Garry's Mod

Garry's Mod

TARDIS (Legacy)
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UnheardPie 7. aug. 2014 kl. 10:47
Exterior lighting upgrade?
I was thinking about something that the tardis can detect the lighting of maps. If so then if it was possible to make the exterior sign and windows to light up when its dark enough or something, but would it be done by manipulating textures or would it use dynamic lights? and would It be automatic or could it be controlled from the interior?

Leave comments below! C:
Sidst redigeret af UnheardPie; 7. aug. 2014 kl. 10:48
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Divided  [udvikler] 7. aug. 2014 kl. 12:11 
There is some function so i can get the light level of a certain point but its fine as is, it shines in the dark already
UnheardPie 7. aug. 2014 kl. 15:54 
Oprindeligt skrevet af Dr. Matt:
There is some function so i can get the light level of a certain point but its fine as is, it shines in the dark already
I know that it shines in the darkness and I like that cuz that happens in the show, but if you look at the tardis scenes in the show; The tardis in the light (depending on the series as the window colours continously change) had the blacked out and white window pannels, and when it was dark, the windows would light up and the white would become a light sky blue and the black ones would become a darker light blue.
Sidst redigeret af UnheardPie; 7. aug. 2014 kl. 15:54
Alisheva 7. aug. 2014 kl. 16:48 
what about the windows are black or dark whenever you power off the TARDIS, and whenever its on it should be lit?
Sidst redigeret af Alisheva; 8. aug. 2014 kl. 13:33
Oprindeligt skrevet af Jake:
what about the windows are black or dark whenever you power off the TARDIS, and whenever its on it should be lit?
Doesn't this mean you would have to change the model every time you do that? or at least change to body group? That'd be hard.
UnheardPie 16. aug. 2014 kl. 13:52 
Oprindeligt skrevet af Jake:
what about the windows are black or dark whenever you power off the TARDIS, and whenever its on it should be lit?
Sorta what i'm meaning. Windows are normal texture when in daylight or powered down (In darkness) and when its dark, they light up to the blue-ish texture (For Smith's TARDIS) or yellow/blue (For Tennant's one) ect.

Oprindeligt skrevet af Doctor:
Doesn't this mean you would have to change the model every time you do that? or at least change to body group? That'd be hard.
No, because it would detect daylight/darkness/power off/on. (If Matt added this).
Sidst redigeret af UnheardPie; 16. aug. 2014 kl. 13:53
Oprindeligt skrevet af UnheardPie:
Oprindeligt skrevet af Jake:
what about the windows are black or dark whenever you power off the TARDIS, and whenever its on it should be lit?
Sorta what i'm meaning. Windows are normal texture when in daylight or powered down and when its dark, they light up to the blue-ish texture (For Smith's TARDIS) or yellow/blue (For Tennant's one) ect.

Oprindeligt skrevet af Doctor:
Doesn't this mean you would have to change the model every time you do that? or at least change to body group? That'd be hard.
No, because it would detect daylight/darkness/power off/on. (If Matt added this).
I meant what that guy meant, Power up and down, the best way to do this would be attaching lights TO the TARDIS.
UnheardPie 16. aug. 2014 kl. 14:36 
Oprindeligt skrevet af Doctor:
I meant what that guy meant, Power up and down, the best way to do this would be attaching lights TO the TARDIS.
The best way to do this would be something to do with textures or the gmod tardis entity being able to emit light (Highly unlikely) rather than having the tardis and then seperate lights emitting. (Which could be laggy/glitchy).
Oprindeligt skrevet af UnheardPie:
Oprindeligt skrevet af Doctor:
I meant what that guy meant, Power up and down, the best way to do this would be attaching lights TO the TARDIS.
The best way to do this would be something to do with textures or the gmod tardis entity being able to emit light (Highly unlikely) rather than having the tardis and then seperate lights emitting. (Which could be laggy/glitchy).
I'm just saying, it would be hard.
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