Team Fortress 2

Team Fortress 2

MvM Radar
 This topic has been pinned, so it's probably important
minuz--  [developer] 21 Oct, 2018 @ 8:02am
Map Relays
Relays used for this map. This list will be updated for each map revisions. Feel free to make your own missions for this map. This page currently refers to version b9.

Most of this information can also be found in the enclosed .pop file. You can refer to that for a complete list of customization.

Thanks to Jakapoa for typing out most of these for the latest version lol

Robot Template
  • robot_radar.pop
    Parachute bots and Giants should use CharacterAttribute "cancel falling damage" 1 to avoid taking excessive fall damage (especially for Giant where they take damage proportional to mass/base health)

Robot Spawns
    Carrier Tank Spawns
  • spawnbot_carrier_any
    spawn from left / right carrier tank at random
  • spawnbot_carrier_bombside
    spawn from the carrier tank same side to the bomb path
  • spawnbot_carrier_altside
    spawn from the carrier tank opposite to the bomb path
  • spawnbot_carrier_left
    spawn from left carrier tank
  • spawnbot_carrier_right
    spawn from right carrier tank

    Carrier Tank Spawns

  • use Tag addcond_28 to add a movement-impairment immunity to bots.
    only works when bots are using the carrier spawns
    that means it won't work with robots teleporting in as they will not pass the trigger brush located inside the carriers

    Forward Spawns

    use sparingly

  • spawnbot_forward_any
    spawn from left / right forward spawns at random
  • spawnbot_forward_bombside
    spawn from the forward spawn same side to the bomb path
  • spawnbot_forward_altside
    spawn from the forward spawn opposite to the bomb path
  • spawnbot_forward_cliffside
    spawn from cliffside forward spawn
  • spawnbot_forward_warehouse
    spawn from warehouse forward spawn

    Air Spawns

    soldiers with Air Strike will be given tf_cond 81 for increased fire rate
    all robots spawn this way will be also given tf_cond 48 for marked for death
    these two effects only last during parachuting
    robots using this require Item "the b.a.s.e. jumper" line in the TFBot
    does not really require Attribute Parachute as this attribute is given when they equip the base jumper

  • spawnbot_air_left
    spawn from left of Front, lands between the huts at Front
  • spawnbot_air_right
    spawn from right of Front, lands between the huts at Front
  • spawnbot_air_middle
    spawn from middle of Front, lands between the huts at Front
  • spawnbot_air_cliffside
    spawn from cliffside, lands at the exit of Shed
  • spawnbot_air_platform
    spawn from middle of Front, lands on the Platform
  • spawnbot_air_giant
    spawn from middle of Front, lands between the huts at Front
    only used for Giants
    supports a giant scale of 1.5-1.9, or else they will be teleported back up to the sky and may result in robots getting stuck in spawn
  • spawnbot_air_middle_dead
    obsolete, do NOT use

Tank Spawns
  • tank_bombside
    tank follows the bomb path
  • tank_altside
    tank does not follow the bomb path
  • tank_force_left
    tank follows the cliffside route
  • tank_force_right
    tank follows the warehouse route
  • tank_forward_bombside
    tank follows the bomb path, but spawn from Forward spawn same side to the bomb path
  • tank_forward_altside
    tank does not follow the bomb path, but spawn from Forward spawn opposite side to the bomb path
  • tank_force_cliffside
    tank follows the cliffside route, but spawn from Forward spawn
  • tank_force_warehouse
    tank follows the warehouse route, but spawn from Forward spawn

Relays
  • wave_start_relay
    standard StartWaveOutput for each wave, clears bomb path hologram
  • wave_finished_relay
    standard DoneOutput for each wave, chooses a random bomb path after some delay
    bomb path selection always use PickRandomShuffle
  • siren_r
    upon trigger plays the map-wide air raid sirens only
  • siren_r_tutor
    upon trigger plays the map-wide air raid sirens, and displays the text "Air Raid!! LOOK UP!!!" on HUD
  • siren_r_highbomb
    upon trigger plays the map-wide air raid sirens, and displays the text "Bomb from above!!!" on HUD

    Wave Settings
    IMPORTANT: These relays are required for the waves to function. They must be loaded in a "InitWaveOutput" field along with the normal "StartWaveOutput" and "DoneOutput" fields.

  • wavesetting_bxx
    Wave has 1 non-timed bomb.
  • wavesetting_bbx
    Wave has 2 non-timed bomb.
  • wavesetting_bbb
    Wave has 3 non-timed bomb.

  • wavesetting_ixx
    Wave has 1 40-second timed bomb.
  • wavesetting_iix
    Wave has 2 40-second timed bomb.
  • wavesetting_iii
    Wave has 3 40-second timed bomb.

  • wavesetting_exx
    Wave has 1 70-second timed bomb.
  • wavesetting_eex
    Wave has 2 70-second timed bomb.
  • wavesetting_eee
    Wave has 3 70-second timed bomb.

  • wavesetting_bxx_airbomb
    Wave has 1 non-timed bomb, and show the message "The bomb is coming from above!"

  • wavesetting_bxx_lne
    Wave has 1 non-timed bomb, and forces these routes: "left > near > easy dropdown".
  • wavesetting_bxx_lfe
    Wave has 1 non-timed bomb, and forces these routes: "left > far > easy dropdown".
  • wavesetting_bxx_lnh
    Wave has 1 non-timed bomb, and forces these routes: "left > near > hard dropdown".
  • wavesetting_bxx_lfh
    Wave has 1 non-timed bomb, and forces these routes: "left > far > hard dropdown".
  • wavesetting_bxx_rne
    Wave has 1 non-timed bomb, and forces these routes: "right > near > easy dropdown".
  • wavesetting_bxx_rfe
    Wave has 1 non-timed bomb, and forces these routes: "right > far > easy dropdown".
  • wavesetting_bxx_rnh
    Wave has 1 non-timed bomb, and forces these routes: "right > near > hard dropdown".
  • wavesetting_bxx_rfh
    Wave has 1 non-timed bomb, and forces these routes: "right > far > hard dropdown".

    Misc Relays

  • upgradestation_forward_40
    Open the forward upgrade station for 40 seconds. THIS WILL NOT PAUSE BOT SPAWNING!
  • finale_exp_carrier
    lol

Nav Tags, will add more tags soon
  • giant
    used so that giants won't get stuck in tight / low ceiling locations
  • flank_main
    Robots will take the opposite main bomb path (cliffside / warehouse)
  • addcond_28
    used for giving special effects to Robots spawning from the carriers
    explained above

Intel names
use this to control active / inactive boms manually
  • "intel1", "intel2", "intel3"
    Names of non-timed bombs.
  • "intel1_40", "intel2_40", "intel3_40"
    Names of bombs that reset after 40 seconds.
  • "intel1_70", "intel2_70", "intel3_70"
    Names of bombs that reset after 70 seconds.
Last edited by minuz--; 13 Apr, 2019 @ 12:54am