Garry's Mod

Garry's Mod

Enhanced Sandbox NPCs
my striders only work on gm_construct help
help me i beg you
< >
1-4 van 4 reacties weergegeven
Blixibon  [ontwikkelaar] 12 jan 2021 om 23:08 
I assume by "work" you mean "move". Striders only move on maps with strider nodes. Quoting from the FAQ:
Origineel geplaatst door Blixibon:
Make sure the map you're playing on has strider nodes. Most maps on the workshop state whether they have strider nodes, but you could often test it by just seeing if they move when you get out of their sight. You should be spawning your strider where these nodes are available. Also make sure the strider movement setting is enabled. (See Utilities > Enhanced Sandbox NPCs > Settings) You can also try cleaning up or reloading the map. If the strider was moving before but stopped moving, it might have gotten stuck on something and canceled everything. Replace the strider or try typing "ent_fire !picker settargetpath esboxnpcs_striderpath1" in the console while looking at it.
I'm having the same issue. I've used the "ai_nodes" command to look at the nodes of a few maps that should work but don't (gm_genesis, gm_bigcity, gm_flatgrass), and I noticed that only construct has nodes in the air, while all the others I checked only had nodes in the ground. Could this be the cause of the issue?
Laatst bewerkt door Shorng; 12 okt 2022 om 11:29
Origineel geplaatst door Shorng:
I'm having the same issue. I've used the "ai_nodes" command to look at the nodes of a few maps that should work but don't (gm_genesis, gm_bigcity, gm_flatgrass), and I noticed that only construct has nodes in the air, while all the others I checked only had nodes in the ground. Could this be the cause of the issue?
but that begs the question, is it possible to make a mod that generates air nodes?
< >
1-4 van 4 reacties weergegeven
Per pagina: 1530 50