Arma 3
DCON's Multiplayer Vehicle Spawner
Changing default values
Is there a way to be able to use pylon selection, while not being able to use the spawner itself both through the custom bind (13) and interaction menu? I have a scenerio that already has a vehicle spawner, but if I use the DCON's spawner, it automatically adds all the vehicles, without caring about factions and breaks the script-based spawner's selection, as it makes it be able to spawn all the vehicles too.