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Image: https://i.imgur.com/rkmFCbL.png
https://www.youtube.com/watch?v=7u_dBjqTmts
Also, I have noticed that some of the AI do not know how to use this new economic system and are forever in a state of default on their credit (i can see the debuff on their planets).
Lastly, industry is not growing fast enough in my playthrough. The energy sector lives in the negative values and occasionally that will affect other industries and make them become negative as well. I have no idea how to fix this aside from taking more and more star systems to provide my industries with the Hydrogen that they need, but even then I am lagging terribly behind.
Thanks for putting your time into this mod!
There is however a 'bug' in the current version, not so much of a bug as a limitation in the base game. It is 32bit and therefore the size of numbers are limited, so debt and industry wealth (a hidden value) in the workshop version will hit the limit if you play for long enough, which will have adverse effects. This is fixed for the next update.
@tzula - you don't. It's demand increases as industries it supplies grow.
I'm waiting until 2.2 to change this as physical resources and goods are brought into the economy, meaning the economy will be driven by both supply and demand (supply allows it to grow, demand encourages it to grow).
For now, you really only need to consider that energy, industrial materials, and chemical industries require energy, carbon/industrial metals/rare earth elements, and water/pnictogen/halides. Again, this is pretty loose though - Industrial metals and chemicals don't care about how many of each of their 3 types of resources they have, just that they total enough that their industries can grow to meet demand.
How do I let supplies grow? Simply have it be low tax and wait for the resource to be exploited?
Whats the difference between Surplus and Size too?