ARK: Survival Evolved

ARK: Survival Evolved

Death Tweaks v0.7-Alpha
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Ghazlawl  [udvikler] 22. sep. 2018 kl. 23:13
Suggestions
If you have a suggestion please tell me about it here.
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Northerner 23. sep. 2018 kl. 0:54 
I have checked in solo game, all modes, everything perfectly works!!! I apologize for the translator!
Concerning the idea: can make buff after death! It was good for a hardcore! For example after the first death: experience or hp
- 50% (for 10 minutes) After each death to increase time. IMHO
Sidst redigeret af Northerner; 23. sep. 2018 kl. 0:54
Northerner 23. sep. 2018 kl. 1:00 
It that that unique and new, very convenient menu and all at the high level! Progress to you!!! I will monitor updating, but so far I accept everything and in this look :D
xBCrafted 23. sep. 2018 kl. 9:01 
The ability to wipe an entire tribe. (Tribe based hardcore survival anyone?)
Ghazlawl  [udvikler] 23. sep. 2018 kl. 9:59 
Oh my! I see some friendships hanging in the balance with that. :P
Ghazlawl  [udvikler] 23. sep. 2018 kl. 10:00 
@Aristotle - Thanks for making sure it works! I'll look into that.
Jax 23. sep. 2018 kl. 17:42 
I just wanted to add, you don't need the skin remover feature as there is an option in game settings to disable them. =}
Northerner 24. sep. 2018 kl. 2:00 
Have checked, playing 24 hours, 6 people, on a multiplayer! Everything perfectly works and suits us! There is only no inscription about losses of experience, I can what has passed that?
Northerner 24. sep. 2018 kl. 2:02 
And not much the strip (an arrow up) experience fades for a while! But it is normal.
ps: We have no claims, this Mods
it just the Miracle! He has returned to people interest which has gone out long ago! Thank you!
It has been obliged to be in the game by default!!!!
Sidst redigeret af Northerner; 24. sep. 2018 kl. 2:03
ArtySeahorse 26. sep. 2018 kl. 16:00 
One thing I’ve always wanted for ARK and not sure if it’s something you could do with this mod or wanted to incorporate, but it would be amazing if when you died your body would spawn at the nearest obelisk. I love how on Conan Exiles your body spawns at the desert starting area in a build free zone. If the spawn locations on death were at the obelisks there would be no more dying and spawning in peoples bases which is really annoying, both for the player and the server admins who have to rescue them. Just a suggestion 🤗

Could maybe be a whole new mod in itself, like when you create a character you can pick which obelisk your body spawns at. Be great if ARK had this function, rather than worrying about being trapped in someone’s base on starting a new server. If I had the skills to make a mod like this I would do it, but I don’t yet unfortunately.
Sidst redigeret af ArtySeahorse; 26. sep. 2018 kl. 16:04
Northerner 26. sep. 2018 kl. 22:29 
The idea is very good, but over her realization it is worth thinking! How will it occur? and whether there will be then chaos on obelisks, during a contact to bosses or when many players appear!
ArtySeahorse 26. sep. 2018 kl. 23:38 
Wouldn’t have to be on the obelisk itself, maybe just outside of it. But I believe this is one area ARK falls down on that Conan has right.
Northerner 27. sep. 2018 kl. 3:33 
I completely agree with you and I will repeat "the idea very good"! I hope the author of this masterpiece it sees and will be able to help us to embody our idea in reality :D
Northerner 27. sep. 2018 kl. 3:36 
Ghazlawl - As you think, it is difficult to rewrite spawn on 3 obelisks and to disconnect the main spawn?
Sidst redigeret af Northerner; 27. sep. 2018 kl. 3:37
Metal 5. dec. 2018 kl. 3:19 
Suggestion: When player dies, he can de level.

"You died - lost 15% exp. and that 15% was on edge of lvl 35"
Sidst redigeret af Metal; 5. dec. 2018 kl. 3:21
Ronin 27. apr. 2019 kl. 21:40 
It would be extremely not bad to have a lightweight version of the hardcore regime, namely to combine the function of loss of engrams and points lvl with the function of partial loss of experience.
For example, when setting up a loss of experience after death, 0.25 people are forced to redistribute points and engrams, taking into account lost experience and points.
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