Team Fortress 2

Team Fortress 2

Flour Power
Disscuss The Stats!
STAT IDEAS

Can Douse Self
doused enemys take near no screen effect (white borders)
doused enemys POV: RED looks like BLU and BLU looks like RED
Doused enemys do 5% damage more.
Doused enemeys move 25% faster
+40% slower recarge rate
+1 clip size
PufferBound: cannot be stealthed until drugging someone (Dousiing)

Desc:
Why pour piss, when you can pour FLOWER?
Being cutting edge drugs capible of seemingly auto balancing the teams, you'll want to try dousing yourself! TRY! -Saxton Hale
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Showing 1-15 of 37 comments
MyScorpion42 9 May, 2013 @ 8:37am 
actually, have you ever tried throwing flour at a campfire? It practically explodes! Would add more cooperation between sniper and pyro
Oli220 9 May, 2013 @ 9:28am 
- Spawns tenticle bread monster from the short to attack enemy team
9/10 Dentists 9 May, 2013 @ 9:40am 
On hit - Slows enemies (About 15 to 20%)
-Coats enemies for half the time jarate does (To make it less effective against spies, meaning jarate is still handy.)

Mainly to help against scouts and any class moving too much/too fast.
Dozo 9 May, 2013 @ 9:43am 
Creates a large smoke field of flour when thrown
Smoke field can decloak enemy Spies
Enemies in smoke field will move 35% slower and will take full crits
Cannot be recharged with resupply
Recharges in 45 seconds
While Recharging: Marked for death
Peetfighter 9 May, 2013 @ 9:46am 
I don't know anything, cameouflage in the snow?
Last edited by Peetfighter; 9 May, 2013 @ 9:46am
epsix 9 May, 2013 @ 9:49am 
uhh... i can imagin when this comes out: flour. everywhere. all the time.

sooo annoying.

ME WANTY!!!!
fresen 9 May, 2013 @ 11:18am 
in combination with mad milk, it cakes the enemies
Mrcalcium99 9 May, 2013 @ 11:49am 
Doused enemies move 50% slower.
Instant kill on doused enemies when hit with food based weapon.
Doused enemies killed become food.
eknighton 9 May, 2013 @ 12:03pm 
Well, It shouldn't provide minicrits, and slowness on the enemy would let sniper, run, turn, and headshot, a little op: So what about blinding a effect on the enemy? Flour only sticks to water: Your eyes
Angel of Death 9 May, 2013 @ 12:08pm 
all i can think about is that this weapon should act like a smoke grenade that can cover cloaked spys
Pandro 9 May, 2013 @ 12:14pm 
Well, a blind effect would be a bitto OP in my opinion.... I like the idea to use it as a smoke bomb but additional effects like slowness or more damage to the smoked people would be OP. So I'd say:
-Creates a Flour cloud that lasts 4 sec
-+20% longer recharge (as JAR)
(-Blocks the Sentry sight)

or you could probably use it as a Jar re-skin!
Last edited by Pandro; 9 May, 2013 @ 12:14pm
metri telle 9 May, 2013 @ 1:03pm 
Flour Power
Level 8 Ingredient
+Creates cloud of flour
+Players covered in flour become white and are open to Friendly Fire
+Any Players inside the cloud can only see whiteness on their screen
+Enemys who will get set on fire while covered in Flour become 25% slower
+Flour will cover a Spy, so if they cloak you can see them covered in flour
+Enemys covered in flour and mad milk will be forced to stay still for 10 seconds
-Can flour Self
- Enemys who are covered in flour have 10% increased bullet resistance
-Players who are covered in flour and set on fire have 30% bullet resistance and 20% fire resistance
-Cloud only lasts 10 seconds
-Players who leave the cloud only have 10 seconds until the effect wears off
-Flour can only be picked up at a Re-Supply Locker (Does Not Recharge)

I think that balances this well enough.
TRIVIAL 9 May, 2013 @ 1:31pm 
+Creates a 5 second opaque cloud
•Players in area are clouded (HUD is invisible)
•Enemy and your own HUDs remain hidden for an additional 4 seconds upon leaving the cloud (9 seconds max)
-Pyros cannot be clouded (gasmasks)
+Flammable (ignitable by Pyro or energy weapons)
+Sentry cannot track players through the cloud
•Everyone moves 15% faster while clouded
•Medics won't see health meters, medic call bubbles, or autocalls on clouded players
•Medics won't see health meters, medic call bubbles, or autocalls if they are clouded themselves

Balanced because:
-Igniting cloud knocks back all enemies in area, including the Sniper and the player igniting the cloud
-Igniting removes clouded effects for anyone in the cloud radius
-If the cloud isn't on the sentry itself, it can still target anyone on the sides
-Engineers using the Wrangler can still point and shoot through the cloud with the sentry
-Only Sniper and enemies benefit from the speed boost for the additional 4 seconds of being clouded
-Clouded effect hides reticules and dots (in addition to health, ammo, and gamemode info), which Snipers and Amby Spies specifically use for aiming
-Players can still call for a Medic old school while in the cloud (despite not seeing their own health meter); Medics can see character animation and voice to determine who called for medic.

Jesus that took me an hour to type.
Last edited by TRIVIAL; 10 May, 2013 @ 8:52pm
Lt. Ghosty 9 May, 2013 @ 2:17pm 
Originally posted by Rigby:
+Creates a 5 second opaque cloud
•Players in area are clouded (HUD is invisible)
•Enemy and your own HUDs remain hidden for an additional 4 seconds upon leaving the cloud (9 seconds max)
-Pyros cannot be clouded (gasmasks)
+Flammable (ignitable by Pyro or energy weapons)
+Sentry cannot track players through the cloud
•Everyone moves 15% faster while clouded
•Medics won't see health meters, medic call bubbles, or autocalls on clouded players
•Medics won't see health meters, medic call bubbles, or autocalls if they are clouded themselves

Balanced because:
-Igniting cloud knocks back all enemies in area, including the Sniper and the player igniting the cloud
-Igniting removes clouded effects for anyone in the cloud radius
-If the cloud isn't on the sentry itself, it can still target anyone on the sides
-Engineers using the Wrangler can still point and shoot through the cloud with the sentry
-Only Sniper and enemies benefit from the speed boost for the additional 4 seconds of being clouded
-Clouded effect hides reticules and dots, which Snipers and Amby Spies specifically use for aiming
-Players can still call for a Medic old school while in the cloud (despite not seeing their own health meter); Medics can see character animation and voice to determine who called for medic.

Jesus that took me an hour to type.
even better
emel 10 May, 2013 @ 5:11am 
Originally posted by Mrcalcium99:
Doused enemies move 50% slower.
Instant kill on doused enemies when hit with food based weapon.
Doused enemies killed become food.

Basically, the improved version of the jarate and bushwacka, but with flour and the ham?
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Showing 1-15 of 37 comments
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