RimWorld
Androids [1.3 | Discontinued]
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
ChJees  [desarrollador] 11 JUN 2020 a las 16:56
Androids 2.0
Status: Its currently in the planning stages.

I figured that the best way to enhance this mod further is by doing everything from scratch again. I has learnt a lot since I went to my trade school and the work experience programI has been in.

For more information visit my Discord server.
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Mostrando 1-15 de 21 comentarios
Tovias 12 JUL 2020 a las 0:05 
God speed, loved this mod and can't wait to see what's next!
megabot 18 SEP 2020 a las 8:47 
request for future: could you add a changelog for the new androids mod please?
Winterbloom [✚] 28 OCT 2020 a las 4:39 
agreed with tovias, god speed you magnificent modder, god speed.
DoxOdd 28 NOV 2020 a las 20:54 
do you mind adding in some compatibility with pawnmorpher? I have an android with "Morph Frustrated" and while its inspired a new goal for my colony, I realized that because of the way that these two mods work, there isn't an easy way to mutate an android. Not that its a big deal, I'm going to figure out a way to work around the problem (I'm going to make the android change races through brainscanning to become not just more human but the ultimate lifeform, a bit of Kar's (jojos) story line through other means).

But, here we are; the suggestion.
This is based on little to no knowledge of programming, just through interaction in the game so take that with a grain of salt.

Pawnmorpher mutations work sort of like infection, sort of like disease, sort of like a scar, and sort of like venom. There is a mutagenic buildup that occurs upon interaction with a source (Standing near a meteorite, sleeping in a certain kind of bed, getting hit with a mutanite weapon).

The androids are seemingly immune to the effects of mutagenic buildup and im not entirely sure why. So I tested with a couple different mods that add alien races and the result... Im still confused. My assumption can only be that it isnt an issue with pawnmorpher, it isnt an issue with Alien Races, its an issue with the androids specifically being unable to be affected by one of the hediffs that pawnmorpher utilizes. Pawnmorpher has its own issues like being unable to harvest mutant legs, hence the thought that this may be why.

further testing is needed to see f its even possible to make them sensitive to the effects.
Última edición por DoxOdd; 28 NOV 2020 a las 21:01
Polroid 28 NOV 2020 a las 21:09 
nice
Paolini 9 ENE 2021 a las 7:39 
great news
elvis 20 ENE 2021 a las 9:46 
wooooohoooooo!
Crow9ls 8 FEB 2021 a las 14:41 
cant wait :steamhappy:
Bud 24 MAY 2021 a las 3:51 
is it not possible to install new modifications into already made androids?
Kelven 21 JUN 2021 a las 9:48 
375 days since this topic was pinned with no additional info, I'm going to assume plans for Androids 2.0 have been abandoned/put on indefinite hold?
Loaf of Grapes 24 JUN 2021 a las 10:58 
Bro, You're still here?
Mr. J Soda 28 JUN 2021 a las 14:12 
Publicado originalmente por Kelven:
375 days since this topic was pinned with no additional info, I'm going to assume plans for Androids 2.0 have been abandoned/put on indefinite hold?
They've probably posted any updates they have on their discord. Joining it should let you know if this has been abandoned/put on hold.
Daus the Kaus 28 JUN 2021 a las 22:12 
Gotta say, this mod is awesome, Good luck on the project
Devildog 24 JUL 2021 a las 17:21 
Any updates for 2.0?
Alex 6 AGO 2021 a las 6:57 
Why not move to new Harmony, to get rid of tons of duplicates?
https://github.com/pardeike/HarmonyRimWorld
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