Source Filmmaker

Source Filmmaker

Katsu - SK
The B0tler Did It  [developer] 6 Oct, 2018 @ 12:25pm
Suggestions, Bugs, and Others
Post here if you have a request in my power, found an issue with the model, or just have something else you'd like to ask! Since it's been asked before, an "artwork contributions" discussion will be separate.
< >
Showing 1-8 of 8 comments
Disko24x7 12 Oct, 2018 @ 11:50pm 
Well, I've come across a minor bug with the "katoutfitws.mdl" model: half of the eyebrow flexes don't work/are broken.

"Eyebrow Up (Left and Right)" and "Eyebrow Down (Left and Right)" work just fine, but the facial flexes "Eyebrow Angry (Right)", "Eyebrow Shocked (Left and Right)" and "Eyebrow Sad (Left and Right)" don't do anything (as far as I'm aware), and "Eyebrow Angry (Left)" is even worse.
When you adjust the "Eyebrow Angry (Left)" slider, it messes up the whole face. It might be due to the flex incorrectly controlling parts of the face mesh reserved for other facial flexes, and it wasn't fixed up before the model was compiled for Source (either that, or Source's facial flex system/compiler is more buggy than I think it is).
Since I know nothing about your process of porting these models into Source (or getting the models into whatever 3D modelling program you use BEFORE porting it to Source), I'm afraid I cannot precisely pin-point the issue.

Again, it's only a minor issue, considering you've kindly added bones to allow users to move the eyebrows (and other parts of the face) easily, but the bug is a small inconvenience for people who prefer using flexes over bones.
I haven't found any other problems with the model yet, but I'll be sure to inform you if I find any more, but as it stands (if you ignore the eyebrow slider problem(s) I mentioned above) the model seems to be working perfectly fine, IMO.
The B0tler Did It  [developer] 13 Oct, 2018 @ 7:51am 
Originally posted by Ben24x7:
Well, I've come across a minor bug with the "katoutfitws.mdl" model: half of the eyebrow flexes don't work/are broken.

"Eyebrow Up (Left and Right)" and "Eyebrow Down (Left and Right)" work just fine, but the facial flexes "Eyebrow Angry (Right)", "Eyebrow Shocked (Left and Right)" and "Eyebrow Sad (Left and Right)" don't do anything (as far as I'm aware), and "Eyebrow Angry (Left)" is even worse.
When you adjust the "Eyebrow Angry (Left)" slider, it messes up the whole face. It might be due to the flex incorrectly controlling parts of the face mesh reserved for other facial flexes, and it wasn't fixed up before the model was compiled for Source (either that, or Source's facial flex system/compiler is more buggy than I think it is).
Since I know nothing about your process of porting these models into Source (or getting the models into whatever 3D modelling program you use BEFORE porting it to Source), I'm afraid I cannot precisely pin-point the issue.

Again, it's only a minor issue, considering you've kindly added bones to allow users to move the eyebrows (and other parts of the face) easily, but the bug is a small inconvenience for people who prefer using flexes over bones.
I haven't found any other problems with the model yet, but I'll be sure to inform you if I find any more, but as it stands (if you ignore the eyebrow slider problem(s) I mentioned above) the model seems to be working perfectly fine, IMO.
I have never seen that before, even in my own testing, and seems really strange. However, I'll look into it and check for a fix soon enough. She was due for a few new tricks in an update anyways, so thank you.
Siluva 14 Oct, 2018 @ 6:55am 
Hi, the flat bodygroup for bra clip trough the flat bodygroup for clothes.
Both on the three models.
The B0tler Did It  [developer] 14 Oct, 2018 @ 7:00am 
Originally posted by SilverToaster | ラムちゃん:
Hi, the flat bodygroup for bra clip trough the flat bodygroup for clothes.
Both on the three models.
Noticed that myself. Main fix is just don't toggle... oh. nvm. Fine, seems I'll be fixing the bodygroup to turn it off as originally, anyways. Thanks for the notice.
zikaitoh 19 Apr, 2019 @ 7:17am 
The base model is an error for me
miroshi 31 Jul, 2019 @ 10:32am 
hi, i noticed, that Katsu hair is uncontrolable, please, fix that
The B0tler Did It  [developer] 31 Jul, 2019 @ 1:29pm 
Originally posted by token:
hi, i noticed, that Katsu hair is uncontrolable, please, fix that
Have you tried "bake procedural bones"?
76561199066265995 14 Dec, 2020 @ 1:50pm 
I noticed this with all of the models but whenever I spawn another model or hit Ctrl Z the models all go distorted and stretched out. is there a way to fix this? Or am I just doing something wrong?
< >
Showing 1-8 of 8 comments
Per page: 1530 50