Team Fortress 2

Team Fortress 2

The HellHound
stats
i think

+25% more damage

-no airblast

-25% amo

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Showing 1-14 of 14 comments
Nikki Bolt 28 Jan, 2015 @ 2:24am 
I think it should do

+25% more damage

big airblast but you lose 50% of your ammo

start with 150 ammo
magdalene pye 28 Jan, 2015 @ 4:17pm 
just an idea, but...
+airblast size increased
+10%dmg
-airblast recharge time increased (is that a thing?)
- ammo used faster for flames

Just an idea, again, please let me know if too op :)
Uncle Taxfraud 30 Jan, 2015 @ 1:21pm 
my idea
+ 15 percent extra damage
+ 10 percent afterburn damage
+ 50 percent more ammo
- Airblast 50% weaker
- 30 percent afterurn timer
- 15 percent more damage taken to fire while deployed
Blue Cricket Gel 30 Jan, 2015 @ 3:12pm 
Idea 1:
- +50% ammo consumed
- +150% ammo consumed when airblasted
- +50% larger ammo capacity
- Airblasts have larger push force and larger area of pushing

Idea 2:
- 25% increased damage
- 50% faster ammo cunsumption
No airblast, but both spouts can be controled indepentently. When only left side used, flames go more left (same for right). When both used, larger range and increased damage BUT goes through ammo twice as fast
asdas 30 Jan, 2015 @ 3:15pm 
this thing looks badass :D i hope it gets put into the game
Nature Walrus 31 Jan, 2015 @ 9:00am 
+ 50% more damage (oh my god i'm on fire!)
+ small knockback

- no airblast
- 100% more ammo consumation (doubled)
magdalene pye 31 Jan, 2015 @ 3:15pm 
Originally posted by Fishron:
Idea 1:
- +50% ammo consumed
- +150% ammo consumed when airblasted
- +50% larger ammo capacity
- Airblasts have larger push force and larger area of pushing

Idea 2:
- 25% increased damage
- 50% faster ammo cunsumption
No airblast, but both spouts can be controled indepentently. When only left side used, flames go more left (same for right). When both used, larger range and increased damage BUT goes through ammo twice as fast
Kinda like this idea, apart from the no airblasts... maybe reload could be a toggle for switching between only airblasts (more powerful, more ammo consumed), and your idea?
BANANA 25 Feb, 2015 @ 7:44pm 
Pro:
Double+Faster Airblast
Double flame
Airblast no ammo required

Con: minus 100 primary health

LOL
kezzaroni 8 Apr, 2015 @ 9:08pm 
+45% Ammo Consumption
+15% Damage
On kill, enemies have a 75% chance to drop a gas tank which will refill your ammo.
However, enemies can kill you by exploding gas tanks.
Tester 9 Apr, 2015 @ 8:51pm 
Here’s my suggestion for stats, perfect for what the Pyro is unmatched in; hit and runs:

+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
— -50% damage penalty

Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up

Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds

50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
ASRIEL DREEMURR 21 May, 2015 @ 5:36pm 
idea#1
pros
+20% more damage
+15% stronger airblast
+15% more primary ammo
+1% more chance of mini crits

Neutral
on kill: enemy turns to ash
on crit roar sound plays
airblast launches the player upward
Cons
-13% explosive damage
Airblast take 15% more ammo
-while deployed 13.5% slower healing by medics or dispensers
76561198218143479 18 Oct, 2015 @ 4:20am 
my idea!
+double damage. because 2 flamethrowers?
airblast cost also doubles. to 40 per airblast.
it consumes ammo TWICE as fast.
airblast is also twice as powerful. 2 flamethrowers and yeah...
everything is doubled! lol. this should do.
Last edited by blackbox8000; 18 Oct, 2015 @ 4:20am
+100% more damage
+Airblast pushes the target twice as far and increases the speed of projectiles reflected
-Consumes twice as much ammo when in use
-Consumes twice as much ammo when airblasting
-No random Critical Hits
Rubber Ducky 15 Nov, 2016 @ 6:51pm 
i think it would have double damage, but less ammo capacity and/or higher ammo consumption, but i dont know about airblast.
Last edited by Rubber Ducky; 15 Nov, 2016 @ 6:52pm
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