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There's another error I'm coming across pretty frequently, they seem to be related to a failure at "Verse.Pawn.Discard". One being when I try to run RuntimeGC to clean up world pawns:
Exception filling window for RuntimeGC.UserInterface: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Pawn.Discard (bool) <0x001fb>
at RuntimeGC.WorldPawnCleaner.GC (bool) <0x01070>
at RuntimeGC.UserInterface.GC_wrapped (bool) <0x0008a>
at RuntimeGC.UserInterface.<DoComponents>b__10_0 () <0x0001e>
at Verse.ListableOption.DrawOption (UnityEngine.Vector2,single) <0x0015e>
at (wrapper dynamic-method) Verse.OptionListingUtility.DrawOptionListing_Patch1 (UnityEngine.Rect,System.Collections.Generic.List`1<Verse.ListableOption>) <0x00183>
at RuntimeGC.UserInterface.DoComponents (UnityEngine.Rect) <0x00826>
at RuntimeGC.UserInterface.DoWindowContents (UnityEngine.Rect) <0x0064a>
at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00882>
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Then another set of 3 that occasionally happen when the game seems to be trying to execute a raid. I'm not noticing any less faction raids than usual, but maybe it's a zombie generation issue, since my map is pretty low on zombies and it follows "[Zombiefied] Setting up zombieraid for map 0." in dev log.
https://pastebin.com/cumGcWRF