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+10 attack speed(since it's a knife)
+20% weapon switch
-10 damage
-no critical hits
I'd say with a 5 second bleed as well, which takes off 3 damage each second, because of the serrated edge.
This is my idea: +15% attack speed.
+10% weapon switch.
+25% damage.
No random critical hits.
-10% bullet vurnerbility.
Target bleeds over time.
-50% Range (It's alot shorter than a shovel)
I also have no idea what I am talking about and am making stuff up. Hope I'm right :/
Hey, stats:
Bleed for x seconds (which should bring it up over base shovel damage)
+10 weakness to explosives (could be good or bad, as it lets on R-jump higher, but costs more health, and demos and other soldiers are more deadly now)
Prolly should have shorter range, but not a lot shorter; it would make it too hard to use if it is too short. Maybe -15% reach? Eh, Don't care.
20% extra damage
On hit: target bleeds for 4 seconds
no random crit
30% less melee range
10% vulnerability to fire.
~Good things~
Alt fire knife can be thrown at a long range
Does extra damage to far away targets on hit
+20% damage bonus
On hit taget bleeds for 10 sec
~Bad things~
If knife is thrown, takes 10 sec to recharge
No random critical hits
Honorbound, cannot change weapons until this knife kills
Anyone else agree with these stats?
Less damage
Some cosmetic change (like the apoco-fists gibbing people)
Faster attack speed