Divinity: Original Sin 2

Divinity: Original Sin 2

Overlord - Necromancy 2.0 Definitive Edition
Razor  [developer] 26 Sep, 2018 @ 1:56pm
Bug Report
If anything goes wrong, post it here and I'll try and help you out (with the mod, not your life)
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Showing 1-15 of 34 comments
Ben Jammin' 28 Sep, 2018 @ 6:49pm 
Hey so I tried the manual download link because the workshop install wasnt working for me but I can't figure out where to put the .rar file. I extracted it and tired putting the whole folder, as well as just the "public" folder into the divinity sin 2 data folder. but no luck. Usually I can just throw a .pak file into the documents folder and it works but I'm not quite sure what to do with this .rar file. Any help would be appreciated, thanks
Razor  [developer] 28 Sep, 2018 @ 6:57pm 
Which manual download link? I haven't uploaded the DE version anywhere yet.
Ben Jammin' 28 Sep, 2018 @ 7:10pm 
is the link to the source mod in the google drive, not this mod? Sorry I must have been confused. But I'm thinking that this is a problem with my steam workshop because I've been having alot of problems trying to download mods from the workshop.
Razor  [developer] 28 Sep, 2018 @ 7:20pm 
The source mod is the original mod which was made by Desgun, it's the open source material file for anyone who wants to use them, like the person who used them to make the Buffed Up version.

Since the mod is not originally mine I left the link in the description, about the workshop download, launch the game after subscribing, start a game, exit and then it should start to download the workshop content, happens to me often as well.
Ben Jammin' 28 Sep, 2018 @ 7:20pm 
Do you know where the mod actually downloads to when I subscribe to it on the workshop?
Last edited by Ben Jammin'; 28 Sep, 2018 @ 7:20pm
Razor  [developer] 28 Sep, 2018 @ 7:21pm 
C:\Users\***\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Ben Jammin' 28 Sep, 2018 @ 8:08pm 
OK I fixed it! Apparently the mod downloaded to my steamapps/workshop/content/435150/1523588584 folder. I just had to move th .pak from that folder into my Mods folder you listed above. Thanks for the help man :) Skeleton Warriors are ♥♥♥♥♥♥♥ awesome
Last edited by Ben Jammin'; 28 Sep, 2018 @ 8:08pm
Yeah, if the download location could be fixed so that would be awesome, since if I didn't read this then I couldn't have used the mod either since it didn't show up in my mod list.
Mel 5 Oct, 2018 @ 11:19am 
seems i ran into a bug whenever i try and equip any of the spells all other skill icons dissapear from my bar
Nobody Important 6 Oct, 2018 @ 2:09pm 
Seems that when loading a save where any summoned skeletons were still summoned, the screen stays black. The only way I've found to fix it is by restarting the game, or reloading a previous save where they weren't still summoned.
Kompot 3 Jan, 2019 @ 10:04am 
Death Knight Cape is ♥♥♥♥♥♥, took some pictures for reference, the only mods I'm using are: level cap uncapper, auspicious begining, memory boost so it's not another mod causing it (I had a hunch that it was Majoras CCP but guess not)
https://imgur.com/cpUG1ul
https://imgur.com/vSKpOYr
Razor  [developer] 4 Jan, 2019 @ 10:05am 
@Nobody
That bug has been there since the dawn of time, no idea if it’s even related to this mod, I’ve experienced the same with other summoning mods.

@Kompot
As you may know, this is mot originally my mod. Therefore it uses multiple instances of custom assests, including models, icons, effects etc. whenever there is a game update, the cape textures can’t be loaded in the new version of the game, should be fixed as soon as I update the mod itself.
Kompromised 13 Jan, 2019 @ 4:35am 
Originally posted by Kompot:
Death Knight Cape is ♥♥♥♥♥♥, took some pictures for reference, the only mods I'm using are: level cap uncapper, auspicious begining, memory boost so it's not another mod causing it (I had a hunch that it was Majoras CCP but guess not)
https://imgur.com/cpUG1ul
https://imgur.com/vSKpOYr
I second this, the cape for my Death Knight looks just that, is there any fix for it?
Razor  [developer] 13 Jan, 2019 @ 4:57am 
It's an asset problem that works for some people and sometimes it doesn't for others, I haven't been able to find a concrete fix for this as of yet, still working on it.
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