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And I don't think 120 kills is a good idea though. Some people likes it but w/e, we will see if it is good or not.
Yes, on Snapfire the disadvantage is just the exorbitant burst that she has when arriving at the end game.
The Li'll shredder skill have a low cd (around 6s) and every time it is used it has a potential of 3 to 5 accurate kills. Another problem with this skill is that it has a very high burn to the point that anyone playing against it has no reaction to escape.
If you notice the score well, a snapfire player who plays the basics never gets below 40 kills at the end of matches. That is, a single player can easily reach up to 30% of his kills team alone and this is a disadvantage.
The problem with snafire in short is how easy it is to get kills without making much effort. It is at this point that it starts to become a disadvantage.