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-enemies can only be seen when sniping through the viewer
-you can't run with it equipped
-only 1 ammo round, but it can be re-used, ad nauseum.
-alt fire teleports you into the enemy spawn
-it can only be thrown as a boomerang at any friendly spy crabs
-bestows the user with +10 DEX, -5 WIS
-explodes when it gets wet, but the explosion only hurts your team members, not you
-it become invisible when embarrassed
-enemies also wielding it create a time loop effect that sends everyone except medics back fifteen seconds before the last map was loaded
-has a sass mode, which sasses back at you in one of three celebrity voices
-on a night with a full moon, it can raise the dead.
-melts when player is AFK and is permanently lost from their inventory
-cannot be fired
-is silent when shooting down at targets
-has no sense of direction, but can be used as a substitute for a leavening agent in most baked goods
and there you go. tell me what you think and get your FREE!!! Rearbuds at yourmama'shouse/isaveryveryverynicehouse
On hit: Victim's copy of Team Fortress 2 is deleted from their hard drive.
SNIPER RIFLE RESKIN
BAM, simple...
Or
+ Fires little camera bullets which can allow observation of that area, and can be detonated by putting the rifle over a highlighted camera bomb and clicking primary fire
+ Alt-fire toggles cameras in use
+ Up to five? cameras can be in use
- No charge meter or scope, weapon is purely for observing the enemy team and detonating when applicable for maximum area damage
- Each little camera will blink red when active, can be destroyed?
- Bullet cameras will stop working after a set amount of time (~60 seconds due to batteries)
- Does standard no scope damage and doesn't detonate when a camera bullet is fired at enemies or buildings
Damage potential of each camera bullet can pend on further weapon testing in actual gameplay.
When balancing a weapon you have to look both ways..people forget that. You can' t just be about you.