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Of course, I guess the dev team can use multiple ideas.
Corkscrew
Level 10 Railgun
+ Shot can be "charged" by holding down Attack - charged shots inflict knockback and a slowdown effect for 3 seconds once fully charged.
+ Has 25% faster reload speed
- 84% less rounds per clip
- 25% less primary ammo
- 90% pellets per shot
If everything goes right, you'll have a weapon that's about as accurate as a revolver (remember that the spread steadies when a weapon is unused for 1.5 seconds, and with the 1 ammo per clip forcing users to pick their shots, this gun will be fairly accurate). The damage will have a base of 60 per shot - up to 105 damage at point blank (scattergun ramp-up) or 90 damage (normal ramp-up). Personally, I think the 90 damage would fit it better, since this would be designed to change the Scout's role from a close-range pickmaker to a mid-range hindrance, sorta like a mix between the Shortstop and the Baby Face's. The "Charging" mechanic took a bit of thought - what I originally planned was start doing extra damage at 50%+ charge, but I thought that was too overpowered. I'm thinking it will take around 2 seconds to "charge" a shot - around the time it takes for a normal scout to line up a direct hit (y'know, the kind that doesn't just spam the stock scatter and hope for the best). If this stat gets passed, it'll completely revolutionize Scout gameplay and anti-Scout strategies. Even in my opinion, these are pretty bad stats, not because they're unbalanced, but because they deviate too much from the class. It's like giving a medic a shotgun (Although Valve did give him a crossbow). But you know, better bad than nothing.
Pros:
+20% faster reload speed on land
+25% damage against burning enemys
+10% less fire damage taken on werear
when on fire: gain mini-crits til fire wears off
Cons:
-15% damage under water
-5% reload speed under water
No random critical hits
1reload=5shots (something like that)
POSITIVE:
+250% Damage
Hit: Enemy gets in fire for 10 seconds.
+75 HP
+50% Movement speed
NEGATIVE:
Clip size: 1
No headshots.
-100 reload speed
-50% Max ammo.
No critical hits.
-30 Damage
-20 clip size
-20% Clipsize
+Hold Down Fire to charge, fuly charge does +50% damage
-15% accuracy
Set: Metal Menace
-Corkscrew
-Sun-On-A-Stick
-Bolt Boy
Effect: Run 10% faster
5% Shooting Speed
Are you actually serious?
I hope you're kidding when you said that - this is completely overpowered. Not many maps have water to start off with, making the cons pretty much null - the buffs, on the other hand, are over-the-top and will make this gun a direct upgrade to the stock scattergun.
If this guy is being serious, please kill him now.
+250% damage will deal 210 damage at medium range (That, for reference, will kill all but the Heavy if they don't have overheal), and will deal 315 damage with normal rampup and 368 damage with Scattergun rampup (Both kills a heavy in 1 hit, the latter quite possibly killing an overhealed heavy too). +75 health puts the scout on equal health with the soldier; for reference, the soldier is the SECOND HARDEST ♥♥♥♥♥♥♥ CLASS TO KILL IN THE ENTIRE GAME. By the time I got to +50% movement speed, I was 95% sure that this was a joke. Until I saw that you actually tried to balance these ♥♥♥♥ stats out with negatives.
Hm, I thought the corkscrew would be like something that would be shot out of the gun when fired; obviously, your reload animation pic put an end to that idea. The idea behind the railgun is that it uses the entire energy core in one, charged shot; the faster reload makes it easier for the user to last longer in long battles. Now that I look back at it, it's kinda weak; a damage boost or a reload boost wouldn't be a completely wasted idea. I'll pump out one more generic idea to tickle your pickle.
Corkscrew
Level 10 Flak Cannon
+ 20% damage bonus
+ Alt-fire: Launch all rounds in clip in an explosive package.
- 40% bullets per shot
- 33% clip size
- Has 10% slower reload speed
I don't feel creative right now, sowwy.
Alt-fire should create a Detonator-sized explosion, with about 80~100 damage on a direct hit and the fancy Source explosive distance damage scaling system depending on distance.
Corkscrew
Level 10 Screwblaster (Sounds awesome)
Pros:
(+) Sets enemies on fire on hit for two seconds, allowing for about an additional 6 damage.
(+) 20% Faster Reload Speed
(+) 25% Projectile Speed (This notes that there's not really kind of spray of bullets, it's like only one, the screw) (Not a hitscan weapon)
Cons:
(-) Damage is reduced on the travel of the screw, lasting up to a 75% Damage Penalty. (Therefore, a 60 damage shot would be reduced to 15 damage)
(-) -83.3% Clip Size (1 Screw per clip)
(-) -20% Primary Ammo Capacity (25 screws: +1 in clip at start, 25 in capacity = 26 screws)
(-) +20% Fire Vulnerability (Since fire can melt metal)
I think there's too many stats, but it's a start. Thanks for reading.
+ All ammo collected becomes helath
+ Has 40% faster reload speed
+ Fires special projectiles that deals damage based on distance traveled.
- Has -50% base damage
- Has 84% less rounds per clip
- Has 25% less primary ammo