Killing Floor

Killing Floor

WeaponsWorkShop
nelson01023 12. dec. 2014 kl. 17:45
How Do I Edit A Trader Weapon's Description?
A question that's been boggling my mind is how do I edit a trader's weapon description?
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BadKarMa  [udvikler] 12. dec. 2014 kl. 18:03 
Unless you create a new weapon you simply don't.
nelson01023 12. dec. 2014 kl. 18:06 
Oprindeligt skrevet af BadKarMa:
Unless you create a new weapon you simply don't.
So... it isn't possible to edit a weapon's trader description? I wanted to edit one description which was russian tilde language.
Sidst redigeret af nelson01023; 12. dec. 2014 kl. 18:07
BadKarMa  [udvikler] 12. dec. 2014 kl. 18:07 
The description is connected to the weapon itself. You have to edit the pickup class. In there you can change the description by changing the default properties:
defaultproperties { Description="An advanced fully automatic shotgun." }

If you want to do that for an existing weapon, you will have to extend the pickup class and generate a new weapon.
BadKarMa  [udvikler] 12. dec. 2014 kl. 18:12 
Oprindeligt skrevet af Nelson01023:
So... it isn't possible to edit a weapon's trader description? I wanted to edit one description which was russian tilde language.
It is possible to do so, but it requires some work and I don't think, it will pay off for you. As said in the post before you could create an exact extension to that weapon, which has a different description (in your case it would also have a different name). You will have to compile it and then add it manually to the WeaponsWorkShop.
Sidst redigeret af BadKarMa; 12. dec. 2014 kl. 18:12
BadKarMa  [udvikler] 12. dec. 2014 kl. 18:15 
To be clear: The "~~~" weapon would still exist (and you have to deactivate it in the mutator-settings of the WWS), but there would be a second version, that has a proper name. Maybe it would be easier to ask the weapons creator to update it. But since it is a rather old weapon, I doubt it.

I'm not sure though, if there wasn't an updated version anyways? Do you know how the weapon is called?
Sidst redigeret af BadKarMa; 12. dec. 2014 kl. 18:15
nelson01023 12. dec. 2014 kl. 18:27 
Oprindeligt skrevet af BadKarMa:
To be clear: The "~~~" weapon would still exist (and you have to deactiveate it in the mutator-settings of the WWS), but there would be a second version, that has a proper name. Maybe it would be easier to ask the weapons creator to update it. But since it is a rather old weapon, I doubt it.

I'm not sure though, if there wasn't an updated version anyways? Do you know how the weapon is called?
Since I'm new to doing this, I need the gun files location. Like are they in the "system" folder ?
BadKarMa  [udvikler] 12. dec. 2014 kl. 18:53 
Oprindeligt skrevet af Nelson01023:
Since I'm new to doing this, I need the gun files location. Like are they in the "system" folder ?
If you know which weapon has the ~~~~, then you can check its Steam Workshop page, as every modder mentions the appropriate pickup class there. Just extend it - no need to decompile it since you only want to change the defaultproperties.

You will also have to install the Killing Floor SDK, if you haven't already.

Have you done any custom stuff in an unreal-based game before? Please don't feel discouraged by me, but I can't provide you with everything. I recommend checking the Tripwire forums (on their homepage, not on steam), as there are many helpful modding tutorials.
Sidst redigeret af BadKarMa; 12. dec. 2014 kl. 18:57
nelson01023 12. dec. 2014 kl. 19:17 
Oprindeligt skrevet af BadKarMa:
Oprindeligt skrevet af Nelson01023:
Since I'm new to doing this, I need the gun files location. Like are they in the "system" folder ?
If you know which weapon has the ~~~~, then you can check its Steam Workshop page, as every modder mentions the appropriate pickup class there. Just extend it - no need to decompile it since you only want to change the defaultproperties.

You will also have to install the Killing Floor SDK, if you haven't already.

Have you done any custom stuff in an unreal-based game before? Please don't feel discouraged by me, but I can't provide you with everything. I recommend checking the Tripwire forums (on their homepage, not on steam), as there are many helpful modding tutorials.
No,I'm not experienced and I do have the SDK and I think the SDK is messed up for me.
nelson01023 12. dec. 2014 kl. 19:18 
Oprindeligt skrevet af BadKarMa:
Oprindeligt skrevet af Nelson01023:
Since I'm new to doing this, I need the gun files location. Like are they in the "system" folder ?
If you know which weapon has the ~~~~, then you can check its Steam Workshop page, as every modder mentions the appropriate pickup class there. Just extend it - no need to decompile it since you only want to change the defaultproperties.

You will also have to install the Killing Floor SDK, if you haven't already.

Have you done any custom stuff in an unreal-based game before? Please don't feel discouraged by me, but I can't provide you with everything. I recommend checking the Tripwire forums (on their homepage, not on steam), as there are many helpful modding tutorials.
Found the pickup,now where's the file located?
BadKarMa  [udvikler] 13. dec. 2014 kl. 3:08 
Oprindeligt skrevet af Nelson01023:
Found the pickup,now where's the file located?
As every mod/mutator it is compiled in a package in the System folder. You won't need the actual file and in fact you must not change it. Just extend it. If you don't know how to extend a class, please search for some unrealscript tutorials. This is very basic. You will also want to look up tutorials on how to compile your work.

This is as far as I go. Neither am I a weapons creator nor is this a coding forum. Good luck!
Sidst redigeret af BadKarMa; 13. dec. 2014 kl. 3:09
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