Team Fortress 2

Team Fortress 2

Anvilmann's Smithing Hammer
Stats for this weapon?
I think I got the Perfect stats:


+15 damage
- Knockback once hit (Cant really Demoknight with this weapon.)
- 25 slower swing rate.


Any others?
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Wyświetlanie 1-15 z 44 komentarzy
getting hit in the face with an anvil is more than 15% more.
+30%
-Knocks back enemies.
-50% slower firing speed.
It's an anvil for god sake. those are heavy.
Początkowo opublikowane przez I have no keyboard:
getting hit in the face with an anvil is more than 15% more.
+30%
-Knocks back enemies.
-50% slower firing speed.
It's an anvil for god sake. Those are heavy.
I agree, but it should also have like +25-35% critical strike chance, cuz, you know, it's an anvil on a sword, so it's gotta hit some vital part SOMETIME, right? Also, the lower the enemy who you are attacking's health is, the more damage it deals, as getting getting hit in the face with an anvil on a sword is probably going to kill you after you've been struck by like several arrows and stuff. So, I'd disagree with the damage increase, maybe like -20% damage, but for every 1/5 of health the enemy is missing, it deals like +10% damage, up to a total of +30%. (Because, chances are that the anvil is in pretty bad shape with a sword stuck in it and all, and the sword can't be very good either, as it's still in the anvil, but, you know, it's still going to cause some major damage, because, think about it. Getting hit in the face with an anvil on a sword has got to cause SOME damage after that guy's been shot in the face with like +5 arrows, right? right?)
Demokatze 29 maja 2013 o 3:33 
I agree with the lower swing rate, as you say- it's a anvil, for goodness sake. But, wouldn't a good idea for the anvil, if it hits you, to produce stun on a critical, rather than induce damage? If you were hit in the face with a anvil (if you lived) you'd have a pretty bad concussion. Or is that OP?
Jouppi 29 maja 2013 o 7:18 
+50% Damage
-10% Walking speed when used
-50% Swing rate
Knockback on enemy and on user when swinged

I have another idea too:
Always something 250-300 damage, it kills scouts, spies and some instantly
It doesnt kill heavies and some medic overhealed
It has long swing time/
You hold mouse button and it charges it, more damage when you hold longer

- Walking speed -15%
- Cant jump, when sticky jump, it makes normal jump

On hit to enemy:
- Cant walk for 0.5/2 seconds
- Cant jump for 0.5/1.5 seconds
Ostatnio edytowany przez: Jouppi; 30 maja 2013 o 7:00
Tianes  [producent] 29 maja 2013 o 9:46 
Początkowo opublikowane przez DemoKatze (Medic on explosives):
I agree with the lower swing rate, as you say- it's a anvil, for goodness sake. But, wouldn't a good idea for the anvil, if it hits you, to produce stun on a critical, rather than induce damage? If you were hit in the face with a anvil (if you lived) you'd have a pretty bad concussion. Or is that OP?
If the crit rate would be lowered it could be something interesting.
Komplettpaket 29 maja 2013 o 12:23 
-15% walking speed or even inability to jump when used
-HELLA KNOCKBACK
-20% swing rate?
⌐¬ 30 maja 2013 o 0:39 
"Like excalibur, but still in stone."

POSITIVE:
+50% Damage
Hit: Enemy's speed falls -30% for 5 seconds.

NEGATIVE:
-25% Walking speed
Player cant jump.
-40 Attack speed

OR

"The Demon... I Mean, The Demoman has joined to game!"

POSITIVE:
Critical hits' damage is always 350.
Player haves no knockback.
Kill enemy and get critical hits for 3 seconds.

NEGATIVE:
Player cant jump, even with explosives.
+200% Falldamage
No random critical hits.

OR

"Throw enemies to their death!"

POSITIVE:
Hit: Knockback (+50% from airblast)
Hit: Enemy gets "jarated".
You can do critical hits when enemy is jarated, but then damage is normal.

NEGATIVE:
-100% damage
No random critical hits.
Ostatnio edytowany przez: ⌐¬; 30 maja 2013 o 1:02
racknae 30 maja 2013 o 18:48 
[+] Sweetspot at the end of the sword deals 25% more damage
[-] 25% slower swing rate
[-] No random critical hits
Ostatnio edytowany przez: racknae; 30 maja 2013 o 18:49
Soundpulse (Zbanowany) 31 maja 2013 o 11:15 
+30% Damage Increase
+25% Knockback to enemies
+Cannot recieve knockback, even by airblasting.
-Player can't jump(Because, try jumping with an avil! TRY.)
-Move 25% Slower
-35% Less Weapon Speed
most likely to become a scullcuter-reskin
I could imagine this working like the ulapools caber (you know what i mean) with the first hit having more damage and then you being faster (because the anvil broke) or something
ao9zo 31 maja 2013 o 16:05 
100 instant damage
-20 % movment speed
-if you hit 0.5 seconds stun
-swingtime 5 seconds
pooed david 1 czerwca 2013 o 2:51 
-50 Attack time
+60 Damage
-20 Move slower
can't combinate with shield boost
Początkowo opublikowane przez Peter Zwegat:
most likely to become a scullcuter-reskin
I could imagine this working like the ulapools caber (you know what i mean) with the first hit having more damage and then you being faster (because the anvil broke) or something
Mate, I seriously doubt you can break solid steel on a persons bare skull.
kazzu 1 czerwca 2013 o 6:55 
-25% fire rate
+25% damage
- knockback when hit
head explodes when killed
loud noise when hit
juhn 1 czerwca 2013 o 11:31 
stop with the logical stats. this is tf2
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