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Zgłoś problem z tłumaczeniem
+30%
-Knocks back enemies.
-50% slower firing speed.
It's an anvil for god sake. those are heavy.
-10% Walking speed when used
-50% Swing rate
Knockback on enemy and on user when swinged
I have another idea too:
Always something 250-300 damage, it kills scouts, spies and some instantly
It doesnt kill heavies and some medic overhealed
It has long swing time/
You hold mouse button and it charges it, more damage when you hold longer
- Walking speed -15%
- Cant jump, when sticky jump, it makes normal jump
On hit to enemy:
- Cant walk for 0.5/2 seconds
- Cant jump for 0.5/1.5 seconds
-HELLA KNOCKBACK
-20% swing rate?
POSITIVE:
+50% Damage
Hit: Enemy's speed falls -30% for 5 seconds.
NEGATIVE:
-25% Walking speed
Player cant jump.
-40 Attack speed
OR
"The Demon... I Mean, The Demoman has joined to game!"
POSITIVE:
Critical hits' damage is always 350.
Player haves no knockback.
Kill enemy and get critical hits for 3 seconds.
NEGATIVE:
Player cant jump, even with explosives.
+200% Falldamage
No random critical hits.
OR
"Throw enemies to their death!"
POSITIVE:
Hit: Knockback (+50% from airblast)
Hit: Enemy gets "jarated".
You can do critical hits when enemy is jarated, but then damage is normal.
NEGATIVE:
-100% damage
No random critical hits.
[-] 25% slower swing rate
[-] No random critical hits
+25% Knockback to enemies
+Cannot recieve knockback, even by airblasting.
-Player can't jump(Because, try jumping with an avil! TRY.)
-Move 25% Slower
-35% Less Weapon Speed
I could imagine this working like the ulapools caber (you know what i mean) with the first hit having more damage and then you being faster (because the anvil broke) or something
-20 % movment speed
-if you hit 0.5 seconds stun
-swingtime 5 seconds
+60 Damage
-20 Move slower
can't combinate with shield boost
+25% damage
- knockback when hit
head explodes when killed
loud noise when hit