Team Fortress 2

Team Fortress 2

The Hypodermic Dilemma
FX 1. jan. 2015 kl. 15:47
Staaats~!!
My option;

When Active:

+10% Damage.
+20% Resistance against explosives.

-50% Clip-size.
-20% Firing. speed.

:narumi:
Sidst redigeret af FX; 1. jan. 2015 kl. 15:47
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Xivilai 10. feb. 2015 kl. 3:23 
Good stats
VTEC kicked in yo 13. mar. 2015 kl. 0:21 
It looks like an advanced stock syringe gun, so:
+10% damage
+25% firing rate
+50% projectile speed
-25% slower reloading
+10% damage from all sources recived
BenjamiNook 29. mar. 2015 kl. 13:09 
+20% projectile speed
20% more accurate
20% damage bonus
Piercing bullets- can hit multiple players with 1 shot
On kill: +10% Ubercharge
20% Slower Ubercharge Build Rate
20% slower firing speed
20% slower move speed while active
10% slower weapon switch
fartcruncher98 30. mar. 2015 kl. 21:10 
+35% More accurate,
+ Never arches,
- As range increases, damage goes down by 5.
- Does only 85% Dmg to scouts,
+ On hit, increases Uber Meter by 1% (Or 5%)
meep 1. apr. 2015 kl. 0:27 
Why are there such dull stats on every thread like this? Enough of this % stuff, give us some real inventive and game changing mechanics like; Adds double jump to Medics movement set, or upon kill teleport to dead corpse. Those are ♥♥♥♥ ideas, but at least they're different.
PaidActor 2. apr. 2015 kl. 8:25 
Oprindeligt skrevet af meep:
Why are there such dull stats on every thread like this? Enough of this % stuff, give us some real inventive and game changing mechanics like; Adds double jump to Medics movement set, or upon kill teleport to dead corpse. Those are ♥♥♥♥ ideas, but at least they're different.
tele medic yes
FX 2. apr. 2015 kl. 16:40 
Oprindeligt skrevet af meep:
Why are there such dull stats on every thread like this? Enough of this % stuff, give us some real inventive and game changing mechanics like; Adds double jump to Medics movement set, or upon kill teleport to dead corpse. Those are ♥♥♥♥ ideas, but at least they're different.

Actually you are right. I was onto the same thing not so long ago.

Plus, this thread is quite old. And I wanted to introduce some defence for the Medic.
ciel 3. apr. 2015 kl. 13:34 
+10% more damage while active
+ Dont Take any fall damage
-50% less ammo per clip
-5% Firing Speed
-8% WalkSpeed while active
If you point down and hold fire you will do a syringe jump but when you run out of ammo in your gun you will fall
FusroDOG 3. apr. 2015 kl. 16:12 
Oprindeligt skrevet af JayFeather:
+10% more damage while active
+ Dont Take any fall damage
-50% less ammo per clip
-5% Firing Speed
-8% WalkSpeed while active
If you point down and hold fire you will do a syringe jump but when you run out of ammo in your gun you will fall
sounds grood to me... only... maybe give or take... -15% clip size and +5% uber for each hit.
VTEC kicked in yo 4. apr. 2015 kl. 12:57 
Oprindeligt skrevet af JayFeather:
+10% more damage while active
+ Dont Take any fall damage
-50% less ammo per clip
-5% Firing Speed
-8% WalkSpeed while active
If you point down and hold fire you will do a syringe jump but when you run out of ammo in your gun you will fall

-5% firing speed? this won't make any diference, put at least 10%
do the same with the walk speed
fartcruncher98 4. apr. 2015 kl. 15:57 
Oprindeligt skrevet af PootisMan:
Oprindeligt skrevet af JayFeather:
+10% more damage while active
+ Dont Take any fall damage
-50% less ammo per clip
-5% Firing Speed
-8% WalkSpeed while active
If you point down and hold fire you will do a syringe jump but when you run out of ammo in your gun you will fall

-5% firing speed? this won't make any diference, put at least 10%
do the same with the walk speed

Auctually, it will make a minor difference.
FX 4. apr. 2015 kl. 16:07 
Oprindeligt skrevet af PSquiddy:
Oprindeligt skrevet af PootisMan:

-5% firing speed? this won't make any diference, put at least 10%
do the same with the walk speed

Auctually, it will make a minor difference.

99%.

Different enough~? :narumi:
fartcruncher98 4. apr. 2015 kl. 16:10 
Oprindeligt skrevet af Rage-Inducing Irony:
Oprindeligt skrevet af PSquiddy:

Auctually, it will make a minor difference.

99%.

Different enough~? :narumi:

Nice little woman. Go make me a sammich
spaceballs the fan 7. apr. 2015 kl. 0:42 

When Active:

+10% Damage.
+25% firing rate
+50% projectile speed
On kill: +10% Ubercharge
melle on you is minicritz
20% slower weapon switch
BELL TOAD BOLD 29. maj 2015 kl. 19:34 
i think medic needs some attack-focused team support, maybe -15% damage but targets hit take minicrits, -10% reload speed. so you would rain the battlefield with these and your pocket would deal the damage, like a minikritzkrieg
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