Space Engineers

Space Engineers

VCZ Modular Cockpits with Dashboard Indicators
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Bug Report
I know you're aware of the performance issues, just wanted to mention my experiences. The mod works perfectly until entering the cockpit roughly 3-5 times, then the FPS drops hard and fast but only when in the cockpit.

Additionally, when painting the cockpit the canopy reset it's animation while it was up. This left the canopy thinking it was raised while it was actually closed. Then, when the canopy would normally lower, it lowers a bit too far. https://i.imgur.com/nO98Jro.jpg
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Zobrazuje se 115 z 16 komentářů
Vicizlat  [vývojář] 6. čvc. 2018 v 12.59 
So the performance drops after several times entering the cockpit. I will check to see if I am not cleaning up something I should be.
I will try to find a way to reset the canopy when painting (or other situations like that) to stop it from bugging out. For now if it does that you could grind the cockpit below functional line and weld again. This will fix it.
Vicizlat  [vývojář] 9. čvc. 2018 v 19.16 
Just published an update. It should be much better than before. Please let me know how it behaves now.
No fix on the painting bugging the canopy yet, sorry. Was too preoccupied rewriting the code for the optimizations and hunting down newly appeared bugs from that.
Pecs 16. říj. 2018 v 14.33 
I have a bug where the built in LCDs show as white after installing a few scripts into the placeable LCDs. They worked perfectly before, and I even used them in combat once; now, they just show a white bar or a partially working bar that has the colors in the first segment, but then black in the middle and white for 2/4 of the length (this is only the top bar btw, right next to the dampeners light.) All the lights seem to function, but nothing else.

This is fixed after a restart. Not sure why it happened in the first place.
Naposledy upravil Pecs; 18. říj. 2018 v 14.02
Vicizlat  [vývojář] 1. lis. 2018 v 8.57 
@ALEX_NV, it looks as if you don't have any oxygen or hydrogen tanks on the ship. If you add a new one does it update to show it?

@ Big Boy, The white bars means that they have not updated properly when the game loaded. I think I left the "Update" button in the bottom of the control panel for the Cockpit. Try using that and see if it resets properly.
Naposledy upravil Vicizlat; 1. lis. 2018 v 8.59
I'm getting a weird crash that happens when I try to get the control options from a flight seat on the G menu. (Press G while in a vanilla flight seat, and try to bind handbrake to something)
https://pastebin.com/iwmLS2Lp
Causes CTD when entering non VCZ cockpits on occasion. not sure why but this is from the crash log


2018-11-23 17:49:11.571 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Vicizlat.ModularCockpits.Modular_Cockpit.<>c.<CreateTerminalControls>b__18_4(IMyTerminalBlock b)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.GetActions(Nullable`1 type)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.get_AllActions()
at Sandbox.Game.Screens.Helpers.MyToolbarItemActions.GetActionOrNull(String id)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Update(MyEntity owner, Int64 playerID)
at Sandbox.Game.Screens.Helpers.MyToolbar.Update()
at Sandbox.Game.Screens.Helpers.MyToolbarComponent.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2018-11-23 17:49:11.575 - Thread: 1 -> Hiding window
2018-11-23 17:49:11.575 - Thread: 1 -> Hiding window done
2018-11-23 17:49:11.575 - Thread: 1 -> Showing message
same crash here...
Vicizlat  [vývojář] 27. lis. 2018 v 15.49 
Update:
- Fixed crash when trying to set actions to any other type of cockpit (vanilla or other mods)
- Fixed minor mistake from last upload - Landing Gear and Connector status not working

Sorry for the delay. Steam didn't notify me there were new posts. :)
Is this mod crashing my system? Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Vicizlat.ModularCockpits.Boosters.<>c.<RemoveControls>b__5_1(IMyTerminalBlock b)
Vicizlat  [vývojář] 31. led. 2019 v 19.20 
Are you using Build Vision by any chance?
In any case could you get me the log for the mod?
Bug Report (crash)
I was trying to open the console screen with "k" and my client CTD on my DS. After attempting to reconnect I immediately crash unless I revert to an earlier save.

2019-03-01 01:09:58.153 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True
2019-03-01 01:10:02.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2019-03-01 01:10:02.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2019-03-01 01:10:05.464 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Vicizlat.ModularCockpits.Modular_Cockpit.<>c.<CreateTerminalControls>b__563_0(IMyTerminalBlock b)
at Jimmacle.BuildVision.PropertyItem.<>c__DisplayClass4_0.<ForBool>b__0(Item x)
at Jimmacle.BuildVision.NotificationMenu.Item.Refresh(Boolean show)
at Jimmacle.BuildVision.NotificationMenu.Update()
at Jimmacle.BuildVision.BuildVisionComp.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)

Vicizlat  [vývojář] 1. bře. 2019 v 21.36 
That's a Build Vision problem. I've been trying to get Jimmacle to update with a fix, even gave him a few ideas what he could do. He just doesn't seem to be willing to do anything.
Having a few crash issues, and I see this mod referenced in them.

Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Vicizlat.ModularCockpits.Boosters.<>c.<RemoveControls>b__5_15(IMyTerminalBlock b)
at Sandbox.Game.Gui.MyTerminalAction`1.IsEnabled(MyTerminalBlock block)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalGroup.GetValidActions(Type blockType, ListReader`1 blocks)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalGroup.GetActions(ListReader`1 blocks, Boolean& genericType)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalGroup.Update(MyEntity owner, Int64 playerID)
at Sandbox.Game.Screens.Helpers.MyToolbar.Update()
at Sandbox.Game.Screens.Helpers.MyToolbarComponent.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-12-25 00:56:06.239 - Thread: 1 -> Showing message
2019-12-25 00:56:06.275 - Thread: 1 -> Log Closed
Vicizlat  [vývojář] 27. pro. 2019 v 20.02 
It seems that something is causing the code that hides some of the vanilla controls to misbehave. I am having this issue on some of my other mods. As soon as I find out what's causing this I will fix it.
I got a bug with canopy. I jump in to the cockpit, i drive and canopy stay floaing in the air in same place where my rover was parked. After closing and openning manually or get off and in, in the vehicle canopy goin back in to right possition on the cockpit... till I drive again.

It is possible so other cocpkit mods causing that problems ?
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