Garry's Mod

Garry's Mod

Jazztronauts
(Q) 6 Nov, 2024 @ 8:38am
Game hitching for 30+ seconds when stealing props?
For some reason the game is hitching whenever i pick up a prop that is slightly large (couches, stacks of boxes, etc) and spamming the console with this:

Warning! LZMA compression header is invalid!
Extraction failed! models\props\cs_office\shelves_metal.vvd ( ERR: 1 )
HITCHED: 2.639s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 537
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 2.657s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 537
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 2.657s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 537
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 2.147s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 546
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 0.710s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 546
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 0.706s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 546
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 0.707s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 546
(Recommended: Call 'Yield' more often to release timeslice to engine)

Warning! LZMA compression header is invalid!
Extraction failed! models\props\cs_office\shelves_metal.vvd ( ERR: 1 )
HITCHED: 0.728s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 546
(Recommended: Call 'Yield' more often to release timeslice to engine)

I don't know if this addon is still updated or if there's a fix to this.

Edit:
Also when the couch finally did load, it broke horribly:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3361136382

Edit 2: Map is probably just cursed for some reason restarting gmod multiple times seems to have fixed it?
Last edited by (Q); 6 Nov, 2024 @ 8:57am
< >
Showing 1-1 of 1 comments
Sierra Foxtrot  [developer] 6 Nov, 2024 @ 7:41pm 
This is a known issue that's been fixed off of the workshop version. Can be found here[github.com] (solo fix for it) or here[github.com] (lots of other fixes/additions)
The issue is related to models packed inside maps being decompressed for processing by our "void shell" system.
Last edited by Sierra Foxtrot; 6 Nov, 2024 @ 7:42pm
< >
Showing 1-1 of 1 comments
Per page: 1530 50