Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Thanks for all your hard work, this is such a wonderful mod!! I appreciate it greatly
Since I was still learning how to make mods back when making this mod, I didn't use patches as extensively as I should have - which would have made the compatability bug that you guys are likely seeing.
I've fixed it in RimCuisine 2 by patching in the new categories for those crops though so the bug shouldn't resurface.
First, when I build an apiary it instantly disappears. I'm running a LOT of mods on the game this happened in, and haven't tested it standalone, so not sure if this is some obscure mod conflict. Rimcuisine is the only food-related mod I'm running though, and I don't get any errors. Just weird... not a major issue, just wanted to know if this is a known problem.
Secondly is a compatibility issue with the Multiplayer mod: I receive an instant desync from the host when interacting with fruit trees. I experienced a desync when planting a fig tree, and again when I accidentally shot it (was hunting a rat, you know how it goes xD). Haven't tested with other trees, but it was a definite issue with figs. Not sure if the mod was intended for multiplayer use, but if was listed by someone as being compatible, so I found this kinda weird.
Having a really positive experience with the mod though! Keep up the good work.
As for the apiary bit. that seems to be a recurring issue with people, I'm not sure the cause of it and haven't had a chance to look into it. Beekeeping won't be making it into the early versions of RC2, so I haven't really touched on why it might be doing that. My guess is that I did a ♥♥♥♥ job of naming the defs though and theres a compatability error.