Team Fortress 2

Team Fortress 2

Defragmenting Hard Hat 17%
Krysta Kream 27. sep. 2018 kl. 10:29
My opinion (pls read)
ok first off
This hat is actually the most interesting hat I've seen on the workshop. most hats are very detailed or are completely different/new from the main game however you my good sir decide to grab something that exists and make it something new and different and you have done it amazingly.
However making some of the polys flat just doesnt feel right without actual dimension e.g seperations from bottom of the hard hat to the side in the thumbnail but thats my only problem with it so good luck you have my vote
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Rapoza Dynamica  [udvikler] 27. sep. 2018 kl. 17:31 
Actually they are supposed to be polygons, like when you are 3d modeling, they have no thickness, the idea is about how a computer see the game... It's not about the meme everyone is doing of desintegrating :V its about BEEP BOOP COMPUPERS... and Kraftwerk
Krysta Kream 29. sep. 2018 kl. 3:55 
Oprindeligt skrevet af Rapoza:
Actually they are supposed to be polygons, like when you are 3d modeling, they have no thickness, the idea is about how a computer see the game... It's not about the meme everyone is doing of desintegrating :V its about BEEP BOOP COMPUPERS... and Kraftwerk
i understood it wasnt supposed to be a meme and that they're polygons but I was just thinking it would be cooler to give them some depth but it's nice either way
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