Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

The Class Project
 This topic has been pinned, so it's probably important
Armakoir  [developer] 26 Sep, 2018 @ 11:30am
Ideas and Suggestions
If you have any ideas or suggestions for new abilities or subclasses, please post them here.
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Showing 1-15 of 20 comments
Reaver79 30 Sep, 2018 @ 12:21pm 
A suggestion regarding the fighter would be putting the 3 diffrent stances on same levels, its a little wierd that single combat is only for pure fighter while tanking is for beginners ect.
Just a thought.
Armakoir  [developer] 30 Sep, 2018 @ 10:28pm 
I'll have to think about this. The benefit of separating the stances is better variety per PL which, I think, outweighs the weirdness.
Reaver79 1 Oct, 2018 @ 1:10am 
I dont see a benefit in if your trying to build say a dual wielder, your only left with options to put points into the stance you dont wanna use, simply becourse theres too little to pick from at some levels.
That said your campion stance is maybe a little too strong, i know.. You lose some deflection, but +6 arm is an insanely high boost, would consider going +1/2/3 instead of +2/4/6.
Armakoir  [developer] 1 Oct, 2018 @ 6:08am 
Originally posted by Reaver79:
I dont see a benefit in if your trying to build say a dual wielder, your only left with options to put points into the stance you dont wanna use, simply becourse theres too little to pick from at some levels.
One of my goals is to give more options at each PL, but it'll take some time to get there with every class. Classes just need more options so I'd rather add content at this point.

Originally posted by Reaver79:
That said your campion stance is maybe a little too strong, i know.. You lose some deflection, but +6 arm is an insanely high boost, would consider going +1/2/3 instead of +2/4/6.
Gonna make that change.
Reaver79 1 Oct, 2018 @ 7:48am 
Originally posted by Armakoir:
One of my goals is to give more options at each PL, but it'll take some time to get there with every class. Classes just need more options so I'd rather add content at this point.
Fair enough, not known for my patience i guess ;)
Apolloishere 1 Oct, 2018 @ 8:07pm 
Perhaps adding focus gain from spells for cipher. Not sure if this conflicts with the Channeler subclass but along the same idea of opening up cipher - spellcaster combo
Armakoir  [developer] 1 Oct, 2018 @ 8:09pm 
Originally posted by Apolloishere:
Perhaps adding focus gain from spells for cipher. Not sure if this conflicts with the Channeler subclass but along the same idea of opening up cipher - spellcaster combo
I'll look into that and see how focus works. Should be possible. Ciphers need some lovin' but they weren't the worst offenders so I haven't gotten to them yet.
SIR.LAGGZALOT 16 Oct, 2018 @ 4:33pm 
Make Fury Druid usable.

Longer Shift Time, More Shift Ablities, ect

P.s I love this mod, is great 10/5 - IGN
Myth 25 Oct, 2018 @ 11:42pm 
Interesting re-work of the trees. Haven't played with it extensively, but I like where you're going with it. Is there some place to preview the weapon modal changes?
Armakoir  [developer] 25 Oct, 2018 @ 11:52pm 
Originally posted by Myth ︻デ═一:
Interesting re-work of the trees. Haven't played with it extensively, but I like where you're going with it. Is there some place to preview the weapon modal changes?
They can be previewed during character creation, but I don't have a place yet outside the game.
GFuniverse 4 Nov, 2018 @ 3:00am 
Hey Armakoir a question "probably a dumb one" When are the animations for the rouge classes going to be finished? or are you fixing one class at a time
Armakoir  [developer] 6 Nov, 2018 @ 10:15am 
Originally posted by GF (TIO JORGE):
Hey Armakoir a question "probably a dumb one" When are the animations for the rouge classes going to be finished? or are you fixing one class at a time
I don't really consider any of the classes completely finished. Are there animations in particular that are missing or weird? or could be better animations? These are a little hard to notice in the code because they're just GUIDs and not names in the ability and attack files.
GFuniverse 9 Nov, 2018 @ 7:03am 
In the Rouge Subclass called (Acrobat) where the VI or (6 power level) is located there is a passive ability called (Leaping Riposte) and it says on quote "(There is currently no animation for this attack)"

So I was wondering when are there going to be animations for the passive ability called (Leaping Riposte) or do you not have a specific date yet because your currently working on other classes at the moment?
Hermit 24 Nov, 2018 @ 10:04pm 
Full new class suggestions:

NECROMANCER: A combination of undead summons, decay / corrode attacks, and shadowy magic. Summons from Chanter and Druid can be reused, especially phantoms and skellies. Also undeads and vessels from the bestiary and their abilities could come in handy.

Note: Lich in bestiary is relevant.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1573960230
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1573960259

WARLOCK: Warlocks are seekers of the knowledge that lies hidden in the fabric of the universe. They basically pact with a demon and gain their powers. Their base ability is a physical touch (melee range) spell that its effect can be upgraded and finalized by "modal spells" to form the end result. It can be changed to magical elements (fire, corrode, etc), its range increase and its shape can change, etc.

https://www.dndbeyond.com/characters/classes/warlock and https://www.nexusmods.com/dragonage/mods/1399 (warlock class is inside the class pack)


Prestige Class Suggestions:

DRAGON THEURGE: A shapeshifter that ultimately shifts into a Fire Dragon. Can also summon other creatures and buff them before he himself shapeshifts.
Requires Druid (Shifter) + Chanter (Beckoner).

Since he loses Chanter's most powerful summon (2 Dragons) he becomes the Dragon (as in shapeshifting into oversized Wurm) at power level 8. Gaining some sort of fire breath, and other fire spells, etc.

UNHOLY SLAYER: An outcast from the order, a fallen paladin who wears light armor and uses shadows to his advantage.

Requires Death Godlike + Paladin (Umbral Knight) + Rogue (Assassin).

Dispositions can play a crucial role: maybe with reversed dispositions OR by betraying required dispositions.

ARCANE ARCHER: An archer with magic abilities, both from wizard and druid selection. Especially the ones that imbue arrows with magical affinity or elements..
Requires Elf + Ranger (Sharpshooter) & No companion. Can only use ranged weapons.


Originates from D&D[www.d20srd.org]
Last edited by Hermit; 29 Nov, 2018 @ 6:21pm
Icezera 16 Dec, 2018 @ 4:31pm 
Incorporate changes from druid shifter evolution. Or something to make druid shifters more viable.
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