Garry's Mod

Garry's Mod

ASTW2 - Extended
 Toto téma bylo přilepeno, takže je nejspíš důležité
8Z  [vývojář] 29. čvc. 2018 v 17.58
Feedback Megathread
If you want new weapons, a new feature, or have an issue to report, post it here!

Before reporting a bug, please be as detailed as possible - that allows me to locate the issue more easily.

Cheers!
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Zobrazuje se 114 z 14 komentářů
Since your adding M9K Weapons, add the USAS, SCAR, Vector, Bizon, and other M9K weapons. (If possible, add some spawn icons.)
8Z  [vývojář] 30. čvc. 2018 v 8.11 
Moinriv původně napsal:
Since your adding M9K Weapons, add the USAS, SCAR, Vector, Bizon, and other M9K weapons. (If possible, add some spawn icons.)
Spawn icons (and kill icons) are planned. As for M9K weapons, I'm planning on transferring them into low-poly models to reduce incompatibility and minimize addon size.
Oh ok thanks :)
Could you possibly add the Walther WA-2000 sniper?
Also, I do got a bug to report, I did report this in the original ASTW2 bug report thread but I might as well put this here as well.

ASTW2 NPC weapons aren't saved properly when saving in the spawn menu. Basically, upon loading a saved game, all NPCs have their weapon replaced with whatever weapon you have selected in the ASTW2 NPC Weapon Override or any NPC that had a ASTW2 weapon loses it if a non ASTW2 weapon is selected.

(Saving with console works though so it probably has to do with how Garrysmod spawnmenu saving works.)
Naposledy upravil Pingu; 2. srp. 2018 v 22.12
8Z  [vývojář] 4. srp. 2018 v 5.27 
Terraformer9x původně napsal:
Also, I do got a bug to report, I did report this in the original ASTW2 bug report thread but I might as well put this here as well.

ASTW2 NPC weapons aren't saved properly when saving in the spawn menu. Basically, upon loading a saved game, all NPCs have their weapon replaced with whatever weapon you have selected in the ASTW2 NPC Weapon Override or any NPC that had a ASTW2 weapon loses it if a non ASTW2 weapon is selected.

(Saving with console works though so it probably has to do with how Garrysmod spawnmenu saving works.)

Thank you for the report. Unfortunately this seems like more of an issue on ASTW2's part (as it is related to its NPC weapon override code, which I did not modify).

I might take a look into it once I get time, but you might have better chances with Arctic.

As for WA2000, if there is a suitable (preferrably low-poly) model, I can add it with ease.
Naposledy upravil 8Z; 4. srp. 2018 v 5.27
8Z původně napsal:
Terraformer9x původně napsal:
Also, I do got a bug to report, I did report this in the original ASTW2 bug report thread but I might as well put this here as well.

ASTW2 NPC weapons aren't saved properly when saving in the spawn menu. Basically, upon loading a saved game, all NPCs have their weapon replaced with whatever weapon you have selected in the ASTW2 NPC Weapon Override or any NPC that had a ASTW2 weapon loses it if a non ASTW2 weapon is selected.

(Saving with console works though so it probably has to do with how Garrysmod spawnmenu saving works.)

Thank you for the report. Unfortunately this seems like more of an issue on ASTW2's part (as it is related to its NPC weapon override code, which I did not modify).

I might take a look into it once I get time, but you might have better chances with Arctic.

As for WA2000, if there is a suitable (preferrably low-poly) model, I can add it with ease.

Alrighty ^^

In regards to the low poly WA2000 model, the best bet would probably be for a GoldSrc version of one converted to Source or the one in Counter Strike Online.
The only suggestion I can make is for the addition of an Elephant Gun. Basically, take the Coach Gun model, but add rifle sights to it and make it fire a single, ludicrously powerful bullet.
8Z  [vývojář] 18. srp. 2018 v 23.31 
TankCatapult původně napsal:
The only suggestion I can make is for the addition of an Elephant Gun. Basically, take the Coach Gun model, but add rifle sights to it and make it fire a single, ludicrously powerful bullet.

I don't know how to edit models just yet. I'll note this as a possible weapon when I get to it (which is unlikely).
I want to report a bug related to the bomblets: without infinite ammo they won't work. even if i have ASTW 2.0 grenades (the hud shows that it uses grenades as ammo) the astw ammo counter still shows 0 and i can't use them . (only for bomblets, with other grenade using weapons everything is fine)
There's another error: when wielding hl2 crowbar, gravity gun, physgun, hl2 rocket launcher, hl2 grenade it will spam errors in console and not show any hud at all (that's when always ASTW hud is enabled)
8Z  [vývojář] 1. říj. 2018 v 10.49 
Asais10 původně napsal:
snip

Thank you for your report. Bomblets are using its own ammo types I believe - I'll see what I can do about it.

As for the second issue, that sounds more like an issue related to ASTW2 and not my addon. Can you test it without ASTW2E, and provide error logs (which should be in console)?

I'm not actively developing this right now, but I'll get to fixing it when I get time.
I don't know if this is a bug or a setting I just can't find, but whenever I install the extended addon the hipfire crosshair disappears. The 'enable hipfire crosshair' option in the ASTW2 menu doesn't bring it back, and I can't find any option in ASTW2 Extended's menu that does. The crosshair only appears when I aim with right click. I've tried this with only ASTW2 and Extended installed so I know addon compatibility isn't an issue if this is a bug.
my only issue that whenever a npc uses a astw2 weapons with astw 2 extended results in the npc shooting nothing and spewing one error in the console
Naposledy upravil [F2P]MakrusUnder; 3. zář. 2022 v 13.17
please update the addon again the bugs are really killing this great weapon base
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