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Rapporter et oversættelsesproblem








Warning: Missing definition MyObjectBuilder_DemoComponentDefintion/Default
followed by Error: cannot load MWM track Models\Characters\animations\weapon_lean_down.mwm.
Models\Characters\animations\weapon_lean_up.mwm.
full log below
https://drive.google.com/file/d/1PkDe54-xPqWbQiErLLmjA5hIZ4JesNEI/view?usp=sharing
https://drive.google.com/file/d/1VSIRaS-AmB9ut1BVogfVe6nHtwTuVRwL/view?usp=sharing
UPDATE: I started a new survival game, rather than load an older game, and I haven't had a problem. I suspect tweaks to the base game are causing the problem. The only thing that's annoying is the periodic lag that occurs (single-player mode). It happened before this last update, so I'm not sure why. I'll do more experimenting.
last part of log
i dont really know where to find something in there
maybe someone can help me? thx
01:02:29.5013 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Game.Entity.MyEntity.RefreshModels(String model, String modelCollision)
at Sandbox.Game.Entities.MyCubeBlock.UpdateVisual()
at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateVisual()
at Sandbox.Game.Entities.Cube.MySlimBlock.UpdateVisual(Boolean updatePhysics)
at ModularEncountersSystems.World.NpcData.ProcessSecondaryAttributes()
at ModularEncountersSystems.World.NpcData.<ProcessPrimaryAttributes>b__52_0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 130
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Game.Entity.MyEntity.RefreshModels(String model, String modelCollision)
at Sandbox.Game.Entities.MyCubeBlock.UpdateVisual()
at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateVisual()
at Sandbox.Game.Entities.Cube.MySlimBlock.UpdateVisual(Boolean updatePhysics)
at ModularEncountersSystems.World.NpcData.ProcessSecondaryAttributes()
at ModularEncountersSystems.World.NpcData.<ProcessPrimaryAttributes>b__52_0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 130
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
01:02:29.5013 [INFO] Initializer: Generating minidump at D:\TCAFiles\Users\RuiP\2457243\Minidump.dmp
01:02:29.5013 [ERROR] Initializer: Keen broke the minidump, sorry.