Garry's Mod

Garry's Mod

Monster Mash
 This topic has been pinned, so it's probably important
Demo  [developer] 20 Oct, 2018 @ 10:17pm
Planned Content
As most of you should be aware, the version of Monster Mash you're playing now (1.0.0 at the time of this thread) only marks the beginning of this Graveyard Smash!

all of this is subject to change depending on what works and what doesn't, none of the following is 101% set in stone

Curious what else this gamemode has in store for the future? Well let's fill you in!
As we (read: Buu) fix what's currently on our plate in terms of code and execution + bugfixes, we also have more things planned for the future, some of which are in the works right now.

More characters!
While we won't reveal too much so soon, you did already get a glimpse at the Mad Scientist and the Invisible Man in the preview images. There are enough planned monsters to fill the third, empty column in the character selection screen. Some obscure, some iconic. Just keep your eyes peeled and mind open.

More weapons!
While we're mostly content with our current roster of weapons, we can say this much. Assuming everything works out, there's still 1 more high-tier melee weapon, 1 more handgun, and 3 more primary weapons to come.

More medals!
Just more ways to earn some extra circumstantial points for all your monster-slaying endevours. But what's that? Are these related to the "Coming Soon" tab in the loadout menu...? What could that be about? We shall see....

More maps!
Mapping is hard and it takes a long time to produce quality, especially when we're understaffed and have jobs + university ;_;
But if everything goes swimmingly, you can expect to see a Haunted Mansion soon!
As for other locations, that shall remain a secret for now. Also, if any of you would like to take a stab at mapping, do let us know! More help is always appreciated on the mapping front.

More wacky rounds!
At the moment we only have two wacky rounds in the current build. We're looking to expand this for maximum wackyness. You can expect to see some more (possibly up to 10) oddball mini-game rule-sets in effect in the not-too-distant future. Assuming Buu doesn't off himself upon waking up to see this new thread sitting here, waiting to grace his eyes.

More gamemodes!?
Throwing skulls, slicing legs off, and chunkifying your fellow monster to reign supreme is always good fun, but what if there were more objectives? We will be considering the possibility of adding industry-standard King of the Hill, Elimination, etc, which leads to...

Team Gameplay!
This has been discussed since the beginning, but up until now wasn't practical to aim for. With team options we will be looking into the following:
- Team Deathmatch / Style Points
- Team Elimination
- Team Capture the Flag
- Team Freeze-Tag

While we cannot guarantee everything will definitely be made, we can guarantee you that we are open to feedback and suggestions! If you have a well constructed, well thought-out, well articulated, not overly-complicated idea, lay it on us in the comments!
Last edited by Demo; 20 Oct, 2018 @ 10:27pm
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Showing 1-7 of 7 comments
MattSlasher962 21 Oct, 2018 @ 9:56am 
It would be interesting if more creatures are in decision, like Slender Man, or even Jason.
Demo  [developer] 21 Oct, 2018 @ 10:12am 
Originally posted by SCP-096-2:
It would be interesting if more creatures are in decision, like Slender Man, or even Jason.

Unfortunately we're trying to stick to the more oldschool monsters of the Victorian era up until the 1950's (think the Universal Monster Era), so I can't say for certain we'd have anything too modern on our roster in terms of characters. Though we will have to see.
Tazer Man 25 Oct, 2018 @ 8:24pm 
Make Santa Claus.
F3AR_E4TERdotexe 18 Dec, 2018 @ 6:44pm 
Originally posted by Tazer Man:
Make Santa Claus.
Santa Claus is a really scary monster. He eats gingerbread men alive and drinks warm milk in front of children with insomnia. And he has been around since the dawn of time.
Muscle man 16 Sep, 2021 @ 9:35pm 
im going to rewrite my cringey comment into just this, maybe a small graveyard map with some catacombs under it and a grave digger house
Last edited by Muscle man; 9 Oct, 2022 @ 7:06pm
berry 14 Nov, 2021 @ 3:37pm 
Translation/localization support for UI elements
IRBcallMeFynn 16 Oct, 2024 @ 4:03pm 
Some sort of Map Voting feature would be nice. currently it just seems to reload the current map when the round limit is hit. Either something custom or just compatibility with another addon on the workshop (like the one by Lucien)
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Showing 1-7 of 7 comments
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