Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+40% Faster firing speed
+30% Fast reload time
- Once shot, You can't stop it.
+ 15% Damage
+ No overheal loss over time
- 20% larger bullet spread
- 40% more damage drop over distance
- 10% move speed.
Something along those lines.
+20% damage
+10% delay between shots
+10% longer reload time
I would run around with that weapon...
+40% damage
+20% slower firing speed
+20% slower reload time
(+) 5% range increase
(-) cannot use teleporters or dispensers.
+15% faster reload speed
+15% faster movement speed
-10% slower firing speed
- While taking damage: reload speed slowed by 25% and accuracy reduced by 30%
- Unable to double jump while taking damage
It could be like a scattergun that awards scout for doing what he's meant to do: hit and run attacks. But would punish him for trying to directly attack enemies.
I can't see this work right
+30% accuracy
+30% fire rate
-35% reload speed
-no random crits
The model has 6 holes in it, the scattergun has 6 shells in the capacity, increasing that amount will ♥♥♥♥ up the bloody model
it'd be an intresting idea in my opinion.
+25% damage
-60% reload time