Counter-Strike 2

Counter-Strike 2

Night_Office - ZombieSwarm
Raiseo 26 May, 2013 @ 3:50pm
Review and opinion
Funny map, I like it and I hope it gets better, but there are some things that bother me:
1. Bots, terrorist or not, get stuck trying to open the two locked doors, when they do that they ignore the whole world around them, getting backstabbed rather easily by players/zombies.
2. The map is too small and too straightforward, 1 minute in the game and I knew every corner of it.
3. The light problem, it's not about the darkness, it's about the strategic position of light, and this map has very little of it.
4. Possibly longer rounds, like by 1 minute, it's fairly easy to survive without that.
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Showing 1-4 of 4 comments
ChilliCorgo  [developer] 30 May, 2013 @ 3:24am 
1. Fixed, was locked for a reason! ;)
2. How about now? It might still be a bit straight forward...
3. I'm very new to map making so some tips and tricks would be nice.
4. Didn't really understand what you ment there... :/
Raiseo 30 May, 2013 @ 3:29am 
Yeah I saw the new map, you did a better job with lights too :) I like it more now, but some bots still get stuck on the locked door behind the CT spawn (terrorist ones).
For the tip and tricks, sorry, I know nothing of CS GO maps, perhaps adding some furniture like lamps but broken would do the darkness trick you are looking for.
As for the last point, ignore it, I was playing on Competitive and had a lot less zombies because the limit on the teams is 5 people per team, I understand now it has to be played on casual, because it was easy to survive before.
:csgogun: Keep up the good work ^-^/
ChilliCorgo  [developer] 30 May, 2013 @ 3:31am 
Thanks, never had the problem with that door though... :/ will have to look in to that! :)
I will add some more props as well, just wanted to get the map it self done first! :)
Last edited by ChilliCorgo; 30 May, 2013 @ 3:31am
Raiseo 30 May, 2013 @ 3:54am 
Cool, I'll be waiting.
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Showing 1-4 of 4 comments
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