Team Fortress 2

Team Fortress 2

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Meh, I'll put some stats up. THIS IS SERIOUSLY THE BEST STATS.
SNIPER RIFLE RESKIN

BAM, simple...

Or

+ Fires little camera bullets which can allow observation of that area, and can be detonated by putting the rifle over a highlighted camera bomb and clicking primary fire
+ Alt-fire toggles cameras in use
+ Up to five? cameras can be in use
- No charge meter or scope, weapon is purely for observing the enemy team and detonating when applicable for maximum area damage
- Each little camera will blink red when active, can be destroyed?
- Bullet cameras will stop working after a set amount of time (~60 seconds due to batteries)
- Does standard no scope damage and doesn't detonate when a camera bullet is fired at enemies or buildings

Damage potential of each camera bullet can pend on further weapon testing in actual gameplay.
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Showing 1-8 of 8 comments
Answer your phone 14 May, 2013 @ 1:00am 
Support these stats by posting here :D
Meme Fortress 2 (Banned) 14 May, 2013 @ 1:05am 
on kill: turns victim to ice
cacacacacaleb 14 May, 2013 @ 1:26am 
@ A snake with scorpion legs. How would this even work? It's electric not ice. These are horrible stats as well. Sorry but this would render this weapon completely useless.
Meme Fortress 2 (Banned) 14 May, 2013 @ 11:30am 
Originally posted by Lenpa:
@ A snake with scorpion legs. How would this even work? It's electric not ice. These are horrible stats as well. Sorry but this would render this weapon completely useless.
implying any 'stat suggestion' threads aren't doomed from the start
Answer your phone 14 May, 2013 @ 8:22pm 
Infer from my first statement... frankly I think TF2 and sniper rifles are done as is. So my first "SNIPER RESKIN" business was the real reason behind making this thread :P

And besides, it's not useless, it allows for viewing pathways that a sniper can watch from afar and not even in the area. So you can essentially perform an enemy "spectate" in a legitimate manner and it's limited in vision to where you shot the camera :P Therefore, not really bad in truth. However, these cameras should NOT last forever, because that's broken...
Answer your phone 14 May, 2013 @ 8:31pm 
Originally posted by Lenpa:
@ A snake with scorpion legs. How would this even work? It's electric not ice. These are horrible stats as well. Sorry but this would render this weapon completely useless.

And in a competitive setting, and damage potential versus good understanding of a firefight and enemy setups really are important, however this forces the sniper to play a role very similar to a spy in terms of espionage in a competitive role. Spies truly don't last more than say a few seconds pulling a Dead Ringer and a few aimmed shots at a Spy, even when Dead Ringing, right after a backstab on ANYTHING. Plus, more serious games focus emphasis on actual enemy movement and teamwork. With my stats, this makes the sniper lose an immediate headshot/assassination role, but with these stats, the planted cameras act as charges that individually can be detonated for effective damage potential, while acting as a decent form of reconnaissance. A priming time should be added to not make detonations instant. And besides, they managed to get the Hitman's Heatmaker in the game, plus, can we never forget the blessed Sydney Sleeper. These stats are for a SUPPORT ROLE SNIPER, just like the Sydney Sleeper. And who said those charges from the camera bullets wouldn't hurt, I didn't say they did NO DAMAGE. I swear, do people even read the stats... it isn't only cameras you know.
Karma Charger (Weapon Demonstrator / Youtuber) posted a workshop demonstrator for this weapon, check it out, the stats are fairly balanced.
It also reminds me of Uncle Dane's (Youtuber / Engie Main) idea of a support gun that works as a tracker on enemies.

Sorry to say, but I kind of agree with @Lenpa. But I think the weapon will be slightly bad for a different reason. Please do not rage at me, hear me out. The weapon can be usable, but only with smart snipers.
1) the weapon is a little too confusing. I mean come on, five cameras, that would mean keeping track of 6 images.
2) leaves the sniper too vulnerable. The sniper, while looking though the camera, is completely unaware of his surroundings, he is at too much mercy of spies. Sure, there is the Razorback, but it takes time for the sniper to switch back to his main view (non camera view).
3) Check out Karma Charger's stats, they seem pretty decent.

Please hear me out, K?
Originally posted by v³ | Gent That Guy:
Originally posted by Lenpa:
@ A snake with scorpion legs. How would this even work? It's electric not ice. These are horrible stats as well. Sorry but this would render this weapon completely useless.

And in a competitive setting, and damage potential versus good understanding of a firefight and enemy setups really are important, however this forces the sniper to play a role very similar to a spy in terms of espionage in a competitive role. Spies truly don't last more than say a few seconds pulling a Dead Ringer and a few aimmed shots at a Spy, even when Dead Ringing, right after a backstab on ANYTHING. Plus, more serious games focus emphasis on actual enemy movement and teamwork. With my stats, this makes the sniper lose an immediate headshot/assassination role, but with these stats, the planted cameras act as charges that individually can be detonated for effective damage potential, while acting as a decent form of reconnaissance. A priming time should be added to not make detonations instant. And besides, they managed to get the Hitman's Heatmaker in the game, plus, can we never forget the blessed Sydney Sleeper. These stats are for a SUPPORT ROLE SNIPER, just like the Sydney Sleeper. And who said those charges from the camera bullets wouldn't hurt, I didn't say they did NO DAMAGE. I swear, do people even read the stats... it isn't only cameras you know.

In a competitive setting, there are only 6 players, they have better choices than a support sniper that cant headshot, trust me
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