Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
Spazzm 4 Oct, 2018 @ 8:51am
MORE REALISTIC STATUS SUGGESTION
Here you post some realistic suggestions, like, if a metal is on a fire he will become hot and eventually will burn the player if he touches it.
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Destruction 5 Oct, 2018 @ 4:16pm 
Ported from the suggestions discussion from Cerega! It has been slightly edited from what it was in that discussion.
Originally posted by Intel i7 X-Series csgolive.com:
Maybe add a mechanic that chars the dead human NPC's? Like if they're on fire for a longer amount of time, the ragdoll gets replaced witha charred ragdoll.
You mean a charple? Here comes some realism...
annnd somewhat disgusting crap right here.



So times:
Combine Elite = Prison Guard after 300 sec
Prison Guard / Shotgun Prison Guard = Combine Soldier / Combine Prison Guard after 100 sec
Combine Soldier / Shotgun Soldier = Metropolice after 30 sec
Metropolice = Citizen after 70 sec
Citizen = Corpse after 30 sec
Corpse = Charple01 after 100 sec
Charple01 = Charple02 after 120 sec
Charple02 = Charple04 after 300 sec
Charple04 = Charple03 after 600 sec
Charple03 = skull 3x rib scalpula w/ equal flame as corpse for each after 900 seconds
Skull/Rib/Scalpula = leaves fire at 5x strength where it is after 3000 seconds (Almost an hour!)


A combine elite for no remains would take 5550 seconds.
That's extremely long, right?!


Also, bodies would go off of the same thing naturally, but at 1/25 speed for combine, 1/5 speed for citizens, 1/100 speed at all dead guys, 1/10 speed for bones.


I hope this sounds good of an idea.
Last edited by Destruction; 5 Oct, 2018 @ 4:17pm
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