Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't really have good documentation at the moment. However, I'm getting a new computer soon and I'm hoping to create some videos about each class that might work a bit better than docs.
The passive re-rebuilt is partly done. i've reduced the background only passives by about half and return many passives to their specific classes or all classes. For example, all the weapon related passives are now accessible to everyone. My next step in terms of passives is to build new passives for the cleric and wizard (which don't really have interesting passives like the other classes). After that I want to add mroe options for accessing passives. You know those 3000 gold skill trainers? I think I can use those as a way to unlock passives, but probably only for the player character.
And 3000 gold trainers is a great idea, but what if they are already unlocked for that playthrough?