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-25 damage to humans
Possible Type #1:
+Doubles sapper's speed for 8 seconds after a backstab
-User loses knife after a backstab (Knife could be regenerated through a meter)
Possible Type #2:
+User cloaks for a few seconds after a backstab (Cloak energy is not consumed)
-User loses knife after a backstab (Knife could be regenerated through a meter)
Possible Type #3:
+Increases maximum cloak time (Effects could stack like the eyelander)
-User loses knife after a backstab (Knife could be regenerated through a meter)
I would make it so that he Spy has a cooldown on backstabs, though - how about 5 seconds of "recharge" between backstabs?
I'm sure they know, but it doesn't bother me if people want to come up with ideas. Let the creative juices flooooow.
+ Faster sapper destroyer when you are near the building you're sapping.
- 8 sec between backstabs
- 50% dmg to players alternative to those above: no backstab from behind, only from the sides or only the left so it is like stopping the blood to the brain
= optional can pretend hitting if disguised as an engineer
I'm also thinking increased sapper power with each backstab
+100% Damage vs Enemy and Friendly Sappers
+Do not lose disguise when you attack a Sapper while disguised as an Engineer
+Increased Sapper power with each removed Sapper or destroyed building
+10% Sapper Damage
-Disables Backstab
-Lose disguise when placing sappers
-50% Damage vs Player
-45% swing recovery