Garry's Mod

Garry's Mod

gm_goldencity_day
Mr J 18 jul, 2018 @ 20:32
Breakable windows???
i remember a disscouson i made about this and how there should be windows being able to break, i just want to know, are there windows that break:steamsalty::steamsalty:
< >
Visar 1-11 av 11 kommentarer
Kerst 18 jul, 2018 @ 20:46 
on this map no
sqworm 18 jul, 2018 @ 21:03 
That's alot of windows.
lumberjack 19 jul, 2018 @ 8:08 
On a map this size, breakable windows would just be too much.
Chaos Star 19 jul, 2018 @ 8:50 
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
Skerion  [utvecklare] 19 jul, 2018 @ 11:38 
Ursprungligen skrivet av The Gifting Ranger:
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
On the contrary, there's around 14 interiors. A couple of them are basements that are enterable from the alleys.
Senast ändrad av Skerion; 19 jul, 2018 @ 11:40
Mr J 20 jul, 2018 @ 12:57 
only the windows u can see out of like the one in the 14 interiors
not all of the windows
:steamsalty::steamsalty::steamsalty:
FlyingPan 23 jul, 2018 @ 2:06 
yeah i agree... the windows from the offices or whatever should be breakable... it would be fun to throw npc's and they breaking the windows....
sqworm 24 jul, 2018 @ 2:26 
Literally every "window" in the map is just a texture; Translate them all into physical models, And at that with scripts to change them into broken models. Might look great but will definetely cause crashes with this engine.
sqworm 24 jul, 2018 @ 2:26 
Ok not EVERY single window is a texture but you get my point.
Mr J 24 jul, 2018 @ 22:37 
@??? I agree with u
ThatGuy22997 25 nov, 2019 @ 13:35 
That could be done by making the glass bits not exist, but it puts a seperate glass piece and paints one side like the rest of the builing
< >
Visar 1-11 av 11 kommentarer
Per sida: 1530 50