The Operational Art of War IV

The Operational Art of War IV

Russian-Georgian War 2008 v0.80 (BETA)
Some suggestions
1,I don't know how to use the two inf units in IRAQ.They can't be placed on the warfrield by helicopters or disband.
2,I don't know the units on west Geogria‘s sense.A inf rgt even can't arrive Gori in the 36 turns.
3,I don't think 3 hours per turn is a good idea. Most units can only move 1 hex in one turn.And if a unit attacks somewhere,even this turn still has time left,this unit can't do anything.More importantly,if enemy units retreat from one hex,my units which attack even can't move forward to capture this hex.
4.the Russain airforce unit shows"-1/6 light armored truck,-1/8 truck,-1/6 SA14/16MPSAM".Maybe it's a bug.
5.the Geogria airforce unit contents helicopters and airplanes.It's strange for me because I never know a scenario which has the same set.Maybe you can divide them with two units.
These are my suggestions.Hope to read.
thanks for your work!
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Showing 1-1 of 1 comments
Selva [Hk]  [developer] 26 Oct, 2018 @ 10:06pm 
1. They are a work in progress at the moment.
3. I could win the game, perfectly, before the time. I researched the battle lapses and calculated the efforts and time spent with movements. Three hours is perfectly fine. Some more mobile units can travel more efficiently on roads.
4. Yes it's a bug, it has to be deleted, but it wasn't. I have to remake the unit to remove this glitch.
5. Theres very little information about Georgian units. I've divided transport helicopters and attack airplanes+attack helicopter. I will take your consideration for the next patch.

Thanks for your suggestions, i will take them in consideration.
Last edited by Selva [Hk]; 7 Jan, 2021 @ 8:03pm
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