Team Fortress 2

Team Fortress 2

The Spitter
Scatman 2014년 12월 15일 오후 10시 31분
Stats
Mine:

-100% afterburn time
Horizontal, wider, airblast
+30% airblast force
Taunt causes pyro to smash it on the ground like a hammer, tossing back and burning all nearby enemies.
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76561198054882661 2015년 1월 23일 오후 3시 03분 
+ 30 movement speed while target is burning
+ 3 secs of burn
- 20 damage
- burn can randomly extinquish ( same stats as a random crit chance )

BTW i like the model for the flamethrower and the name for it '' Spitter ''
76561198054882661 님이 마지막으로 수정; 2015년 1월 23일 오후 6시 06분
japaleno 2015년 1월 26일 오전 8시 25분 
+ 10% more damage
+ Afterburn deals 25% more damage
- Afterburn lasts 4 seconds
- Airblast has a 20% reduction in force
General Snuggles 2015년 1월 26일 오전 9시 19분 
My stats:

Pressing Primary Fire (M1 AKA Left-Click by default) realeases a projectile that ignites enemies. This projectile is follows the same physics as the flare gun projectiles, forcing the wielder to "lead" their targets. This projectile deals (on average) 40 damage (120 on a crit), and has a small blast radius (similar in size to the Soldier's Direct Hit) that ignites enemies without dealing the initial damage. The projectiles come in a small clip of 3 projectiles with 12 shots in reserve. The reloading animation re-uses the shotgun reload (The Pyro lowers the flamethrower and manually inserts each shot). The projectiles can be fired semi-automatically (as fast as the wielder can click Pimary Fire).

This may or may not be OP; I'm not sure. I just thought that with a name like "the Spitter", projectiles sounded appropriate.
Ezgoroth 2015년 1월 26일 오후 12시 28분 
General Snuggles 님이 먼저 게시:
My stats:

Pressing Primary Fire (M1 AKA Left-Click by default) realeases a projectile that ignites enemies. This projectile is follows the same physics as the flare gun projectiles, forcing the wielder to "lead" their targets. This projectile deals (on average) 40 damage (120 on a crit), and has a small blast radius (similar in size to the Soldier's Direct Hit) that ignites enemies without dealing the initial damage. The projectiles come in a small clip of 3 projectiles with 12 shots in reserve. The reloading animation re-uses the shotgun reload (The Pyro lowers the flamethrower and manually inserts each shot). The projectiles can be fired semi-automatically (as fast as the wielder can click Pimary Fire).

This may or may not be OP; I'm not sure. I just thought that with a name like "the Spitter", projectiles sounded appropriate.

Great idea, but what if you could right click it like a detonator flare and do aoe damage, but if the projectile hits a enemy it does 70 damage,but the projectile shatters when it hits the world, similar to the loch-and-load
General Snuggles 2015년 1월 26일 오후 3시 26분 
Great idea, but what if you could right click it like a detonator flare and do aoe damage, but if the projectile hits a enemy it does 70 damage,but the projectile shatters when it hits the world, similar to the loch-and-load

Well, you wouln't want them to deal too much damage; there's 3 in a clip and if the Pyro spams them all, 70 damage totals up to 210 damage (and with full afterburn, that's 270). Nobody except a Heavy can survive that unless they're being healed by a Medic, and even then they're critically low on HP. But I see your point. How about...50 damage?

I also don't agree with the whole "shattering projectile" thing. That works for a secondary weapon like the Flare Gun, but for a primary weapon, it's a tad disorienting.

I like the idea of the Detonator-style projectile, though. But there would probably have to be some other catch to make it different from the standard Detonator.
General Snuggles 님이 마지막으로 수정; 2015년 1월 26일 오후 3시 27분
Ezgoroth 2015년 1월 27일 오전 10시 25분 
I agree, maybe as a downside, it would draw ammo from the same pool as flare guns
General Snuggles 2015년 1월 27일 오전 10시 41분 
Ezrogoth-Dragon_king 님이 먼저 게시:
I agree, maybe as a downside, it would draw ammo from the same pool as flare guns

That's a good start; it would force Pyros using both the Spitter and Flare Guns to conserve ammunition.
Ezgoroth 2015년 1월 27일 오전 11시 44분 
What if the flare gun that was equipped would determine what kind of flare the flame thrower would shoot, ex equipping the scorch shot would make the mouse 2 flares do knock back and have 50% less damage! or able to be detonated with the detonater equipped etc
General Snuggles 2015년 1월 27일 오후 12시 36분 
Ezrogoth-Dragon_king 님이 먼저 게시:
What if the flare gun that was equipped would determine what kind of flare the flame thrower would shoot, ex equipping the scorch shot would make the mouse 2 flares do knock back and have 50% less damage! or able to be detonated with the detonater equipped etc

Now THAT'S interesting. The only issue is what it would do with a shotgun equipped.
Ezgoroth 2015년 1월 27일 오후 1시 07분 
Maybe it would have an air blast then
FISH STICK 2015년 1월 27일 오후 5시 58분 
My Stats:

+Airblast consumes 50% less ammo
+50% damage
+200% movement speed
+500% damage to spies
+500% damage to scouts
+500% damage to engineers
+Deflects all projectiles, bullets, and melee
+Can uber yourself with a charge meter and taunting
+Take 200% less damage
-20% less ammo

Tried to make it as balanced as I could without over powering the weapon.
Thoughts?
FISH STICK 님이 마지막으로 수정; 2015년 1월 27일 오후 6시 05분
Tester 2015년 4월 9일 오후 9시 07분 
Here’s my suggestion for stats, perfect for what the Pyro is unmatched in; hit and runs:

+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty

Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up

Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds

50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
VinierAardvark1 2015년 4월 15일 오후 3시 25분 
Shake! 님이 먼저 게시:
My Stats:

+Airblast consumes 50% less ammo
+50% damage
+200% movement speed
+500% damage to spies
+500% damage to scouts
+500% damage to engineers
+Deflects all projectiles, bullets, and melee
+Can uber yourself with a charge meter and taunting
+Take 200% less damage
-20% less ammo

Tried to make it as balanced as I could without over powering the weapon.
Thoughts?
Um, what?
Super ♥♥♥♥♥♥ op dude.
Besides, there are enough... "OP" weapons in TF2.
VinierAardvark1 님이 마지막으로 수정; 2015년 4월 15일 오후 3시 26분
VinierAardvark1 2015년 4월 15일 오후 3시 27분 
If this isnt added i want to see dis as a skin!
FISH STICK 2015년 4월 15일 오후 7시 40분 
-={UIA}=- R.E.A.C.H Laz0r$hir 님이 먼저 게시:
Shake! 님이 먼저 게시:
My Stats:

+Airblast consumes 50% less ammo
+50% damage
+200% movement speed
+500% damage to spies
+500% damage to scouts
+500% damage to engineers
+Deflects all projectiles, bullets, and melee
+Can uber yourself with a charge meter and taunting
+Take 200% less damage
-20% less ammo

Tried to make it as balanced as I could without over powering the weapon.
Thoughts?
Um, what?
Super ♥♥♥♥♥♥ op dude.
Besides, there are enough... "OP" weapons in TF2.
*facepalm*
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