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In mod.config you can set the key to throw.
Except other key and no energy, there is no difference to the original.
<KeyCode>G</KeyCode>
Then it will replace normal glowstick or game will throw 2 glowsticks? (or you didn't test it yet)
Also I have been discouraged from trying plugins (especially since google has X amount of programs and first one "dnspy" doesn't work quite good)
Seeing the code... It discourages me even further from trying it lol
That's why I put it on T standard. But you and every player feel free to use your favorite.
Every sting in left column is useable:
https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?redirectedfrom=MSDN&view=netframework-4.7.2#felder
dnspy is a good program (very powerful), but to look in the code, ilspy is quite enough.
when I tried to see code I have ended up with a lot of random strings of letters and number and code was rarely seen there ;-;
I have just guessed that something is broken then
Will it be problem If I just combine my mod with your plugin?
I know people who totally dislike going into files to configure something (change <KeyCode>T</KeyCode> to something they want) even if you fully explain how to do this, those guys could just craft glowsticks and throw them.
It couldn't be local one then. (If I recall correctly being local allows mod to be used even if it's not on the server's mod list)
edit:
If you want it local then it's no problem, I would have my mod with only crafting and you could upload the plugin one as another mod.
It would be funny if it had name like "Powerless Glowsticks+" or "Powerless Glowsticks Evolved"
People could just choose which mod they prefer during subscription
The players do not have to change the KeyCode, if they dont want. Then you have decided for them.
By the way, yours either.
The config setting can then be handled as you like.
Since I have noticed that plugin mod can work as local only mod I think that it's even better to keep them as 2 different mods.
The .xml mods would tell you error if you try to make them local so during combining them I would have to make it false ;d
Those glowsticks exist in vanilla, mod just allows to craft them so I didn't even try to mess with it.
According to files it uses "glow stick" icon but dev didn't create this one probably. (another thing with missing icon just like cluster missiles)
And a icon is fastly found...
Anyway, it's better than the NoIcon icon. ;)