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"Eyebrow Up (Left and Right)" and "Eyebrow Down (Left and Right)" work just fine, but the facial flexes "Eyebrow Angry (Right)", "Eyebrow Shocked (Left and Right)" and "Eyebrow Sad (Left and Right)" don't do anything (as far as I'm aware), and "Eyebrow Angry (Left)" is even worse.
When you adjust the "Eyebrow Angry (Left)" slider, it messes up the whole face. It might be due to the flex incorrectly controlling parts of the face mesh reserved for other facial flexes, and it wasn't fixed up before the model was compiled for Source (either that, or Source's facial flex system/compiler is more buggy than I think it is).
Since I know nothing about your process of porting these models into Source (or getting the models into whatever 3D modelling program you use BEFORE porting it to Source), I'm afraid I cannot precisely pin-point the issue.
Again, it's only a minor issue, considering you've kindly added bones to allow users to move the eyebrows (and other parts of the face) easily, but the bug is a small inconvenience for people who prefer using flexes over bones.
I haven't found any other problems with the model yet, but I'll be sure to inform you if I find any more, but as it stands (if you ignore the eyebrow slider problem(s) I mentioned above) the model seems to be working perfectly fine, IMO.
Both on the three models.