ARK: Survival Evolved

ARK: Survival Evolved

The Hunt
 This topic has been pinned, so it's probably important
louie  [developer] 30 Sep, 2018 @ 11:04am
Suggestions for improvement
Write your suggestions about new features you want to see in "The Hunt"
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Showing 1-8 of 8 comments
Matt 1 Oct, 2018 @ 3:41am 
Just some minor stuffs, the final form is bugged? Can't damage anything.
Also final form has no jump which combined with not being able to climb makes the form sort of inferior.

Obvious stuff would be more Cryptids, more gadgets or survivors etc. But thats just content.

A bit more stamina for the Cryptid would be nice since you use it for all 3 abilities.

Thats about it, great mod, fun stuff :)
Rai 1 Oct, 2018 @ 2:45pm 
I think it is needed to make a cooldown between invisible modes. because beast player attacks and presses C to be invisible again rapidly. this is unfair for the survivors.

also stamina draining needed in invisible mode. beast player makes him invisible mode and waits forever, survivors cant find him.
louie  [developer] 1 Oct, 2018 @ 2:56pm 
Thank you for your activity. I will try to release the patch within a week.
Icebreakers Duo 1 Oct, 2018 @ 3:33pm 
The reaper tail spin actually one shots any survivor, thats not really fun to play against
Rai 1 Oct, 2018 @ 4:52pm 
+1 Domino

I suggest to decrease the invisible mode duration and tail damage for the reaper it is very op now.
Rai 1 Oct, 2018 @ 4:53pm 
this mod is really nice bytheway I hope it'll become an oficial mod of ark
Unremebered 11 Oct, 2018 @ 6:05pm 
This has great potential but there are so many animals in ark... The monster should just be a small animal with branching choices of "evolving" with different abilities for each branch. That way the game can feel different each round and the monster has more options in attacking. You can keep the same system for it.
Polskasketeer16 5 Oct, 2019 @ 3:50am 
add more monsters like one that can fly or one that can teleport like the enforcer
keep up the good work
Last edited by Polskasketeer16; 5 Oct, 2019 @ 3:50am
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