Team Fortress 2

Team Fortress 2

Corkscrew v.2
~femmefatale~ 4. aug. 2019 kl. 23:14
Janitors Take on STATS: Corkscrew
Corkscrew:

Level 14 Flak Cannon
+ +20% Base Damage
+ Enemies are briefly ignited OR Lays down sharpened spikes traps that could slow enemies
- +20% more spread
- Limited Range, subject to gravity
| Weapon is projectile based |

An interesting weapon that would motivate scout to use a pistol again. A true hit and run weapon, meant to be used very up close and personal. What stops this from being over powered despite damage boost and ignition? The projectiles. It would shoot a bunch of sharpened shrapnel fragments, in a wide, innaccurate direction, making it so you couldn't engage in mid range combat. You'd have to rely on your pistol for that, meaning you'd have to sacrifice your other non pistol options. Interesting Idea i think, critiques?
< >
Viser 1-2 af 2 kommentarer
~femmefatale~ 4. aug. 2019 kl. 23:16 
If it could lay down spikes thatd slow players, it would be banned in competitive lmao

UNLESS

Scout would have to do a charged shot like Demo mans sticky launcher, that could make that feature a little more balanced. I think the temporary ignition is good though
Sidst redigeret af ~femmefatale~; 4. aug. 2019 kl. 23:17
ConsumerOfProducts 22. aug. 2019 kl. 8:39 
light up enemys is better.finally gives us a reason to use the sun on a stick .other then to meme and annoy people of course
< >
Viser 1-2 af 2 kommentarer
Per side: 1530 50