Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

The Class Project
 This topic has been pinned, so it's probably important
Armakoir  [developer] 26 Sep, 2018 @ 11:29am
Bug Reports & Known Issues
Please report any bugs or oddities.

The following are known issues related to this mod or Classes in general.

  • My unique pistol disappeared with Pistol Whip -- Deactivate Pistol Whip.

  • Various descriptions are missing from backgrounds and abilities WIP: I am in the process of updating descriptions as I update this mod.

  • Subclass abilities are not displaying during character creation -- Fix: Select a different class, preview that class' ability tree, returned to desired Subclass and previw ability tree.

  • Modded abilities are not displaying in Preview Ability Tree -- Fix: Abilities will display on Level Up; the Preview functions differently and calls information less frequently than the Level Up ability tree.

  • Cannot name my Shadow or Bird animal companion Unfixable: Unfortunately, these "new" companions cannot be named like other animal companions.
Last edited by Armakoir; 13 Oct, 2018 @ 7:58pm
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Showing 1-15 of 59 comments
Velth 27 Sep, 2018 @ 2:33pm 
i was testing new subclasses; cipher (channeler) isn't working; he doesn't receive the perk which allows him to start combat with max focus and concentration but still has soul whip removed.

All other classes worked fine for me, as well as passives from backgrounds
Last edited by Velth; 27 Sep, 2018 @ 2:34pm
Armakoir  [developer] 27 Sep, 2018 @ 8:13pm 
Originally posted by Velth:
i was testing new subclasses; cipher (channeler) isn't working; he doesn't receive the perk which allows him to start combat with max focus and concentration but still has soul whip removed.

All other classes worked fine for me, as well as passives from backgrounds
Thanks for the heads up. I found the issue, though I think the description for the Channeler may not be accurate regarding "Max Focus". Regardless, the Channeler should work more properly in the update I'm releasing shortly.
Reaver79 29 Sep, 2018 @ 2:42am 
Started a ranger and im unable to pick the Combat focus abillity for some reason its simply greyed out.
Armakoir  [developer] 29 Sep, 2018 @ 3:06am 
Originally posted by Reaver79:
Started a ranger and im unable to pick the Combat focus abillity for some reason its simply greyed out.
Thank you. Fixed and uploaded.
Velth 30 Sep, 2018 @ 12:57am 
if you choose a background fisher, sailor, apothecary or pilgrim you won't recieve bonus skills (ie. survival, history) making them weaker options
Reaver79 30 Sep, 2018 @ 1:47pm 
Steel Garrot missing strings all around.
Reaver79 30 Sep, 2018 @ 3:07pm 
Not certain if its on purpose ? but ranger aiming stances also work for melee weapons.
Armakoir  [developer] 30 Sep, 2018 @ 10:23pm 
Originally posted by Velth:
if you choose a background fisher, sailor, apothecary or pilgrim you won't recieve bonus skills (ie. survival, history) making them weaker options
Fixed and uploaded.

Originally posted by Reaver79:
Steel Garrot missing strings all around.
Partially fixed, but I'm entirely sure what the SG passive does, so I'll figure that out and fix it later.

Originally posted by Reaver79:
Not certain if its on purpose ? but ranger aiming stances also work for melee weapons.
As intended by the original modder. I don't consider the Ranger a ranged-specific class.
isa0005 17 Oct, 2018 @ 4:46pm 
Are some of the icons for the new abilities supposed to be missing? If not, I've noticed that the Sol Mystic is missing an icon for "Splinter of the Godhammer" and the Luna Mystic is missing an icon for the "Silver Mace of the Mystic Knights" ability.
Last edited by isa0005; 17 Oct, 2018 @ 4:48pm
Armakoir  [developer] 18 Oct, 2018 @ 8:44am 
Originally posted by isa0005:
Are some of the icons for the new abilities supposed to be missing? If not, I've noticed that the Sol Mystic is missing an icon for "Splinter of the Godhammer" and the Luna Mystic is missing an icon for the "Silver Mace of the Mystic Knights" ability.
On my end, both these abilities are displaying their icons. I think this might be a conflict with another mod, but I'm not entirely sure why or which. Which other class mods are you using (particulary from Nexus)?
isa0005 18 Oct, 2018 @ 3:32pm 
As far as I'm aware I'm not using any other class mods.
BôL 18 Oct, 2018 @ 9:02pm 
The Transmuter subclass (Wizard) is getting screwed by the accuracy penalty. Using the Ogre form changes your weapon to Ogre fists and counts as being non-proficient. Any chance something could be done about it?

Accuracy is 2 lol
Armakoir  [developer] 18 Oct, 2018 @ 9:53pm 
Originally posted by BôL:
The Transmuter subclass (Wizard) is getting screwed by the accuracy penalty. Using the Ogre form changes your weapon to Ogre fists and counts as being non-proficient. Any chance something could be done about it?

Accuracy is 2 lol
Yep, can do
BôL 19 Oct, 2018 @ 3:33pm 
Don't wanna sound negative, I enjoy the changes and all the hard work put into it. I like the accuracy penalty for non-proficient weapons. In vanilla I didn't care much for the proficiencies since all it did was give me access to modal abilities.

Thanks for the acknowledgement and the mod. 👍
alejandro_1.3 23 Oct, 2018 @ 10:43am 
Hi, sorry my english, thanks for the mod. i have one question. my pet companion has a accuaracy penalty (maia bird), how can resolve that? i need a weapon profency for maia o is a bug?
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