Team Fortress 2

Team Fortress 2

Sergeant's Squawk Box
LossyInput 21 Sep, 2014 @ 1:44pm
Stats
-35% Rage increase
-15% damage when in use
Enemies hilighted when in use
No healing from any sources when in use
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Showing 1-15 of 20 comments
Grifter  [developer] 9 Oct, 2014 @ 6:45am 
good idea
yeehaw larry 25 Oct, 2014 @ 4:25pm 
That Would Suck Though If You Cant Heal From Sources :/
Commander Soldier 17 Jul, 2015 @ 10:19am 
Needs some buffs and it is good.
RangerLab 20 Aug, 2015 @ 4:24am 
idk, it seems like there's no buffs other than the highlight, which is great, but not worth losing damage and no healing. Maybe instead something like this:

Damage builds Rage. When activated, enemies and structures in a large radius are highlighted for the team. Highlighted players are slowed 5%.

Pros:
- -35% Rage Meter (takes 35% less damage to charge)

Cons:
- -15% damage while in use
honk mimimimi 21 Aug, 2015 @ 9:24pm 
Originally posted by |Syke| RangerLab:
idk, it seems like there's no buffs other than the highlight, which is great, but not worth losing damage and no healing. Maybe instead something like this:

Damage builds Rage. When activated, enemies and structures in a large radius are highlighted for the team. Highlighted players are slowed 5%.

Pros:
- -35% Rage Meter (takes 35% less damage to charge)

Cons:
- -15% damage while in use
i do ike that idea, but 5% seems minimal, so if you need a slow mechanic, it should be more than just 5%. i aint no statistic man, but 5% is too small, and it should be something else other than slow. maybe a mechanic that, idk, whenever you hit somebody, porportionate to damge, you get pushed up into the air a bit farther and forward a bit, so this could pair greaty w/ airstrike. idk, but if u do dat, you should have the dmg decrease be ~25%, and no random crits while in use, and less of the pro.
so:
Damage builds Rage. When activated, enemies and structures in a large radius are highlighted for the team. You are pushed higher up and forward an amount poportionate to damage.
+ -25% Rage meter
- -25% Damage while in use
Last edited by honk mimimimi; 21 Aug, 2015 @ 9:28pm
PacMania67 22 Aug, 2015 @ 3:58pm 
Stat Ideas:

Negatives:
-5% max health on wearer

On Rage:
-15% damage vulnerability

Positives:
+35% rage duration

On Rage:
+15% damage bonus
+10% Crit Chance on nearby teammates
+Kills regenerate 35% of yours and nearby teammates health (can overheal)

On Taunt with Weapon Active: Plays some sort of a tune
Last edited by PacMania67; 22 Aug, 2015 @ 3:58pm
+10% Ammo capacity for all weapons

On Buff:
+10 Firing speed
Damage given will be returned as ammo
RangerLab 24 Aug, 2015 @ 9:53am 
Originally posted by Spongebobu:
+10% Ammo capacity for all weapons

On Buff:
+10 Firing speed
Damage given will be returned as ammo

I like this idea, actually. Pretty interesting, and simple.
Brick Daddy 17 Nov, 2015 @ 5:46pm 
rage builds through damage done.
charges 35% faster
25% buff duration
40% larger buff radius

when banner deployed, all teamates get a speed boost on kill affect, which caps off a 6 kills, or a 60% boost. their weapons do -10% damage when under effect.
I'm getting in on this action
Upon banner activation, applies a buff that causes all who are affected to build rage, boost, charge, and uber by 20%, shortens cooldowns by 20%, and regenerate small amounts of ammo
Increase wielder's capture value by 1 while activated
20% faster reload speed passively on wielder
Charges at the same rate as the concherer, which charges faster than the other 2 banners.
PROS
only 300 damage to charge
when using rage,you and nearby teammates gets ammo every second,medics gets uber 50% faster,50% faster melee swing speed(no scouts),and slow down enemies in your area
CONS
-15 max health on wearer
Originally posted by Hunny boop:
PROS
only 300 damage to charge
when using rage,you and nearby teammates gets ammo every second,medics gets uber 50% faster,50% faster melee swing speed(no scouts),and slow down enemies in your area
CONS
-15 max health on wearer
That is EXTREMELY overpowered.
Originally posted by . : : UBER : : .:
Originally posted by Hunny boop:
PROS
only 300 damage to charge
when using rage,you and nearby teammates gets ammo every second,medics gets uber 50% faster,50% faster melee swing speed(no scouts),and slow down enemies in your area
CONS
-15 max health on wearer
That is EXTREMELY overpowered.
500 damage to charge?
Originally posted by Hunny boop:
Originally posted by . : : UBER : : .:
That is EXTREMELY overpowered.
500 damage to charge?
The stock banners cost 600 damage to charge, and that massive boost to ubercharges is overpowered as all hell, regardless of what weapons you put it on.
In other words, you need to change the stats, not the rage cost.
Originally posted by . : : UBER : : .:
Originally posted by Hunny boop:
500 damage to charge?
The stock banners cost 600 damage to charge, and that massive boost to ubercharges is overpowered as all hell, regardless of what weapons you put it on.
In other words, you need to change the stats, not the rage cost.

400 damage to charge and no ubercharge boost then.if still overpowered,i kill myself.
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