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I attempted the following with no luck, not sure this would be the right path, I just used the blueprints you had above for the characters and modified them slightly. I highly doubted the GFI from the start.
cheat GiveItem "Blueprint'/Game/Mods/UnicornFeces/Fire/FireUnicornFeces_PrimalItem_BP.FireUnicornFeces_PrimalItem_BP'" 1 0 0
Cheat GFI FireUnicornFeces 1 0 0
I'm guessing it wasn't a function that was implemented in the development. Or I've got the codes all wrong.
"Blueprint'/Game/Mods/FancyUnicorns/Fire/PrimalItemConsumable_UnicornFirePoop.PrimalItemConsumable_UnicornFirePoop'"
cheat giveitem "Blueprint'/Game/Mods/FancyUnicorns/Fire/PrimalItemConsumable_UnicornFirePoop.PrimalItemConsumable_UnicornFirePoop'" 1 0 0 0
The following worked:
cheat giveitem "Blueprint'/Game/Mods/FancyUnicorns/Fire/PrimalItemConsumable_UnicornFirePoop.PrimalItemConsumable_UnicornFirePoop'" 1 0 0 0
cheat giveitem "Blueprint'/Game/Mods/FancyUnicorns/Ice/PrimalItemConsumable_UnicornIcePoop.PrimalItemConsumable_UnicornIcePoop'" 1 0 0 0
cheat giveitem "Blueprint'/Game/Mods/FancyUnicorns/Poison/PrimalItemConsumable_UnicornPoisonPoop.PrimalItemConsumable_UnicornPoisonPoop'" 1 0 0 0
I could not get this to work for Lightning:
cheat giveitem "Blueprint'/Game/Mods/FancyUnicorns/Lightning/PrimalItemConsumable_UnicornLightningPoop.PrimalItemConsumable_UnicornLightningPoop'" 1 0 0 0
The S+ pull function for the ones I did get to work should be the following: (Missing LIghtning)
PullResourceAdditions=/Game/Mods/FancyUnicorns/Fire/PrimalItemConsumable_UnicornFirePoop.PrimalItemConsumable_UnicornFirePoop,/Game/Mods/FancyUnicorns/Ice/PrimalItemConsumable_UnicornIcePoop.PrimalItemConsumable_UnicornIcePoop,/Game/Mods/FancyUnicorns/Poison/PrimalItemConsumable_UnicornPoisonPoop.PrimalItemConsumable_UnicornPoisonPoop
NPCReplacements=(FromClassName="FancyHorseIce_BP_C",ToClassName="FancyHorseIce_BP_C")
NPCReplacements=(FromClassName="UnicornLightning_BP_C",ToClassName="UnicornLightning_BP_C")
NPCReplacements=(FromClassName="FancyHorseFire_BP_C",ToClassName="FancyHorseFire_BP_C")
NPCReplacements=(FromClassName="FancyHorsePoison_BP_C",ToClassName="FancyHorsePoison_BP_C")
PS. the above s+ code is no longer working for Unicorn Poop. I'll have to dive in that again and see if I can figure out what's going on. If I get it all figured out I'll post the findings here in case someone else wants to do the same.
So really asking if "FancyHorseIce_BP_C" for example is the correct dino name. Or if it's simply just "FancyHorseIce"
NPCReplacements=(FromClassName="FancyHorseIce",ToClassName="FancyHorseIce")
NPCReplacements=(FromClassName="FancyHorseIce_Character_BP_C",ToClassName="FancyHorseIce_Character_BP_C")
And change the last dino code to whatever you want it replaced by. Now I can use the simple spawners to spawn them in very rarely in the respective biomes.
In case someone else comes across this.