 月 22 日 上午 12:58 
引用自 EleventhDoctor
引用自 techno156
Maybe, it should be possible to have the TARDIS scan for the area, though it might cause some lag in determining whether it is possible to land in the specified area, though having it exclude the interior itself might not be such a bad idea.
i think the main idea still better
perhaps.... Depends on how easy it woul be to make it work, I guess...
CodeMega 2014 年 6 月 22 日 下午 3:52 
It can go along with a machine because of the 50th having the Tower of London TARDIS Proof, but I think admins should be able to break through be Landing Lights or something
infection 2014 年 6 月 22 日 下午 4:35 
i think is a good idea
SimBoi 2014 年 6 月 22 日 下午 5:27 
引用自 CodeMega
It can go along with a machine because of the 50th having the Tower of London TARDIS Proof, but I think admins should be able to break through be Landing Lights or something
Like i said, this machine thing must be optional
Intuitive 2014 年 7 月 27 日 下午 10:04 
Yes. I like the main idea - especially being able to change it in admin options (frequency, loop remaining time).

Perhaps also make it so the materialisation loop prevents the user from changing the destination on the navigation computer until the loop has been fixed.

Or, instead of making it a random event, you could create another entity - a Black Hole - which causes this loop to occur! :-D
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